aylmao
15 hours ago
IMO a big problem with Liquid Glass is that you're trying to recreate an effect that's highly reliant on the sense of depth we get from binocular vision in a 2D screen.
When looking at glass in real life, your left eye and your right eye see slightly different refraction patterns since they're looking at the surface from slightly different angles. It might be minimal, but light refraction patterns can change a lot when looked at from slightly different distances. This is depth information our brains automatically interpret, and it makes easy to tell what is "the glass" vs what is "on the glass".
On a 2D screen both eyes see the same refraction pattern— your eyes are receiving no depth information. It's just up to color contrast and semantics to figure out what's part of the glass vs laid on top of it, so things that might look legible or easy to tell apart on physical glass will look messy on the screen.
wpm
15 hours ago
The other problem is that the effect is so subtle everywhere until it gets in your way. Even on a system with actual binocular screens, the Liquid Glass effect is barely noticeable and has been since visionOS 1.0.
It's like a horrible compromise between the indulgences of early 10.2-era Aqua and the worst flat boring low contrast bullshit "mimimmumunlism" crap from iOS 7-18 and macOS from Big Sur onwards.
jonhohle
12 hours ago
I would gladly take the indulgences of the 10.2 era where clickable things looked like clickable things instead of hobs and gobs of indistinguishable text.
What’s misunderstood about aqua was how most of the visual flair was for usability. Things looked like what they did. Windows XP famously ripped off how MS thought they looked without considering how they worked.
whiteboardr
5 hours ago
In addition to this, glass also reflects light from around you, thus there is not the slightest chance of realistically recreating a glass effect on any device without having some sort of ambient vision which is incorporated into a real time rendering.
This is wrong on so many levels and I sincerely hope there will be an option for not just choosing less transparency but an entire UI-skin that is mature, clean and above all: legible.
potato-peeler
2 hours ago
> When looking at glass in real life, your left eye and your right eye see slightly different refraction patterns since they're looking at the surface from slightly different angles
But if you close one eye, you can still make out the depth. Brain is still able to tell what is glass, what is on top of glass or below it.
BugsJustFindMe
18 minutes ago
Only across time via parallax motion and depth refocusing, neither of which are available on the screen. And both of those signals are extremely secondary to binocular sight. There's a reason that people with strabismus lose depth perception. Their point stands.
(Though Apple could technically do a parallax effect by face tracking if they wanted)
freehorse
a few seconds ago
> There's a reason that people with strabismus lose depth perception.
Still we don't stumble onto things nor do we fail recognise what is on a glass vs inside. Even if we do not have binocular depth perception, we actually perceive depth irl just fine.
whycome
4 hours ago
We already have eye tracking in phone. Add a lenticular screen.
BugsJustFindMe
12 minutes ago
Have you ever used a lenticular screen? They have extremely bad ergonomics.
StopDisinfo910
5 hours ago
Honestly, the effect I don’t really mind. I don’t really get it in the way I understood the idea behind skeuomorphism or the initial material design but then again I’m not sure I really got the grand concept behind the previous flat interface either.
What I do mind is some of the puzzling UX choice they made like the new Safari UX on iOS. It’s somehow even less discoverable than before and iOS was already doing pretty poorly.
I was planning to part way with Apple products for separate reasons but that surely doesn’t make me regret the decision.
dav43
11 hours ago
The big problem is that it’s shit and terrible UX. We should stop complicating feedback :)
create-username
5 hours ago
so maybe the future folding iphone with double screen will mimic binocular vision
mouse_
11 hours ago
I'd love to see 3DS-style lenticular 3D display with the power of modern Apple hardware + FaceID hardware eye tracking. I bet they'd be able to do it seamlessly.
10729287
3 hours ago
It was very tricky to get the effect on the 3DS but already way better on the New 3DS, so i can definitely think it would work flawlessly on such a powerful device as iPhone.