basfo
12 hours ago
It’s strange that you can patent gameplay mechanics. After all, gameplay mechanics are what define a genre.
It’s like in literature if someone could patent the idea of a detective investigating a murder.
How could the "pokemon-like" genre even exist if you couldn’t create a game that uses “summoning and battling characters”?
Even worse, that description alone applies to multiple genres... JRPGs, or even fighting games with multiple characters (something like Marvel vs. Capcom) could fit that description.
I can understand intellectual property rights for very specific technical implementations (for example, the raycasting technique used in Wolfenstein 3D) but you shouldn’t be able to patent the concept of the first person shooter itself. That feels more like restricting freedom of expression.
deaddodo
11 hours ago
The actual patent goes into specifics about the covered mechanic they are patenting and it focuses much more on the pokeball/swapping mechanics.
That being said, if they ever tried to hit anyone with the entirety of that, other than in a case of 1:1 replication of Pokemon, it would be a spurious weapon at best. There's too much prior art + alternative implementations in existence to argue for a unique and inventive mechanic.
Eddy_Viscosity2
11 hours ago
It would be a powerful enough weapon if the target of the patent infringement case did not have crazy deep pockets. The costs of defending a winning case can be more than small game developer could hope to afford.
Atlas667
9 hours ago
You got it. Copyright is about defending monopolization, not just about creative rights and ensuring attribution.
Copyright is an artificial system propping up huge sections of the economy/whole industries. It's internal protectionism at best and hindering progress at worse. Nothing "free market" about it.
GuB-42
6 hours ago
A 1:1 replication of the original Pokemon (1995) would be safe from all patent claims as it is obvious prior art and patents filed during that time would be expired. Copyright would be another story though.
It looks like here, they picked minor game mechanics introduced in a later games that Palworld also used (possibly as a coincidence) and then applied for patents. Some of them passed.
hdjriudjjd
4 hours ago
If they did come up with it and spent significant R&D on it only to be copied by another, they probably should have applied for the patent before they released it?
kulahan
11 hours ago
I don't pay much attention to Nintendo news these days, aside from the occasional exciting game I see (my wife is crazy about Fire Emblem, so today's a good day!), but I was under the impression this was kinda specifically aimed at making life hard for Palworld, a game which is (as far as I know - I've not tried it) nearly identical to Pokemon, but with some more mature themes and more a more mature technical environment.
roblabla
10 hours ago
As far as gameplay goes, palworld is nothing like Pokemon. Sure, you capture monsters in an open field, but its combat is not turn based and it has a large base building emphasis, for instance.
Now, the monster design in pal world is (I think intentionally) very close to Pokemon’s, while also giving them guns, which I suspect is what triggered Nintendo’s action. You can find plenty of Pokemon likes that match its gameplay much closer (cassette beast, tented) that haven’t caused Nintendo’s ire.
sporedro
8 hours ago
I’m honestly surprised Nintendo didn’t go after the “looks” of the pals.
Like you said besides the “balls” or “spheres” used for capture it’s a completely different game.
Sure it’s a “similar” genre, but they’re also targeting a different audience altogether.
O well guess the lawyers can duke it out in the courts.
default-kramer
10 hours ago
Hmm, maybe, but somehow Marvin Gaye's estate still pulled it off. Yes it was a copyright case, not a patent case, but Robin Thicke and Pharell Williams had a well-funded defense. Seems like Nintendo could easily bully an indie game out of existence if they wanted to.
yepitwas
10 hours ago
You can't, with board games. I'm not sure why you can with video games. (maybe it's one of those things where you "can't" but actually you can, if you have enough money to keep anyone from successfully challenging it because they can't afford to)
bbanyc
10 hours ago
You very much can with board and card games. Monopoly was patented and so was Magic: the Gathering.
My question is whether this patent only covers specific game mechanics introduced in the most recent Pokemon game or whether it's broad enough to monopolize the entire genre. Because if a clone of the original Pokemon from 30 years ago (has it really been that long? I feel old) is infringing, then the patent is clearly invalid due to Nintendo's own prior art.
ffsm8
10 hours ago
IANAL, but I think you're misunderstanding their point. MtG did not patent the genre/game type. There are countless other cards games that are essentially MtG, just not called that. Same with monopoly and any other established board game.
It's mostly trademarks with physical games, not patents.
But video games are ultimately software, and that's easy to patent...
bbanyc
10 hours ago
US Patent #5,662,332 - Trading card game method of play, inventor Richard Garfield, assigned to Wizards of the Coast https://patents.google.com/patent/US5662332A/en
Obviously there have been lots of other TCGs, but up until that patent expired in 2014, they had to either be sufficiently different from MtG to avoid the patent, or pay royalties to WOTC.
pessimizer
10 hours ago
There were also cases that just invalidated it in place. It was a dead patent. You still can't call turning cards to indicate use "tapping" though.
edit: to be clear, anyone can copy every single element of any board game, as long as they don't infringe on the game's copyrights or trademarks i.e. the art and the text, including the names of things. This is absolutely true in the US, but not necessarily true in other countries, and I'm pretty sure false in Germany. Also, there is a European alliance of board game designers who will blacklist retailers that sell your copied game, and the sites that promote it.
Monopoly harassed the game "Anti-Monopoly" forever over this, but eventually when the law became clear, realized they would lose, so settled by paying the designer and giving him a perpetual license to any IP involved in the mechanics of Monopoly so there wouldn't actually be a court decision recorded that officially invalidated their patents (I'm not sure if it was still Parker Brothers by the conclusion.) They could theoretically go after people still, and probably have sent letters (everybody who was going to get rich off the next big board game in the 60s and 70s made a Monopoly clone.) But after the Anti-Monopoly guy published about the experience, everybody knows that any threats are toothless.
mike50
9 hours ago
There are three types of patents in the United States design utility and plant. This is probably the cause of the confusion.
mort96
10 hours ago
> maybe it's one of those things where you "can't" but actually you can
Like how you "can't" patent stuff with prior art but then, somehow, big companies seem to be granted patents for things with plenty of prior art all the time?
dmoy
10 hours ago
Some of it is that "getting a patent" isn't always a high bar, and the real bar is "successfully using a patent in a lawsuit". Patent examiners don't have the time and resources to thoroughly vet every application, so there are a lot of patents granted that are pretty much worthless.
In this specific case I don't know. I would have to ask.
mort96
10 hours ago
> Some of it is that "getting a patent" isn't always a high bar
Which is a big fucking problem, to be honest. I would not want to enter a lawsuit with Nintendo to try to convince a judge that the patent I'm clearly violating is invalid.
If I was making a game with capture/summon mechanics and got a call from Nintendo, I would probably take capture/summon mechanics out of my game if their lawyers were threatening enough. That's the value in unenforceable patents.
estimator7292
9 hours ago
Yup. The patent system has been gutted and rigged in favor of whoever has the most money. Pretty much our entire legal system (and government for that matter) simply comes down to having more money than the other guy.
dmoy
10 hours ago
I mean yea, you're not exactly wrong, but the cost to fully investigate every application would be incredibly high. Maybe the answer is to make patents cost $20k (fee) + $20k (your patent lawyer's fee) instead of $1k (fee) + $20k (your patent lawyer's fee). But that's gonna be a lot of extra cost to file.
> If I was making a game with capture/summon mechanics and got a call from Nintendo, I would probably take capture/summon mechanics out of my game if their lawyers were threatening enough. That's the value in unenforceable patents.
It really depends? If you could hire a good patent lawyer for say $5k-$10k to dig up a reasonably correct answer for you, and that answer was "lol this patent is a joke, Nintendo will get quickly smacked out of court and all your attorney fees will get paid for by Nintendo", then maybe that would be sufficient if the cost to you to rework the mechanic would be order(s) of magnitude higher than $5k.
You're definitely right in that before you actually call their bluff and enter litigation, you'd want to be damn sure what you're getting in to.
mort96
10 hours ago
It doesn't seem like such a bad idea for a patent grant to be a long and expensive process... Why should Nintendo getting a 20 year state-mandated monopoly on an idea be treated lightly? Why is it a goal to make that process go quickly and cheaply?
dmoy
10 hours ago
Seems reasonable to me, yea
It's probably a nonstarter for the current year, given that you'd need to pay for substantially more patent examiners, and better trained patent examiners (even if it does ultimately come a lot from increased fees). Or maybe fewer patent examiners but much more highly trained ones? I'm not sure how that would pan out.
But it would be very cool if the gap between "granted patent" and "proven useful patent" was closed substantially.
Kranar
10 hours ago
Being granted a patent does not make it enforceable. Prior art is a defense against patent litigation.
mort96
10 hours ago
People without infinitely deep wallets must assume that all granted patents are enforceable when threatened by Nintendo's legal team.
toast0
9 hours ago
> It’s strange that you can patent gameplay mechanics. After all, gameplay mechanics are what define a genre.
I had thought there was case law along the lines of games have no utility and thus can't have utility patents. Although, perhaps that case was too old, and the rules have changed.
Assuming that games are subject to utility patents, I don't see why you couldn't hold a patent on a genre defining mechanic... But genere defining mechanics for a Pokemon game probably were in the first games from 1996, and afaik the patent backlog isn't that long that they'd be getting a patent today from an application from back then.
mmmlinux
11 hours ago
They don't want a "pokemon-like" genre to exist at all.
mort96
10 hours ago
Who is "they"? Nintendo doesn't want it, sure. But why should we let Nintendo decide whether or not they want competitors? Why should the patent office not want a pokemon-like genre to exist?
It's not surprising that Nintendo wants to patent "summon creatures to fight for you" as a game mechanic, the surprising part is that the patent was granted.
rolph
11 hours ago
how would a summon monster spell compare ? strict interpretation seems to include this prior, and i thought thats not supposed to happen.
when a dungeons and dragon magic user, uses summon monster, they may engage with these same described mechanics of summon and battle. [orb of monster summoning would be way out ]
paradox460
8 hours ago
Imagine if id had patented fps