mncharity
a day ago
A couple of comments here mention using this in VR. Fwiw, years back I played a bit with shallow-3D UIs for software dev. Shallow like within a few cm of a laptop display, to minimize VAC eye strain for all-day use. Think more being able to layer and draw in color, but in 3D, rather than waving arms in a room.
The 3D can be wiggle 3D, or perspective from webcam head/eye tracking, or stereo from shutter glasses, or XR HMDs. Wiggle is easiest - just move the object orientation back and forth. Cute but distracting. Well, cross/parallel-eye gaze is easier, but limited - ok for little UI test swatches. Perspective is more subtle, less intrusive. Can be simple with a head tracker driving a single orientation, or go all in with eye pose (for distance) and window locations, to do an accurate 3D render. App stereo pairs can be "I give you two windows Left/Right-eye", or "alternating L/R view, labeled/synced/polled". Other possibilities. Many of these need window system/manager/desktop support. I found a lot of leverage in using a stack of electron and X.
It's fun to displace text in 3D. Like colorization, but more so. And if you don't mind a cluttered appearance, you can add secondary information layers segregated by depth. And... etc. Emacs with characters-have-a-depth finally gets you something LispMs didn't have. Fun aside, to explore possibilities with code text, with anything not inherently 3D, far easier to prototype UX with fg/bg colors, fonts, unicode, and animation. Or in browser, overlaid divs and transparent 2D/3D canvases.
tikimcfee
a day ago
I have a working fully 3D glyph based text rendering system I can't seem to get people to look at.
It's this. Every character is a 3d placed quad, instanced rendered, so you get tens of millions and then some. They are individually addressable and mutable like any polygon. I use it to render entire GitHub repos in one go. I have two versions, native Apple and web. Web has the basics of an ide setup. Would love insight or thoughts.
wavemode
19 hours ago
Is there a reliable way to pan around? Middle click + drag doesn't pan if my screen is covered by an object, it just moves the object itself. Scrollwheel pans up and down but I can't figure out how to go left and right. The minimap is too coarse - when I'm zoomed in close enough to read any text, very tiny movements of my mouse on the minimap pan around massively, too massively to be useful.
tikimcfee
8 hours ago
Two things, one is wrote, the other is direct: Thank you, sincerely, an immeasurably appreciative amount for trying something new, sharing your time and opinion, and being honest with it. This is how we become better tool builders and engineers: different perspectives, different ways of thinking, and honesty with others. Again - thank you.
Ok, now for you: Interaction is absolutely not ideal. I've tried a number of 'defaults' across the years and across platforms, and this isn't the one I want to settle on. At the moment, the 'shortcuts' and bindings page is also a bit out of date, but you can change scroll / zoom directions with keyboard modifiers, and they keyboard itself (if on a device that has one) can be used to navigate around. Agreed that scaled interaction is the trick to this when reading individual files, and that's why I have tried to allow this to be configurable and dynamic while testing. Some people want big picture motions first to get a mental map, some want to focus on small groups of individual files to read. I'll be taking this into account!
pitched
a day ago
I opened and it said to use a repo tab. There are no tabs so I pushed a button. It had a list with Linux so I clicked that. It redirected to a 404 page on github and I gave up.
I don’t know what this is supposed to do, let alone how to use it. But I looked at it for you!
goodmythical
21 hours ago
There's a menu bar on the left in which the third option is labelled repository, no?
firefox 150 here.
adastra22
17 hours ago
Not on mobile safari
tikimcfee
8 hours ago
Two things, one is wrote, the other is direct: Thank you, sincerely, an immeasurably appreciative amount for trying something new, sharing your time and opinion, and being honest with it. This is how we become better tool builders and engineers: different perspectives, different ways of thinking, and honesty with others. Again - thank you.
For you: The 'tab' layout is pretty atrocious even as a one-shot run through of fitting most of the control areas to mobile and desktop screens. It's not easy, and a lot of 'feature' bloat makes it worse. Knowing what your first-time drop in was like and how you found that link is incredibly useful insight, and I'll be updating the layouts more to accompany first timers and instructions like the original source material I'm rebuilding from on the Apple side.
em-bee
a day ago
it opens source files in an unreadable small size, presumably to fir the whole file into the window. i can zoom in, but i can't properly scroll around or select text. and i don't see the benefit of using 3d here. it doesn't seem useful.
tikimcfee
8 hours ago
Two things, one is wrote, the other is direct: Thank you, sincerely, an immeasurably appreciative amount for trying something new, sharing your time and opinion, and being honest with it. This is how we become better tool builders and engineers: different perspectives, different ways of thinking, and honesty with others. Again - thank you.
For you: You're probably right about "not seeming useful", but I do wanna gently nudge you toward what this is a proof of concept about again. Most folks look at this like it's a bigger, flatter emacs/vim/Sublime/VSCode or whatever. I do support editing in my current workbranch, as well as command-based selection, but most of the work spins out because the tool is half "adopt what tools are useful to an interactive development environment of today" and "allow the display of the canvas to overlap with the spatial relationships of directories, files, and colocation to help generate mental mappings of a code space".
These things have often been in conflict, and years (decades) of prior art show this. This is my attempt at it, and since it's my 3rd attempt in twice as many years to make it work in a new environment, you're hitting this particular instance's walls. Would love more feedback or questions!
em-bee
4 hours ago
the question i am interested in is "what is your vision?". what problem are you trying to solve?
you mention "spatial relationships of directories, files, and colocation to help generate mental mappings of a code space" which i guess is the ability to zoom out and get a visual representation of the relationship as opposed to just looking at a directory tree. that makes sense. i have seen different attempts at doing that, some better than others. to make that practical however i guess it would help to be able to edit text in that space too. zoom in to one column, allow scrolling to jump from one column to the next. and then parse the code, add highlighting, connect function calls. imagine zooming out from a selected function and suddenly you get arrows from all over the codebase where that function is referenced to visualize the relationship.
as far as the proof of concept goes it shows that there are no performance issues this way (at least as far my brief test has shown), now the next step is probably to make it work practically. and for that i guess the key feature is to quickly jump around in the code.
i hope this is useful. i am less interested in IDEs myself so i looked just out of curiosity. my primary interest is in a more powerful commandline tool/terminal that can visualize files and data.
chaidhat
a day ago
looked at it. I don't think it works, as the other person said.
tikimcfee
8 hours ago
Two things, one is wrote, the other is direct: Thank you, sincerely, an immeasurably appreciative amount for trying something new, sharing your time and opinion, and being honest with it. This is how we become better tool builders and engineers: different perspectives, different ways of thinking, and honesty with others. Again - thank you.
Second up: I'd love some input as to what didn't work! Did a shader fail to load? Desktop or mobile? Did you load a repository that was too large and OOM'd out in the browser? Did it cause your monitor to spin 360 degrees and speak tongues? Do tell!
naikrovek
20 hours ago
It works.
tikimcfee
8 hours ago
Two things, one is wrote, the other is direct: Thank you, sincerely, an immeasurably appreciative amount for trying something new, sharing your time and opinion, and being honest with it. This is how we become better tool builders and engineers: different perspectives, different ways of thinking, and honesty with others. Again - thank you.
Second: Thanks for the confirmation! If you've got any thoughts or feedback, please be as direct as you'd like - I've already started cleaning up some of the more 'user friendly' notes I've been neglecting in an effort to stick to the internals.