For a second I thought this was that 90s era game about the space race where you play a tank pilot on the moon fighting the USSR in a first person rts.
I'm sure this game shares some DNA or history, but man, big nostalgia hit.
thx. You can actually also see their tiny (OCaml) code from the same website.
It's inspired by BattleZone which I loved/hated back in the day at the arcade for being too hard. I never imagined I would become much later a regular BZFlag league player. Come take a look, the community shrank over the years but we're still having fun.
Hm, not sure what that refers to. BattleZone was a vector-graphics arcade game from Atari.
man, same, that game defined my childhood
Same here... probably playing at the same time as Heavy Gear, Mortyr and Ghost Recon
Oh man, there's a real hit of nostalgia. I played BZFlag a whole bunch back in middle school and high school, and it was one of the first places where I got involved in the community at all (mostly hanging around some phpbb forums!)
Good times.
I don't remember too much of what I did, but I made a couple of maps one of which was hosted on a server for a week or something. It wasn't especially good, but it was a pretty amazing experience that somebody else thought something I made was good enough to try out, and that I could log into a "real" server and see it in action :P
Wow same! I'm so amazed to see this on HN. One of the few amazing open source multi platform games
While we’re at it, MechWarrior/BattleTech could use some TLC in the form of the same treatment.
This and titles like it made my childhood
I hope this expands the community.
BZFlag suffers from inbreeding, where a couple of abusive admins can harass and ban players across all the (two) popular servers and choke off an already-small community. They abet cheaters and ban those who call them out, which is perplexing and sad.
I played this game a lot, and it was somewhat responsible for me learning the linux server environment. I scrounged together a computer from my friend's dad's old parts bin, installed ubuntu on it, and then built a BZFlag map and shared it with my friends. I still remember the feeling of seeing someone I didn't know joining my game.
The server looks dead to me, oh well.
I had so many sweaty sessions on the Hepcat pillbox server, back in the day. No jumping, no superflags, CTF. Super high skill ceiling. That was some of the best gaming.
Oh wow, I was on Hepcat too. That was a good one
This is a slop port to TypeScript / JavaScript? The original code was written in C++.
The Apocalypse map is still golden!
Looks like Tim Riker is driving it. He's been the main maintainer and name behind BZFlag ever since I can remember..
He holds copyright, but to my knowledge he hasn't been an active contributor for a very long time.
(At least I remember reading a discussion on BZFlag licensing a decade ago, when his inactivity was already noted. Looking at the commit log, he made 9 commits since 2011 and they mostly concern licensing.)
The maintainer himself is creating this.
Everyone knows that unless a game is programmed with handcrafted machine code (assembly is a modern crutch for those who can't program of course) that it is simply not worth playing
Yes definitely, hand translated into hexadecimal and then typed in via code monitors, or if getting fancy DATA blocks, preceded by a mini loader and jump to execution entry code. /s