siliconc0w
3 hours ago
Growing up, games were such a scarce commodity that you'd really suck all the marrow out and spend hours beating your best times, looking for Easter eggs, or messing with custom maps and mods. There was a whole genre of gameplay around just exploiting physics bugs to jump a bit further.
The other night I carelessly made an infinite runner game while watching TV and the feeling of sheer abundance quickly faded into a bit of depression. Without scarcity, nothing is really valuable.
jimmydoe
2 hours ago
Yeah, you can make more stuff , but no one cares. Plastic used to be so rare and luxury , now most of them are crap. Software is the same. Creating software is becoming a practice that produces a tiny bit convenience at the price of sustainability.
lionkor
an hour ago
Creating software like this, yes
NBJack
2 hours ago
Music generation, image generation all suffer the same way. You can make some beautiful stuff sometimes, but it (almost) always comes out 'hollow'.
gizajob
2 hours ago
The music industry has already been through this gutting through hyper-abundance.
Huge numbers of people are going to spend billions of hours playing GTA6 though, and that won’t be scarce once it finally arrives.
HellDunkel
an hour ago
There is only one highly anticipated 500 million triple AAA gangster open world simulation games in 2026. Usually there is only one every 5 years ago.
akd
2 hours ago
I remember setting a "4 minute World 1 in Mario 3" as my personal "4 minute mile" in elementary school and the thrill of actually achieving it.
Garlef
25 minutes ago
The real treasure is the friends we make along the way... Only: We would we even embark on a journey.
331c8c71
2 hours ago
"Art is born of constraint, thrives on struggle, dies of freedom."
smrtinsert
25 minutes ago
That's not really true. Music is still valuable even though the value of music people write themselves is already practically 0 and has been for a very long time. Same with paintings. People are always looking for a connection. Just because some exists now doesn't mean it automatically earns it. It has to have something else going for it. I think that promises a bright future for creaters and consumers of that creativity.
logicchains
an hour ago
>The other night I carelessly made an infinite runner game while watching TV and the feeling of sheer abundance quickly faded into a bit of depression. Without scarcity, nothing is really valuable.
This is just a lack of ambition. LLMs allow one to make far more sophisticated games than ever before, even as a single developer, and if doing so development still takes many months even if running an agent 24/7.