seanhunter
a day ago
BioWare is an example of what poor senior leadership can do even to a legendary studio. If you look at their output for the last decade it’s really hard to point to any of the games and hand on heart say the idea sounds fun.
- “Anthem” was literally built to be full of grindy bullshit right from day 1.
- “Dragon Age: The Veilguard” was a total travesty. SkillUp called it a “collosal disappointment” and said the writing made “every interaction (between characters) sounds like HR is in the room”
- “Mass Effect: Andromeda” I remember reading a review which says “the game has already become its own meme at this point”. Even people who were charitable to it admitted it was worse in just about every respect than the trilogy that it followed.
…And things are going to get worse before they get better. If you turn your gaze onto another legendary studio with train-wreck management, I can’t conceive of Elder Scrolls 6 being any good given that I found Fallout 4 disappointing and since then everything Bethesda has put out since then (just their own in-house stuff, not things they publish so I’m thinking of Id and Arkane as separate here) has been a catastrophe. In a sign of how bad the mismanagement is there, Id software which has put out banger after banger which have been commercially and critically successful has seen significant layoffs in spite of that. “Starfield” was terrible, “Fallout 76” was unquestionably one of the worst games of all time at launch (although they have somewhat improved it since then). Elder Scrolls 6 will have the same dead-eyed, dumb NPCs, the same disastrously poor writing, the same jank as “Starfield”.
The desire by execs to grow studios into these behemoths has led to them losing track of what makes games fun.
jon-wood
a day ago
Both Anthem and Veilguard are examples of exactly what the article is talking about - Bioware, a studio famous for scripted single player RPGs where the focus is on story, being pushed by EA into making live service games for an audience which have "skip dialogue" as a reflex reaction to anything that isn't more shooting or optimising DPS.
bunderbunder
a day ago
I had heard elsewhere that the decision to give live service a go came from Bioware’s own leadership and was not thrust upon them by EA.
I can imagine a universe where Bioware stuck with scripted single player RPGs and faded along with the genre. In which case we might have been at the same point by now, just with a different list of games to use as conversation fodder.
I heard elsewhere - I forget the name of the journalist - that the real root cause was that EA pushed for a yearly release cadence like they’re used to with their sports and sim titles. That version of the story has Bioware juat generally struggling to adapt, and the specific questionable decisions are just symptoms of the underlying problem.
I like it because it fits nicely with the immediate situation: 50 people working on a game that will need a huge headcount ramp-up and multiple years to ship, and EA just deciding they would rather put their money into a more immediate payoff.
antisthenes
21 hours ago
> I can imagine a universe where Bioware stuck with scripted single player RPGs and faded along with the genre.
Has the genre really faded? Larian seems to have done quite well with BG3 and the Divinity predecessor games. Owlcat games with Pathfinder series and Rogue trader has also done well.
I would have much rather Bioware tried to do a similar last hurrah with an isometric RPG or any RPG for that matter. I suppose they have, with Andromeda, but that is 9 years old already.
Ultimately, I think Bioware's problem is much simpler - the greatest talent has already left by the time Andromeda released, and the leftovers were too busy checking boxes on corporate cultural requirements rather than making an actual game.
There was probably a huge cultural shift in the years that followed the EA purchase, which was already a decade before Andromeda. Frankly I struggle to justify Bioware's relevance after the ME Trilogy was concluded. I could not get into a single one of their games past that, started a few, but never finished.
ChocolateGod
20 hours ago
The decision for Veilguard to have abysmal writing was Biowares.
TiredOfLife
a day ago
Veilguard had literally zero multiplayer content
robotuprising
20 hours ago
Veilguard was initialy designed as a live service game(or some kind of)
kraken_cult
a day ago
err, at least for Veilguard you're missing the point that the dialogue was preachy and stupid. It was a doomed concept when they started forcing bullshit into the game.
Bluescreenbuddy
a day ago
Veilguard was doomed long before your complaint about "bullshit" in a game. That's not why it failed.
Huarache1
a day ago
For dialogue, it seems that no writer has ever read a book before the 2010s, if at all.
eudamoniac
11 hours ago
The writing is the primary draw for that genre. If the writing were peak and everything else the same, it would not have been doomed at all.
account42
4 hours ago
"Peak" writing was never a realistic expectation for Bioware - not even in the Infinity Engine days.
FullMetalBitch
a day ago
Personally I think Mass Effect Andromeda has the best gameplay of the series but everything else ranges from just okay to bad
atmavatar
a day ago
Agreed. I really liked how the new progression system didn't force you into choosing a particular path.
Sadly, though, the story left a lot wanting. It felt like multiple writers had inserted their own incomplete story lines, so by the end of the game, you're left with unresolved plot threads regarding the Remnant, the Scourge, and the Kett, among other things. The only somewhat resolved plot thread is colonization via ending up inside the Remnant dyson sphere, but that basically renders all the effort you just spent terraforming planets throughout the game moot.
At least with the original trilogy, you're defeating Sovereign in the first game and the collectors in the second game, giving you some form of resolution, even if it was always clear the trilogy was going to lead to a full reaper invasion in the third game. And across all of them, your singular focus was on the reapers and not spread across multiple threats.
xnorswap
a day ago
In terms of pure gameplay and mechanics, the first Mass Effect is incredibly rough, it's really hard to go back to.
That it was such a success and led to an incredibly successful franchise despite that, shows the power of its writing and strong characters and world-building.
A similar thing goes for another legendary series: Assassin's Creed. The first game is borderline unplayable, but it was still enough of a success to spawn AC2 which was a masterpiece of storytelling, although the fundamental mechanics weren't really smooth yet even at that point, and improvements were made all the way through brotherhood to AC3 and then black flag.
Over time, the story-telling and characters weakened, although there were some gems along the way such as odyssey.
Huarache1
a day ago
It's because of the Star Control II influence. The Gameplay is important, but it's missing so much QoL. That being said, sometimes the gameplay harmonizes with the storyline, especially escaping the Shofixti to talk to them, the Druuge, or playing around with the Utwig's Planet destroyer (which ends your game instantly if you press "use" on it).
2PqboPPmKegvanx
a day ago
>In terms of pure gameplay and mechanics, the first Mass Effect is incredibly rough, it's really hard to go back to.
Anyone who says this isn't the case needs to go back and play it. It's TOUGH gameplay wise.
pansa2
21 hours ago
Can you be more specific? I don’t generally play shooters, but tried Mass Effect a few years ago and didn’t find ME1 particularly rough?
Specifically, I didn’t find the gameplay of ME2 to be much better (and in some places, e.g. the Probing Uranus minigame, it was worse).
jasomill
6 hours ago
In no particular order: the early-game shooting mechanics that make you wonder how Shepard ever got out of basic training, the ludicrously overpowered biotics that, once leveled up, can basically be rotated to permastun enemies, the Mako driving controls and physics, RNG equipment upgrades that make it difficult to get meaningful late-game armor upgrades without save scumming, the fact that every indoor environment outside the main hubs uses one of three maps with different props all come immediately to mind.
Note that the Legendary Edition addressed a couple of these, specificially the shooter mechanics and Mako controls.
With that said, ME1 is one of my favorite games of all time, warts and all, and despite the fact that I didn't get into the series until after Andromeda released, it's probably one of my most-played, as well, with at least one 100% Insanity run on every character class (with at least one per class carried through ME2 and ME3).
izacus
a day ago
Unfortunately "gameplay" wasn't why the franchise was popular or bought by their fans.
seanhunter
a day ago
Exactly. It wasn’t necessarily bad on an absolute basis, it was they built fundamentally the wrong thing. That is a failure of management rather than the dev team in my opinion.
Like imagine I work at Nintendo and I pitch to leadership: “OK I’ve got an amazing idea for the next Mario game. The way it’s going to work is you have a stamina mechanic so if you jump too much you run out of breath so then you can’t jump until you sit still for a while and recover. And it’s going to be an RPG so you can play for 100 hours and specialize your Mario into various classes and have different kinds of weapons …”
They’re going to put a hand on my shoulder and say 1)That stamina thing sounds like it wouldn’t be fun. 2) The RPG thing sounds like the sort of thing that people aren’t really looking for in a Mario game. There are good games that have a stamina mechanic. There are great games that have RPG mechanics and class specialization, but none of them have anything to do with what makes Mario great.
Nintendo leadership have a really strong conception of what makes a fun game and what makes their particular games distinctive. That’s how they come up with innovative concepts (like super mario wonder or the last DK game) that still feel 100% rooted in what makes those series good.
Getting a story-driven studio to build a looter-shooter was just a terrible idea and the also executed it badly in anthem. Whatever it was that they were trying to do with Veilguard, (I heard that started as a live service and then pivoted), someone senior should have had the courage of their convictions and asked the question of whether someone who loved dragon age inquisition would love this game or whether indeed it was fun at all.
I feel that everyone is throwing so much money at games these days but they have in many cases lost sight of why people play games in the first place.
FullMetalBitch
a day ago
We played bioware games for the stories and the lore, gameplay although important wasn't the most important and that's why despite Mass Effect gameplay we loved it.
Some of the people that worked on that Bioware are working on Exodus which was a very interesting story.
gambiting
a day ago
And I really enjoyed Veilguard, I think the combat systems were just great and I loved taking on all the optional challenges towards the end. Some of the side character interactions were very good too - Lace and Emrich especially. But it doesn't change the fact that overal the game wasn't that good.
ajkjk
a day ago
Yeah the problem here is "doing a bad job". This is the problem with a lot of things. Everyone wants to analyze the shit out of everything when it's just simple. If you do a terrible job you fail. If the organization under someone's leadership does a terrible job then, almost certainly, they were terrible leaders (and/or were constrained in what they were able to do; regardless, somebody was a terrible leader. I'm certainly inclined to think it was EA).
theandrewbailey
21 hours ago
> Elder Scrolls 6 will have the same dead-eyed, dumb NPCs, the same disastrously poor writing, the same jank as “Starfield”.
That's been the case for just about every Gamebryo/Creation Engine/Todd Howard game. TES4 and everything after kinda blurs into the same slop for me. I remember people saying F3 was 'Oblivion with guns', and Skyrim was 'Fallout with swords', and having played all those for hundreds of hours, those statements aren't wrong.
Halfway through my second playthrough of Fallout 4, I realized that I had been playing (more or less) the same game for 10 years. Same gameplay loop, more shallow characters, and more mediocre writing, and to top it all off, I wasn't enjoying the open world/sandbox all that much. Not to mention, all of them have the same weird kinds of bugs and crashes. I decided that until Bethesda starts writing games properly (story- and code-wise), I'm going to pass.
coffeebeqn
20 hours ago
I really think Elder Scrolls 6 will be a huge disappointment. It’s been so long (in corporate development hell?) and their passion project showed terrible taste and execution.