thepuglor
2 days ago
Every Katamari Damacy clone misses what made it so great: the transition between zoom levels. "I started so small and now I've sucked up everything on the planet!" The transitions between zoom levels was so well done in the original game, and none of these clones even attempt it.
ChrisRR
2 days ago
There's no single thing that made katamari great. It's the sum of its parts
It's the chaos, the music, the growth over a level, the characters, the visual design, the sound effects.
The sequels showed that when any one of them suffers then it makes for a less endearing game on the whole.
ncr100
a day ago
The hypnotizing psychedelic nature of it requires artistic care and consideration in my opinion
criddell
2 days ago
For me, it's the music. I'll have those songs in my head for days after playing.
Also, the items in the game are very artfully arranged.
This version (the part I played) just dumps everything on the floor and the music is lifeless.
_superposition_
2 days ago
My people lol. First thing I missed was the music and played maybe 5 seconds
coef2
2 days ago
I agree. The original game had many songs that are addictive.
tgtweak
2 days ago
It's actually quite difficult since it requires many models for each item based on zoom scale progression. Very doable but often skipped, and some are potentially in 5+ zoom levels.
Also hard to reproduce: the selection of objects, the art style (decidedly Japanese) the ambiance (king/prince/planets, the pool table when you lose), music and sounds, and a lot of the little things that make it delightful like things running away, the selection of items - the fact that parts of the world that are not objects become items to pick up at large scales.
viraptor
a day ago
> requires many models for each item based on zoom scale progression
Is there some source for that? It sounds unlikely... And you can see the original models exported here https://katamari.andrew-boylan.com/
Basically if you have models that are already low-poly, why would you need multiple versions for zooming rather than just changing the camera?
Fr0styMatt88
a day ago
Interesting post-mortem:
https://www.gamedeveloper.com/design/postmortem-the-singular...
I could have sworn I remembered a talk on this but I couldn’t find anything so might be misremembering.
tgtweak
a day ago
>We wanted to do away with the current stereotype that has become the norm in the industry where both the developers and the players have come to accept a set of arbitrary rules as standard, despite the fact that video games are still a very new media. Most importantly, we wanted people to have fun and enjoy their gameplay experience.
Words every game designer should read, even more true today than back then.
Fr0styMatt88
a day ago
Also one of the best game soundtracks ever :)
Waterluvian
a day ago
Isn't model LoD a... dare I say "solved" problem where basically every video game that could use it, uses it and the generation is automated?
kbutler
a day ago
Zoom scales sounds like a great job for AI!
PalmPilotProMax
2 days ago
The well-designed and -implemented zoom out (basically a "level up" dopamine hit) is just one crucial bit of Katamari Damacy's greatness.
The other two are:
1. The whimsically melancholic music 2. King of All Cosmos' majestic facial hair and crotch bulge
tietjens
2 days ago
Also the wobble when you're off balance and have one object much bigger than the others off-centered.
jareklupinski
2 days ago
ah i guess that could be rolled into the level select: scaling the ball progresses through the collections, making it a linear experience, but one that could be more.... curated :D
echelon
2 days ago
This!
You start off small picking up crumbs and trinkets.
You get larger and pick up sports equipment.
Then you start picking up people and they run away from you.
Then cars. Then buildings. Then cargo ships.
Then mountains. Weather systems.
Planets.
And the level designs are fun and intricate. The levels you're inside eventually become the objects you roll up.
You start inside a house at the size of a mouse. Then later you come and roll up that house and its whole neighborhood.
It feels like the horror movie "The Blob", except it's quirky and adorable when you start devouring the whole town.
All of these clones are flat and miss the incredibly good level design.
thaumasiotes
2 days ago
I enjoyed watching someone else play a Katamari game that ended with rolling around the planet picking up monuments. That was fun.
Later, I bought Katamari Damacy, and it doesn't have that aspect. You can't suck up everything on the planet. You can get moderately bigger and pick up objects the size of a car instead of objects the size of a paper clip.
What you're describing just isn't a strength of the original game; it was a strength of the sequels.
ndriscoll
2 days ago
In the original, the last zoom out in the final level was after 0.8 km, and you could roll up clouds (one of which comes with a god), tornados, rainbows, and eventually the landmass the game takes place on so it's just ocean.
ChrisRR
2 days ago
What you mean is you only played the first level. The game gets bigger with each level
janingaming
2 days ago
What? I just played Katamari Damacy (Reroll, which afaik is an HD remaster but no new content) and the last levels absolutely have you rolling up things at planet scale
ChoGGi
2 days ago
You're correct, it's a remaster.