Game Pass Was Supposed to Save Xbox – Instead, It's Killing the Company

15 pointsposted 11 hours ago
by haunter

9 Comments

bentt

8 hours ago

Good. If they would have succeeded then it would have choked out anyone charging actual money for games. Developers would have been even more compromised than they are now.

pitched

9 hours ago

It is easy to see lost sales with a 15$ service vs. the full ticket price of 60$. But I wonder how big of a dent it takes out of piracy where “trialling” many games (vs settling on buying just one) is a big incentive to torrent them.

pebble

9 hours ago

I think piracy is besides the point here. Most people will pay for a month, finish the game they wanted to play and then cancel. This goes for both pirates and land lovers. What MS has in the end is a game sold for a fraction of the price and no customer conversion to subscriber.

galleywest200

10 hours ago

> Every gamer has dreamed about having an infinite library of games to choose from.

Eh, that sounds like I would have difficulty picking which games to play. I kind of prefer having a narrower selection from my shelf (and digital shelf)

vitally3643

9 hours ago

That's the kind of statement dreamed up by product managers who are not and have never met a gamer. This is what happens when you think you can imagine what your market wants from first principles without actually talking to anyone involved.

This also applies to programmers >:(

doubled112

9 hours ago

I don’t know about anybody else, but I don’t have infinite time to play those infinite games.

pebble

9 hours ago

Doesn’t sound like you’re the target demographic.

joeguilmette

6 hours ago

41yo, lifelong casual gamer who has 100s of hours on many games and also goes years without playing any but also frequently jump in here and there.

I recently bought a PS5 Pro in anticipation of GTA6. I’m pretty shocked at how boring and lifeless big modern AAA games are. I feel like I’m basically playing a cinematic sequence in a Marvel-slop movie.

“ A game idea should be at least 90% mechanics and less than 10% story. Any more than 10% story is a red flag.” -Tynan Sylvester

Everything is just an Unreal engine demo now?

user

9 hours ago

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