paxy
5 days ago
Why do they keep stressing the "games you already bought!!!" part? There is no charge to play the game on your own hardware. This pricing is for renting the GPUs, same as GeForce Now and plenty of other services. And it's a pretty solid deal for people who don't want to build a multi-thousand dollar rig for gaming 10-20 hours a week.
swiftcoder
5 days ago
Because the model is diverged from the existing model Microsoft established via Game Pass, which made game streaming part of the licensing, not an add-on to purchasing.
Feels bad to buy an expensive piece of hardware, a $60+ game, and then be asked to pony up another hourly fee to play it on your tablet.
Of course, free game streaming was never a viable business model, so this isn't unexpected, but people aren't going to love the change either way.
crazygringo
5 days ago
If you buy the expensive piece of hardware and the game, you can play it on your tablet for free. With Remote Play! You've always been able to do that. Nothing changes.
This is about not buying the expensive piece of hardware. Then obviously it makes sense to charge you for the expensive hardware you're now using in the cloud. Or if you bought the expensive piece of hardware, but for some reason are choosing to use an Xbox in the cloud instead.
Game streaming from the cloud has never been part of the licensing of purchasing a game. It's always been part of a monthly Game Pass subscription. And with games in Game Pass, you don't even have to buy the game in the first place.
I get that some people may not love the change, but it's just more accurately reflecting costs, and there's absolutely no bait-and-switch here. Nothing has changed about what comes with a game you purchased. Nothing at all.
athrowaway3z
5 days ago
There is no bait-and-switch, but this is going to change things.
The industry is scared of recompiling and how AI has driven costs for people to host their own servers. That includes games like GTA where a lot of recurring revenue is from people spending money in online mode.
Microsoft would "solve" that issue, as well as normalize more players to spend monthly instead of once.
“Nothing changes” for your DVD/CDs when Netflix and Spotify arrived.
I personally have my doubts this is going to work, but the thing this model does open up is mainstream games having LLM driven NPCs.
gcr
4 days ago
If we lived in this world, wouldn’t we expect more games to have a lower initial price / F2P but higher hourly streaming cost?
zahlman
4 days ago
> The industry is scared of recompiling
Must take some pretty impressive technical debt to get to that point.
swiftcoder
4 days ago
Not recompiling things themselves. Recompilation via LLMs for piracy, like the wave of recent recomps of Switch and PS4 titles.
asdff
5 days ago
>but people aren't going to love the change either way.
Perfect quote to summarize the direction of modern gaming. People are in stockholm syndrome over it though and aren't going to leave. Remember when Oblivion horse armor was over the line? Literally everything has gotten worse from that point despite no one being happy about it.
somenameforme
5 days ago
It seems businesses also believe this, even when it's plainly not true.
---
PS1 = 102 million units sold
PS2 = 160
PS3 = 87 million
PS4 = 117 million
PS5 = 95 million (June 2026)
---
These numbers would be bad alone, but two things make them especially awful. The first is that there's no meaningful competition anymore. XBox has completely dropped the ball whereas the PS2 initially had the original XBox (which wasn't great, but had novelty going for it), Dreamcast, GameCube, and others all viably competing in the same approximate domain.
The second is that when the PS2 launched in 2000 the US population was 281 million. Now it's 349 million. I'm using US as a proxy for rest of the world, instead of the global population, since we're mostly interested in the developed world as that's the market for game consoles. So the break-even point in terms of marketshare relative to the PS2 would be 349/281*160 = 199 million units sold, and that's if we assume significant competition.
So not only are people leaving consoles, they're leaving in droves. And that leaves the companies squeezing their shrinking player bases even harder, which will make people leave even more quickly. They've lost around 50% of their adjust playerbase over the past 20 years, and at this rate I doubt game consoles will even exist in 20 more years.
bondant
4 days ago
It could be more interesting to look at all the consoles, not only the playstations.
N64/PS1/Saturn: 146 million units sold worldwide
GC/PS2/Dreamcast/Xbox: 214
Wii/PS3/Xbox 360: 275
WiiU/Switch/PS4/Xbox One: 338
Switch 2/PS5/Xbox Series: 150
So since only the last generation has lower number of units sold, it seems to me that the market for console is either only recently declining, or the cycle is much longer and people takes more time to buy the new generation.
somenameforme
4 days ago
Yeah I was also thinking about going this direction, because shrinking marketshare in a much larger market would paint a different picture. The reason I don't think this is as informative is because of what I alluded to with 'the same approximate domain.' The Wii took a radically different path than Sony/Microsoft. It had terrible graphics, terrible performance, weird controls, and was much more gamer friendly - full backwards compatibility (at first...), no monthly fee to use your own internet connection, and so on.
I'd also observe, vice versa, that after Nintendo jumped on the bandwagon of charging players to use their own internet connection that their sales started declining significantly. I don't know if it's causal; even people who chose to opt out themselves might not even really know. What I mean is that this feeling of getting nickeled and dimed is going to imperil fun in some impossible to quantify fashion, and if these various actions hit another completely unquantifiable breaking point, then you start losing players in yet another unquantifiable way - until suddenly you notice that people just don't seem to want what you're offering anymore.
--
EDIT: And I had a chuckle seeing a topic just posted: "Disney Raising Prices Days After Confirming Ads Will Now Show Up on Every Tier" [1]
keyringlight
4 days ago
I'd be interested to know how complex the modelling behind this is for the companies involved, what reasons they think are behind changes and what levers are within their reach to pull (and what's outside their control).
One aspect that springs to mind immediately looking at that timeline is the rise of mobile, it wouldn't have happened immediately at launch (around 2007) but has been a building wave that meant practically everyone has a games device in their pocket. For audiences of certain genres is all they need where they might have contributed to the overall picture of dedicated gaming devices, leaving other gamers and companies to balance the books for other genres that are left.
somenameforme
4 days ago
I think the most practical issue is that we're not talking about companies per se, but individuals. And the time horizon of any given individual tends to be much less than the time horizon of a company. So imagine you're an executive at XBox, and find yourself in charge of their games division. Your performance is going to be measured based on your results over the next quarters where the next few years would be 'long term.' And so your actions are going to be geared towards maximizing returns over that window.
'Shareholder value' is another problem. Shareholders, in general, do not hold shares of companies because they want those companies to succeed, but because they expect returns from those companies. If they can get a 50% return and then have the company die in a fiery blaze, most shareholders would be perfectly fine with that so long as they were reasonably confident that they wouldn't, themselves, get burnt. So you have shareholders with no interest in the long-term similarly aligned with executives who have no interest in the long-run.
There's also probably more technical issues like discounting earnings over time. A penny earned today is generally considered significantly more valuable than a penny earned tomorrow by companies due to inflation, opportunity cost, and other such issues. So even if you think the long-term is relevant, the expected earnings cost would have to be dramatic to make it comparable to the impact of next quarter.
cisc
4 days ago
PlayStation sells better in Europe than it does in North America. XBox sells better in North America than it does in Europe, but has never sold as well globally as the PlayStation of its generation:
https://www.vgchartz.com/tools/hw_date.php?reg=Global&ending...
Narishma
5 days ago
You missed the biggest reason the newer consoles couldn't reach PS2 numbers: Sony managed to bring its price all the way down to $99. PS3 and PS4 only went down to $299. PS5 instead has had multiple price increases and is now way more expensive than it was at launch.
somenameforme
5 days ago
While this is true and has special reasons this gen, the PS4 was 'normal' except there was another difference there as well. Prior to the PS4, companies subsidized hardware to an extreme degree. For instance in the original XBox the video card in that system was worth significantly more than the entire console's MSRP.
But from the PS4 onward, the consoles were made of a relatively lightly modified retail hardware that was sold for profit as quickly as possible. Both the PS4 and PS5 were being sold for profit (on the hardware), less than a year after launch. I think this was due to again companies squeezing a shrinking playerbase even harder, to try to maintain profit levels.
I think the obsession on next quarter, while pretending that there's no such thing as long-term consequences, is eating companies alive. Because there are absolutely long-term consequences.
hbn
5 days ago
Basically everything Microsoft (deservedly) got shit for with the Xbox One, and which their reputation never recovered from, is bog-standard practice on consoles and plenty of games now.
asdff
5 days ago
I can't even remember what MS did or didn't do in that keynote. Are they really hurting in this gen? I think their success vs PS is all about (lack of) good platform exclusives along with how online gaming got more siloed and less communal. Halo 3 won them the north american market and it wouldn't have been the same without all chat and everyone still having a working mic at that point in the 360s life.
chocochunks
5 days ago
Xbox One was originally going to require frequent online check ins, I think daily or weekly, games on disc were going to tie themselves to your account and publishers could choose whether or not you could resell them at select retailers or share them with your friends, IIRC you could share a game one time with a friend. They also didn't focus on games when showing it off and it was priced $100 higher than PS4 despite being weaker because of the bundled Kinect nobody wanted.
They are not doing super amazing this gen. Reports have them selling 1/3rd the units of PlayStation 5, Game Pass has stalled, they apparently used a JIT manufacturing setup and so were much more affected by the component shortage, so a console that was $500 at launch is now $800.
Funnily enough, because they put in serials into Xbox One games for tracking they did recently launch a really cool disc to digital service that gives the best benefits of physical and digital.
hbn
4 days ago
The 360 was winning hard early in the 7th console generation, between the success of Xbox Live/popularity of Halo 3 and Sony's $500 starting price for the PS3 that made the Xbox's $300 starting price look great.
But later on in the generation, Sony made big price cuts and went hard putting out very good exclusive games that people bought systems for. By the end, they beat out Microsoft in sales.
Then the lead-up to the Xbox One launch was such a PR disaster which the another comment covered. The PS4 continued getting great exclusive games while Microsoft's big IPs like Halo and Gears of War more or less fell out of relevancy if not had their brand destroyed by new entries that didn't impress fans. They spent way too much time and effort trying to make the Kinect the future of Xbox in hopes of replicating Nintendo's success with the Wii, years after the novelty of motion controls stopped impressing anyone.
The unfortunate thing is they dropped the ball so hard that Sony basically stopped trying in the latest generation. Sony is pissing people off left and right but they're still winning because they have no direct competition (Nintendo has been off doing their own thing since the Wii)
jbm
5 days ago
The announced a few things.
1. Concentrating on Cable (LOL in retrospect, but controlling the living room was always the plan so I get it) 2. Getting rid of physical games
overfeed
5 days ago
> People are in stockholm syndrome over it though and aren't going to leave.
People usually dont - until the levies break, and they do. The PlayStation 4 won its generation, because people left XBox for it, in part, over game sharing (or lack thereof)
asdff
5 days ago
It feels like PS4 winning was more a result of the halo 3 world of all chat staying in lobbies xbox live dying than anything else. PS3 outsold xbox outside North america too so its really only a regional phenomenon. Hard to really articulate what a social phenomenon halo 3 was in its time. We all just assumed every new game would be like this going forward, but there was never a game like it since. Communities too fractured into different nonexclusive IPs. Death of allchat and staying in lobbies and no one bothering with the mic anymore. No more interest in offering stuff like custom game tools or mapmakers like forge. No fileshare like what bungie.net had for clips and maps.
So shocking in hindsight how ms never realized this formula as it was happening and let it wither on the vine.
firesteelrain
4 days ago
Call of duty black ops at least recently has all chat at the end of the game. I think that’s the game trying to remember. Been maybe a year since I played latest CoD on XBox
mrandish
4 days ago
> People are in stockholm syndrome over it though and aren't going to leave.
Over the last year several people I know have independently told me console gaming just "isn't really as fun as it was." They're all buying fewer games and spending less time playing them (GTA6 will be an exception but for two of them it's the only console game they'll buy this year).
One is doing physical board games others are exploring retro gaming through emulation and loving it.
sevenseacat
2 days ago
Everyone is instead digging into the big backlogs they accumulated in previous generations
pennomi
3 days ago
I mean, why play games on expensive hardware when there’s decades of critically acclaimed games that will run on hardware like your phone? There are more great games out there than any one person can reasonably play.
pipes
5 days ago
People are happy enough to spend their money on it though. (Personally I'm amazed people pay money for some different coloured pixels in a game, but in general I don't really like modern games. I aged out somewhere around the PS2 era and now mostly buy from gog.com or play emulators: I'm not the target market!).
asdff
5 days ago
Yeah I don't understand the skins/cosmetics stuff at all, just seems lost on me and gamers of my generation. Always shocking to me when I see gamers online complain about say the lack of compelling cosmetic offerings in the in game store, as if that's a big selling point of the game for them. I always use default skins. Earned skins are another story, I'll use those because they mean something. Purchased skins though is almost like stolen valor.
buran77
5 days ago
Microsoft remembers that just a few short decades ago you'd pay a coin that was usually worth more than today's quarter to play at the arcade and got far less than an hour for it. You owned nothing and were happy for it.
A lot of big tech companies want to bring back those time because they believe the few decades in between where people owned and controlled their devices and software in a very open computing ecosystem were a mistake. So the aim now is to give you a device you pay for and use but never fully control, and software or media that you rent but never own.
missinglugnut
5 days ago
[dead]
paxy
5 days ago
Streaming games from your own Xbox is free. This service is for people who don't have that "expensive piece of hardware".
swiftcoder
5 days ago
> This service is for people who don't have that "expensive piece of hardware".
Right, but those people also don't own Xbox games. So this goes from "add-on fee to play the games your already own conveniently", to "buy a $60 game and then pay $/hour to actually play it"
Are you saving money in the second scenario vs buying a console? Almost certainly. But it doesn't feel that way to the person paying a big whack upfront and then also stacks of game time.
paxy
5 days ago
There's no need to overcomplicate it with "feelings", the math is fairly straightforward. The cost of games is the same in either case. Beyond that you either pay $800-$1000 for a console/$2000+ for a gaming PC, OR $10-20/mo for cloud gaming. Depending on your needs #2 might be the better option, which is why services like GeForce Now are so popular.
swiftcoder
5 days ago
> There's no need to overcomplicate it with "feelings", the math is fairly straightforward
It turns out that the customer's perception of a product is pretty vital to its performance in the marketplace. The math can math just fine, but if the customer doesn't feel good about it, you don't make the sale.
Subscriptions try to soften the blow of a big purchase by lowering the monthly payments under your "casual expenditures" threshold. Upfront payments reward you with an immediate sense of ownership, and no recurring anxiety about affording the item.
Combining the two in this particular order is sort of the worst of both worlds - there's a reason car loans are always low monthly payments to start, with a balloon payment at the end, when you are maximally invested...
Aurornis
5 days ago
> there's a reason car loans are always low monthly payments to start, with a balloon payment at the end, when you are maximally invested...
Balloon payment loans are very rare in the United States. I don't know where you live but I don't think you realize how unusual balloon payment loans are.
swiftcoder
5 days ago
They are the default in much of Europe, though the expectation is that you'll likely trade the car in when the balloon comes due.
dahcryn
4 days ago
not in my part of europe?
swiftcoder
4 days ago
Here in Spain it is pretty much all car loans. Also popular in the UK and Ireland (Personal Contract Purchase), Germany (Ballonfinanzierung), France (Crédit Cool), and so on
metaphor
5 days ago
> there's a reason car loans are always low monthly payments to start, with a balloon payment at the end, when you are maximally invested...
What (where?) in the world are you even talking about?
torben-friis
5 days ago
Not present in the math is that the cloud gaming service is able (and likely) to raise prices substantially, worsen the service or simply disappear.
One of the silver linings of a subscription model is that you're able to stop paying and move when it's no longer interesting, here you're asked to invest in a platform that can be taken from you.
paxy
5 days ago
What are you investing in exactly? You can pay $10/mo while the service is good, and then stop. The games you buy are still yours.
swiftcoder
5 days ago
> The games you buy are still yours
Are they really? You will "own" digital licenses to the games, but you will not have any way to play them once you stop paying for the subscription.
That doesn't feel like "ownership" to me...
johnisgood
5 days ago
They can be taken away from you at any point by locking your account for whatever.
You often cannot run even single player games without having connected to Steam (no need for account to be locked for this, but requires connectivity for one).
Multiplayer games almost always require Steam these days.
I used Steam as an example but applies to other platforms as well.
So yeah, I would say you pay for the license only, and you do not own the games at all, not anymore, and this has been true for a long time now.
torben-friis
4 days ago
>The games you buy are still yours.
They're not yours. Can you resell and recoup? Nope, digital licenses.
Can you buy a 2k computer and play them? You can't or won't, that's the whole reason you're using this system instead.
So you effectively have 60 bucks per game as a moat to hold you in while they boil the water.
codebje
5 days ago
I tried #2 from here in Australia, but the experience was incredibly poor despite fibre to the home at 500mb/s. You'd be better off buying one of the gaming mini-PCs with 32GB DDR5 and a 760/780M iGPU for ~3-4yrs worth of monthly costs, but the Vimes theory of economics might prevent that.
(I wound up building a gaming PC, much more capable but much more than the cost of streaming over an equivalent lifetime - IF streaming services don't enshittify to cost more and deliver less over time, which we all know they will.)
Capricorn2481
4 days ago
You originally said this
> Feels bad to buy an expensive piece of hardware, a $60+ game, and then be asked to pony up another hourly fee
That's why people were confused. You made it sound like you couldn't use your hardware to play games. Why are you streaming from cloud PCs in the first place if you have the hardware?
anankaie
5 days ago
That is not quite accurate -- the Game Pass library was a subset of what could be streamed -- things that were not available in Game Pass could still be streamed provided you owned them. When games went out of Game Pass you could purchase them and continue streaming.
user
5 days ago
littlecranky67
5 days ago
GeforceNow is actually a weird service - you don't only rent the GPU. Nvidia needs to have a licensing deal with the game publisher you want to play (the game you already own). They removed quite a lot of games, because big names like ActivisionBlizzard, 2K and Bethesda withdrew licensing agreements. If I only rent hardware, I don't think I need permission by the IP holder whose software I intend to run there.
colinmarc
4 days ago
This is somewhat incorrect.
It's a bit of a grey area, and it's not true that Nvidia needs to have a licensing deal. It's definitely against the license terms you get when you purchase a game through steam to run it on arbitrary hardware, but most (at least EU) courts would probably hold that if you own a game, you can run it on any hardware you have access to.
What happened was that when Nvidia just got started, they had an opt-out framework (for developers) instead of opt-in. At the time, some game developers felt like Nvidia was profiting off of their work unfairly, and posted publicly about it, and there was a decent-sized backlash.
However, in the meantime, other competing streaming platforms have gone with opt-out and there hasn't been much of an issue around it. I think most developers have come around to the idea that it increases game sales.
limagnolia
4 days ago
> It's definitely against the license terms you get when you purchase a game through steam to run it on arbitrary hardware
Is it??? I don't see anything in the Steam agreement about what hardware I am using?
nsxwolf
4 days ago
Yeah I don't understand this. It prevents me from running multiple simultaneous instances of a game, but I have Steam on a million random PCs and Macs and I've never noticed that I had to link a hardware fingerprint or approve a device or something.
colinmarc
4 days ago
IANAL.
Here's a random example from the Skyrim EULA:
[You may] use one copy of the Software for your personal, non-commercial use on a single home or portable console or computer.
...
[You agree not to] use or install the Software (or permit others to do same) on a network, for on-line use
...
Installation on a network server is strictly prohibited, and this Agreement shall not serve as a network license in any manner.littlecranky67
4 days ago
GeforceNow renting you hardware is a so called third party. Why would I, who is renting out hardware, care for the licensing terms my clients have.
Btw you are also free to violate the license agreement between you and Bethesda - in a lot of cases, national law precedes licensing agreements. And often because there is no consequence for you violating it. I.e.
I also violate Youtubes ToS by using adblock - so what?
less_less
4 days ago
I'm not a lawyer. But IIUC, they probably care because of issues like contributory or vicarious copyright infringement, at least in the US.
If they are providing you a service through which you infringe someone's copyright (by playing a video game in violation of its licensing agreement) in exchange for giving them money, then they are risking a lawsuit. If they knowingly enable infringement (e.g. by rolling out a gaming service that lists and can automatically install games where they know, or could easily have checked, that the terms do not allow you to install on such a service), then they probably run a higher risk than if they don't knowingly enable it (e.g. by letting you rent cloud machines with GPUs, completely blind to what you're running on them), but in both cases they run a risk.
I'm sure there's a lot of law, and case law, that sets boundaries for this, but I could easily imagine cloud gaming falling on the wrong side of the boundaries.
littlecranky67
4 days ago
I don't think there is a lot of case law here as it is a rocksolid, proven, business model. I've been renting dedicated and virtual servers for more than 25 years, and never has any provider told me what software I can install or run on those servers.
colinmarc
4 days ago
Yeah, that was my original point.
sgjohnson
4 days ago
> use on a single home or portable console or computer.
Is this even legally enforceable? Technically I'd be in violation if I was playing the same copy of Skyrim on both my PC and my Steam Deck.
IANAL, but if it was ever tried, surely the clause would be struck down as invalid?
forrestthewoods
4 days ago
> there hasn't been much of an issue around it. I think most developers have come around to the idea that it increases game sales.
Cloud gaming is too small to be relevant in any way. That’s why it’s ignored.
VierScar
4 days ago
Why would companies withdraw licensing agreements? They get money from Nvidia and also from the consumer that has to buy the game separately.
They certainly aren't launching it on a different game-streaming service or intending to compete with it. Withdrawing doesn't make customers buy more of their games either - probably less.
So why would they be withdrawing from licensing agreements that are effectively free money for them?
sandworm101
4 days ago
>> Why would companies withdraw licensing agreements? They get money from Nvidia
Lawyer reasons: Because they have lost the rights themselves. They may have licensed things like artwork/music for sale during a fixed period and so ongoing subscriptions, continual resales, would require renewing those licenses. Just look at the recent re-release of Mike Tyson's Punch Out, which had to remove Mike Tyson.
Evil reasons: They want to publish a new version of a game, say SimCity 11. The target audience is largely people already playing SimCity 10. So they discontinue SimCity 10, turn it off, to "encourage" the customer base to forget SimCity 10 and "purchase" SimCity 11.
Petty rich guy personal reasons: Say you are George Lucas and you have published something embarrassingly awful, like a Star Wars Christmas Special. The die-hard fans love it, or at least want to see it. But you are embarrassed. So you discontinue any concept of streaming/rental/sales to hide your shame, regardless of profit motivations. Also, Han shot first!
llm_nerd
4 days ago
They weren't getting money from nvidia, and really why should they? nvidia provides very expensive hardware on which I can access my own steam library, etc.
The world of IP isn't just about selling someone something, it's about reselling the same person that thing many times over. So now I have my VHS, DVD, Blu-ray, digital streaming, 4K digital streaming, 4K digital streaming HD collectors edition, etc. variants.
And of course if there are multiple cloud gaming providers, they see it as an opportunity to extort each of them.
When GFN first came out it had all of the Civilization games -- and it worked great -- but then as other cloud gaming options appeared 2K pulled the whole catalog, presumably with hand out. When Civ VII came out they suddenly allowed it all again, not only to rekindle interest in the series and presumably because some people were only going to buy the game if they could play it on the platform.
TiredOfLife
4 days ago
Game companies don't want money, they want all the money.
Karliss
4 days ago
Game streaming services like that are harder to reliably hardware fingerprint and introduces unusual install patterns (same game potentially repeatedly installed large amount of times by same user).
For DRM and ban avoidance detection this means either false positives (which is bad rep) or if it's tuned to ignore those signals on specific service provider hardware makes it easier to do account sharing (and thus not buying the game).
sandworm101
4 days ago
I always assumed that the streaming services had negotiated to receive DRM-free versions specifically to avoid this issue, similar to the DRM/telemetry-free versions of Windows used on air-gapped government networks.
Karliss
3 days ago
There are different streaming services with different behavior.
Google stadia had special builds, very well could have been DRM-free.
Other streaming services like G-force now are closer to renting a virtual machine with some automation scripts on top. Where after connecting you use a slightly modified version of steam to install games (which publishers allowed to be streamed) almost like you would install them locally. Those definitely aren't DRM-free (except a portion of indie titles which are DRM free everywhere). While G-force now tries to limit access to underlying OS, surface is too large to trust the platform with DRM free builds especially if it allows installing multiple games and steam workshop mods. It's a bit more complicated as g-force now also has "ready to play" games which provide more stadia like experience with better integration.
So overall it means 2 cases: * special builds/game specific integration scripts from streaming platform -> requires extra work and agreement between streaming platform and developer/publisher, introduces uncertainty of how streaming platform limits account sharing (compared to the DRM publisher uses) * no extra work, just single checkbox in steam developer panel -> potential conflicts with finger printing, DRM and anticheat systems
Neither of 2 are no brainer free money. Either it's extra work and bureaucracy to negotiate, prepare and configure special build. Or it's conflicting with DRM systems.
It's trivial only for smaller indie devs who are uploading DRM free builds to steam anyway.
4ggr0
4 days ago
if we've learned anything from movie and show streaming then yes, publishers will absolutely all start their own game streaming service if it ever takes off. nice that Microsoft is building a gaming monopoly, can't have multiple platforms if there's only one mega-publisher.
dns_snek
4 days ago
Studios that gets purchased by these mega-publishers have always experienced enshittification, so the fact that they might make their slop streaming-only doesn't really bother me.
We'll be fine as long as we have an open platform to play good games from studios that haven't sold out, and without interference of anti-competitive gatekeepers, but we need to defend our right to use these open platforms - definitely the PC, and if we could find a way to align, I think we could regain ground on android/ios as well.
4ggr0
4 days ago
> we need to defend our right to use these open platforms - definitely the PC
coming from someone who thought they'd refresh their PC in 2026 (planned this in 2024), i agree. getting priced out feels like the first step in the wrong direction.
colinmarc
4 days ago
Some independent developers have stated they don't like that the experience is degraded on GeForce now (because of latency, control bugs, etc). They prefer that users are running the game in a way that they've tested themselves.
limagnolia
4 days ago
Yeah because those indie developers test on such a wide variety of hardware...
user
4 days ago
user
4 days ago
mahboi
4 days ago
You don't only rent the GPU with any of these
charcircuit
4 days ago
It sounds exactly how netcafes operate where the public can lease a computer and play games for a few hours. I don't think it's weird they have to get special licenses just like netcafes do.
abanana
4 days ago
(Source: owned and ran a netcafe for 10 years)
Just a correction: Netcafes don't have to get special licences. I'm not aware of any such licences existing anymore. They just buy however many standard retail copies or online accounts they want. Sometimes a publisher will see the marketing value and will provide some copies/licences at no charge.
Going back 15-20 years or so, Valve used to run a "Cybercafe Program" that was a large monthly expense for cybercafes, but shut it down after a while because it wasn't worth the cost of administration. Now cybercafes buy Steam accounts same as any end user. Asking any publisher for a cybercafe or "commercial exploitation" licence always invoked the response "Um - no idea?" from any department you asked, coupled with "We're afraid to suggest anything" from the legal department and "just use standard copies I suppose?" from the marketing department.
whatevaa
4 days ago
Do you need to have purchased the game at those cafes? Cause you do at geforce now. Game publishers who withdrew from geforce now are just greedy.
jjpones
4 days ago
There are a few models.
- They have majority of popular games already installed but you need to log in to your own steam account and only have access to the games you already own.
- They provide an in-house account and offer games available in that account to be played. This is usually for cafes offering playtime for console games.
- Partnerships with games studios/publishers, but really I only know about this in Korean PC Bangs for specific games where some content is locked. For example in League of Legends, you unlock playable characters over the course of playing the game so a low level account might not have the full roster unlocked. If you log in your account to affiliated PC Bangs, you have all characters unlocked while playing there.
littlecranky67
4 days ago
Well it is bad user experience. While GeforceNow allos me to connect my steam and epic account, the list of games actually playable is not my collection there, but the subset of games nvidia has a licensing deal (a lot less). Also they are free to remove support for games - as happened when big players withdrew their licensing.
I've seen tech videos from LTT and alike where they build remote gaming rigs using windows Hyper-V with GPU passthrough to the guest - that is essetially what they should do, and let me rent a virtual machine with hardware support and low latency video compression. I don't see a reason you would need any licensing deals there.
dtech
4 days ago
That is very different, because the netcafe own those games. This would be like needing to rent the computer at the cafe, bringing your own purchased game, but then the netcafe also needs a license to allow you to play your own games at the computer.
crazygringo
5 days ago
Seriously! They're not charging you for the "streaming" or for the "game you already bought" -- they're charging you for renting the Xbox in the cloud that is running the game, the GPU.
I get that it was free before as part of a subscription, but now GPU's are more expensive. Nothing that you paid for up-front is being taken away. The subscription plans just changed is all.
phyzix5761
5 days ago
> Why do they keep stressing the "games you already bought!!!" part?
Because they're trying to push a specific narrative.
InsidiousWombat
5 days ago
> There is no charge to play the game on your own hardware.
well, unless you want to play some peer to peer multiplayer, then there is a sub you need to pay
paxy
5 days ago
That isn't specific to cloud gaming.
squidlib
5 days ago
10-20 hours a week is a lot of gaming. Was it suggested that was a small amount and not worth the investment to have an actual machine? 10-20hrs over a month is more in the realm of streaming imo.
paxy
5 days ago
Quick math -
Xbox Cloud Gaming gives you 50 hours for $12. You could game for 3333 hours to equal the Xbox Series X in price ($800). Say you want to depreciate the device over 7 years, that's about 500 hours of gaming a year, or ~9-10 hours a week.
I'd say that's a pretty reasonable limit for a low volume, casual gamer.
mrheosuper
5 days ago
That heavily assumes MS does not increase the price, which has been proven to be false when they increase Gamepass price in the past.
testing22321
5 days ago
The average American watches 4 hours of TV per day!!!
Half of all Americans watch more…..
wasmitnetzen
4 days ago
"Average" probably means the mean here, not the median. So it's not half who watch more than that. There's probably a big gap between the mean and the median. Nobody publishes the median because that number is published by the ad industry which has no interest in showing the lower median.
OJFord
5 days ago
Is that statistic active watching, or skewed by those that leave it on 24h news or shopping or whatever 24/7?
ChrisRR
4 days ago
TV can be passively watched though while you do other things. Gaming has to be actively engaged with
user
5 days ago
rimliu
5 days ago
Cannot wait for "they want you to pay for the gas to drive a car you already bought!"
DanielHB
4 days ago
Because the plan is obviously to eventually remove the ability to play on your own hardware, or to buy (license) the game at all. They want you to only be able to enjoy it by paying by the hour.
It is a step towards normalization of anti-consumer habits.
senordevnyc
4 days ago
That's not obvious at all. I hear that you personally have some fear about that though.
roosterIllusi0n
5 days ago
Rentals are not solid deals. They are designed to hamper ownership and force you to rent forever. At least be honest and say you think monopolies should be able to make hardware artificially unaffordable so people are forced to pay subscription fees instead.
numlock86
4 days ago
> Why do they keep stressing the "games you already bought!!!" part?
To imply it being somewhat controversial, so people jump in and generate clicks.
yunnpp
2 days ago
> who don't want to build a multi-thousand dollar rig
Right. Microsoft's handheld is just shy over $1000.
anigbrowl
5 days ago
I strongly suspect that 'gamers rise up' style campaigns are promoted by the same people who promote the WEF as a boogeyman.
throwaway85825
5 days ago
If they had charged people the economic price up front instead of intentionally bait and switching this wouldn't be controversial.
4thguy
5 days ago
> Why do they keep stressing the "games you already bought!!!" part? There is no charge to play the game on your own hardware.
Correct, that is why the "to stream games you bought" qualifier exists in the title :)
jeppester
5 days ago
In the case of Xbox, you'd get something comparable to Xbox Series X (or S in some situations). So it's hardly comparable to a multi-thousand dollar rig.
matheusmoreira
5 days ago
> There is no charge to play the game on your own hardware.
They want to eliminate that. AIs will open source their games otherwise.
jasomill
5 days ago
Not going to be viable for entire genres of games because latency.
AIs can't open source games, they can only assist in pirating them.
But pirates have historically done a pretty good job without AI.
Existing trends towards games with required online components, subscription-based content and microtransactions will no doubt continue, of course.
Not streaming, other than as an extra-cost option, because the margins on subscriptions and microtransactions are bound to be orders of magnitude higher while providing more value to the majority of players.
beenBoutIT
5 days ago
The reality is that proprietary HW from past console generations can be significantly improved and made less expensive via modern tech advancements to provide a superior gaming experience without load times or latency. A $200 modernized PS2 or $100 modernized SNES will dominate gaming long before streaming does.
matheusmoreira
5 days ago
> AIs can't open source games, they can only assist in pirating them.
AIs should be able to use the same clean room reverse engineering techniques humans use in order to produce a legally clean open source game engine that can use the original game's copyrighted assets.
shakna
5 days ago
... A clean room, means that you aren't reverse engineering. You're producing the same result, with zero awareness of the process, or it isn't a clean room.
LLMs are created through mass ingestion of data, and so, by definition, cannot be a clean room. They are trained on the things that they're tasked with copying.
matheusmoreira
5 days ago
How could the possibly have been trained on the proprietary source code of games made many years ago?
shakna
5 days ago
How could they have trained on books that they didn't buy or source from libraries?
I'm afraid, the companies in question, have been more than happy to ingest pirated material.
matheusmoreira
4 days ago
Game copies don't usually include their source code.
shakna
4 days ago
Older games tend to have their source code leaked [0], and cracks generally are designed from reverse engineering, revealing parts of how systems work.
And the forefront models have intentionally been trained on quite a bit of reverse-engineering.
[0] https://en.wikipedia.org/wiki/List_of_commercial_video_games...
solyin
5 days ago
How is Claude going to be trained on GTA5'S game engine source code if it's closed source?
jerf
5 days ago
It isn't that it will have been trained on the source code. The "decompilation" craze has it in the name... it is being done by decompiling the game and then modifying it. I don't think it's even a question as to whether or not the game companies are going to come down hard on this and I would not recommend to anyone that they jump up and volunteer to be the legal test case for that.
A clean-room implementation is going to be much, much more effort than a "decompilation". Even a decompilation is, I think, more than the hype is claiming. You can't just point at a game, say "decompile it and make it work on Windows" and get a result in one shot. It will take playtesting, cycling around, QA, and time to polish it up. But that will still itself be much easier than an actual clean room implementation. Let alone getting sued by the owner anyhow and having to prove it was clean room in a typical chaotic individual dev environment.
russelg
5 days ago
Well funny enough, the code for GTA5 did leak not too long ago...
zdp7
5 days ago
It's not though. We get the machine code for programs we run on our PCs. All the logic is provided to the end user. The only protection these days, is not doing all the game logic on the end users PC.
officeplant
5 days ago
[flagged]
tancop
5 days ago
You make agent A decompile the code and describe the behavior of each function in a spec. Then agent B with no access to the internet or the original code implements it.
This is legally safe because the spec only described interfaces and had no copyrighted code from the original app. APIs are fair use under Google v Oracle and code that accidentally ends up the same falls under merger doctrine.
They can maybe try and get you on patents but that's easy to avoid by doing it in Europe. Trade secrets don't apply because you reverse engineered the code. The only thing left is good old section 1201.
Of course it's different in practice because these companies have huge legal teams and know where the corpo friendly or tech illiterate judges work. But that's a separate question from is it legal or not.
shakna
5 days ago
You have an automated pipeline, that includes decompilation. I highly doubt the courts will see the nuance that you apparently do.
The pipeline begins with decompilation. Maybe it doesn't save all that information, but it is part of the pipeline, and so, will be part of the consideration when discovery happens.
officeplant
4 days ago
I'll take "Shit people on the orange site say" for $400 Alex.
ahartmetz
5 days ago
"""Open sourcing""" (this needs maximum scare quotes) games by AI-washing the decompilation is legally just about the same as cracking. You won't be able to deploy the result on a walled garden console and most likely not for for money anywhere, and FOSS people won't touch it with a ten-foot pole.
matheusmoreira
5 days ago
Illegality isn't going to stop anything. It's going to happen regardless.
Fixing this requires the end of free personal computing as we know it today. Every computer must become a walled garden. Everything the word "hacker" ever stood for must be destroyed.
jasomill
5 days ago
Sure, but illegality means it's not going to happen commercially.
And the game industry has continued to grow in spite of rampant piracy for decades, so there's not much to change here other than a slight reduction in the value of console exclusives if they can be easily vibe ported to PC (but the majority of players will play them on console anyway, as is the case with current console platforms that are easily emulated like Switch).
sleepybrett
5 days ago
.. yeah because that has put a stop to all the iptv providers.
ahartmetz
5 days ago
It is going to happen, but mostly for older games to keep them playable and maybe to get console exclusives to PC. It doesn't make sense to compete with the copied games because it's illegal. It doesn't make sense to "crack" the games like that because one can just crack the original games the usual way (probably with AI support, but that doesn't matter).
jrootabega
5 days ago
They will just eliminate "your own hardware".
dawnerd
5 days ago
Or if you do own the hardware it'll be a simple thin client.
paxy
5 days ago
Because games couldn't be pirated before AI?
matheusmoreira
5 days ago
Copyright infringement has always been trivial, but the same couldn't be said about reverse engineering. AIs changed that. The market fot remakes and ports is now threatened. Instead of just waiting ages for some company to port their games to PC, people can just do it themselves.
jasomill
5 days ago
AI or otherwise, porting and QAing a title is orders of magnitude more difficult than downloading a cracked copy of an existing port.
So at most, vibe ports will marginally lower the value of platform exclusives, and lead to fewer exclusives and/or shorter exclusivity periods.
I, for one, have no problem with this outcome.
malwrar
5 days ago
Predicting it now that people will vibecode open source clones built from having bots play the closed game for training data.
ChrisRR
4 days ago
Because they want to find a reason for you to be angry. Anger gets clicks
SCdF
4 days ago
In the UK at least you are looking at electricity costs that are not that far away from those prices frankly.
It is not unexpected to pay 30p/kWh, which if you have a 500W graphics card is 15p/hr to play a AAA videogame, in graphics card cost alone. This ignores you will also be thrashing your CPU, which is maybe another 125W.
This is still a premium over that, but you don't need to buy the graphics card in the first place, so it's pretty understandable.
automatic6131
4 days ago
There is only one 500W GPU and those owners are cost insensitive so we can ignore them.
A more realistic number is 400-500W total power for the whole PC including the monitor. If a typical UK gamer spends 3 hours gaming every single day (or averages that, so 20 hours a week), they will add... £150 to their energy bills.
Lets compare that with two loads of laundry & tumble drying per week on eco mode (2 * 3.5kwh * £0.30 * 52) which is £110
or using a dishwasher twice a week: £40
It is not very much. And it's not subject to random licensing bait&switch, data center input lag, doesn't require the expensive monthly internet charges for the faster fiber tiers because you're streaming video data constantly, and you also have a PC to do with as you wish.
People are right to have an instinctive, emotional revulsion to game streaming. You can run the numbers and find a rational revulsion also.
SCdF
4 days ago
If your dishwasher costs 20 quid for a single run you have hired an actual human to wash your dishes. Same with your laundry example, those numbers are insane.
They are also irrelevant? I'm not really sure what point you're making?
I think game streaming is fine. You're still buy the games, you can still play them locally. I really don't see the issue. The Stadia model was bad, sure, but "rent out a gfx card over the network" is not something I think is worth ruffling your feathers over.
automatic6131
4 days ago
>If your dishwasher costs 20 quid for a single run
That's the electricity cost for 1 year of operation.
dolkycape
4 days ago
If you rent in the cloud for 24 us cent per hour it works out to £195 in year with 3hr/day gaming. An Xbox Series X costs like £650 so the extra £45 you pay for streaming from a data center means your purchased Xbox will take ~15 years to pay for itself.
menshiki
5 days ago
Yeah, it sounds like a reasonable deal to me.
pdntspa
5 days ago
And then one generation from now there are no more hardware consoles and you are stuck streaming games from the cloud from your thin-client smart TV. Yet another joy of actually having a physical thing taken away from us, yet again.
sick_of_slop
5 days ago
[dead]