skolos
6 hours ago
Interesting that this is on front page. I thought HOMM is quite niche right now. I'm still spending some time on HOMM3 and recently created mcp for Claude Code (with opus 5.5) to play it - you can look at short playthrough here: https://www.youtube.com/live/uU-vvTOZFQY
It is not good at it! And very slow! I tried to improve, teach strategies, write some analysis scripts, etc. Did not help much.
sgt
6 hours ago
I see a lot of people doing recreations of games (or simply new ones) but I've noticed that there's just some ick-factor (hard to explain), in addition to performance issues, and just plain old bugs.
It's amazing what can be built using vibe-coding, but it still feels far away from actually being able to create proper games with soul.
Or am I wrong?
voxic11
2 hours ago
People have been re-creating old games for much longer than AI has been around. This project, fheroes2, started development over 7 years ago and published it's 1.0.0 release 4 years ago. So it's safe to say it's made by humans.
futune
6 hours ago
I'm not sure if meant to ask if this project is an ai-recreation. I just wanted to say that the fheroes2 project is much older than that. I was playing with it during covid (if I remember right).
I suppose it's possible that they have changed development practices recently, but I think you can probably enjoy it without guilt if that worries you!
falsaberN1
4 hours ago
In general terms, the machine can do the coding, you have to provide the soul. It's no different from the tons of human-made shovelware with no clear direction.
iugtmkbdfil834
4 hours ago
Adding 2c, because I am building stuff with near zero previous game building experience.
I don't think you are that far off. It did get remarkably easy to get to a working prototype and get ideas you carried all those years in your head, but then you get to see how well they fare in reality. Worse, some combinations of those ideas don't mesh well with others.
Example, among other things, I am building a.. protest simulator based on Chicago riots ( not plopped anywhere.. it is still not balanced based on AI vs AI results so far). The basic location, sprites, system is in place, but the overall .. dunno.. there is something missing ( edit: though atm, violence is minimal by design and I wonder if that needs to be present even if it is rare ).
I guess what I am saying is: AI can you get pretty far with the initial build, but your guiding hand is still what counts for making it good.
If anything, things are harder now.
ijk
3 hours ago
I think a lot of it comes down to game design is hard.
There's a lot of moving parts that go into it, and even experienced teams have difficulty finding the fun. It's extremely common that games that are now popular and beloved weren't very fun until a few months before they released.
embedding-shape
3 hours ago
> It's extremely common that games that are now popular and beloved weren't very fun until a few months before they released.
I'm not sure that's so common, most games released that weren't fun before they were all completely finish, don't fare so well in the end. What tends to do well, is stuff that is fun/feels good early on, but might not be "visually/creatively complete" until just a few weeks before launch. That last part, is extremely common in game development, maybe you got the two confused.
f6v
4 hours ago
> Or am I wrong?
I don't know what kind of answer you're looking for. There's no soul and games don't have them.
You have some kind of subjective feeling of nostalgia (or something else) and want to pin it on AI-assisted development. That's real for you, but not objective.
sgt
a minute ago
Okay, there's no soul. But clearly there's a massive difference between say, Monkey Island 1 and some remake sloppily vibe coded over a month. I just see a lot of that these days.
People taking the shortcut to build new games - and for what purpose, I wonder? To satisfy themselves or they really think that vibe coded games will be memorable for the next generations.
trollbridge
6 hours ago
fheroes2 predates the era of vibed AI recreations which get abandoned in a week or two.
suboto
4 hours ago
You’re not wrong but there are only so many game designers out there who have a distinct style and an art director who is a bit unhinged. Moreso when it’s a style that isn’t obviously trying to sell you something, which is unfortunately a pit many indie games fall into as they race to be a better version of what they saw other successful indie games do. It was already a saturated product before AI
AtlasBarfed
2 hours ago
The ick is the lack of passion for the game and making sure it is accurate and faithful.
Instead it is: hey I burned some tokens on this... I dodn't test it or give you any indication thereof, so it's probably a waste of your time, since it's legacy is well known enough, it'll get some attention.
Get used to it!
Routine8502
an hour ago
I'm surprised that it's not very good. I'm working on an MCP for a Foss civ 5 reimplementation (unciv) and I find that 5.6 Luna is better than the built in AI, and costs about $2-4/player/game at API prices. I suspect Astra would blow humans out of the water, but I don't have $1k/player/game to spend on that lol
skolos
18 minutes ago
Maybe civ 5 is more reactionary than strategic, so simple strategy that doesn't look too much into future works reasonably well. Or maybe civ is more mainstream and models absorbed more knowledge about strategies that work reasonably well.
Routine8502
10 minutes ago
It's definitely not the first. I'm not convinced it's the second, either. I'm pretty sure if you Google for HOMM3 strategy, there should be enough hits! I guess what I'm trying to say is that you shouldn't give up :)
Also the speed is painful in the extreme. It's definitely not yet at the point where I can just play a game. But maybe if they get Astra on those cerebras chips and get the price down...
ttoinou
5 hours ago
I have tons of friends who know HoMM III, it’s the game of our youth
I think it’s also popular in eastern Europe
WhrRTheBaboons
3 hours ago
The Polish HoMM III Championship is happening right now, with last semi-finals match scheduled for 30/31 October, ahead of Grand Finals in Gdańsk 13-15 November.
h3.gg for anyone interested
suboto
4 hours ago
HOMM was niche when it came out. The genre was always petite and a few studios here and there is all that the market could ever support. This is why a well-executed game like HOMM 3 for example has such a high stickiness factor. The brand loyalty is almost built in given the type of audience it attracts.
falsaberN1
6 hours ago
May be niche but I actually bought HoMM2 last week on GOG to replace my aged CD, what a coincidence.
Heroes 2 in particular and Might and Magic 2 (Gates to Another World, the RPG blobber) are some of my favorite games of all time. I also discovered there was a Mega Drive (Genesis for you Americans) port of King's Bounty, the predecessor to HOMM.
I may want to try what you did too, I managed to have a local Qwen 3.8 instance play M&M2 fairly successfully using dosbox-x and MCP, so I may be able to have it play HOMM2 too. Thanks for the idea!
skolos
4 hours ago
I just started live streaming another game - now played by Muse Spark 1.3 (much cheaper than Opus 5.5):
noufalibrahim
2 hours ago
Interesting. I did the same but with Police Quest 1 (the AGI version). I vibe-coded an AGI interpreter which my harness could drive an had it run the game. I gave it a scan of the manual for initial information. It's silly how much it fumbles whereas 15 year old me could beat the game fairly quickly. https://youtu.be/JIs1QCcmQIY
I did manage to give it information via. screenshots, planning and several other things. Harness engineering is fun to do and a worthwhile exercise. It finally managed to score 93 of 245 points and then just choke out. I figured that a large language model would be able to burn through a 1987 primarily text based game with a primitive parser but it's not as easy as it sounds. My takeaway was that the LLM is definitely intelligent but not "generally" so.
txdv
6 hours ago
I think HOMM2/3 is pretty well known to mid thirties.
nylonstrung
5 hours ago
They had a reveal for the remake on Gamescom Opening Night Live and it was pretty prominently marketed there as well
nicce
6 hours ago
The best games when you were around 10-12 years old.
Waterluvian
6 hours ago
There’s not one but two major HOMM games in late development right now.
mrits
3 hours ago
The demo of HOMM2 came with a map Broken Alliance. Just the free demo was a top 5 of my all time favorite gaming experiences. I still play it every couple years.