jebarker
10 minutes ago
> Ten years ago, the kind of person who implemented a new compiler because their compiler was slow was the kind of person who started programming a new 3d game engine when they wanted to make an indie game, i.e., the kind of person who never ships anything.
Jonathan Blow is a glaring exception to this idea. In order to make his latest game, which has shipped and is great, he wrote not only his own engine but his own programming language and compiler to build it in. Zero use of AI.
outpost_mystic2
a minute ago
I think his stuff is cool and i enjoyed the new game, but it is pretty striking that as a consequence of writing his own engine/language, it has taken him a decade of time and many millions of dollars burned in order to ship that game. Hopefully he recoups it all, but what about all the less popular devs who will spend a decade and ship a game that doesn't turn out to be as commercially successful?
cat-snatcher
a minute ago
Only took him 10 years.