goda90
6 days ago
The various decisions/petitions that pop up can break the immersion by mentioning details that don't fit the city(petitions with signatures from >250% of the town population, traffic issues at the "4-way intersection in front of the feed store" when no such place exists, or the new building causing shadows when there's nothing around it). It would be great if more text was turned into templates that pull game data for accuracy, and if the simulation were able to feed definitive descriptions of the town layout into generative AI prompts to make the text talk about scenarios reflected in the game.
pcai
6 days ago
Thanks so much for your feedback! I originally started with a pretty diverse corpus of prewritten story arcs for diversity, and went back to retrofit them into the engine once I started customizing stories and details for the city. It looks like I missed a few spots, sorry about that!
And yes, I did sketch a version that is even more procedurally generated, but it’s taking longer to get right than I thought
noduerme
6 days ago
I'm a huge fan of city builders and a politics nerd... I can't wait to try this. But I hope it really is procedural in the details too!
To the parent post: I have actually seen public interest groups bring petitions to a small city council with more signatures than there are residents of the city... but hopefully there's some countervailing force in this game too where local residents reject petitions that are driven by outside parties. In other words, not every signatory to a petition is a resident, and there's local resistance to regional causes. I guess this happens quite a bit more in the exurbs of major metropolitan areas.
darkwater
5 days ago
Usually the local petitions for city matters are spread through WhatsApp groups of friends and family of everyone directly involved, so they usually get a lot of signatures from people outside the city (valid more or less for any size of city)
rkagerer
6 days ago
First, it's awesome the developer is giving this away for free. I love the tongue in cheek approach, and the polish and labour-of-love artifacts visible in portions of the UI and gameplay.
That said, after playing it for a while something just felt "off". I like the idea of being involved in individual proposals, but there are too many immersion-breaking dialogs that come up (some of which just seem too irrelevant). And the text in them is sometimes "off" in a fashion that feels like it was written by AI (though I'm not sure if it was). The news articles and such in SimCity felt more hand-curated, concise and clever - thus more entertaining.
cucumber3732842
5 days ago
>The various decisions/petitions that pop up can break the immersion by mentioning details that don't fit the city(petitions with signatures from >250% of the town population, traffic issues at the "4-way intersection in front of the feed store" when no such place exists, or the new building causing shadows when there's nothing around it).
This is how real life works when when your proposed development doesn't fit the vision some random unaccountable bureaucrats and/or institutions you have to go through have for the vibe of the community.
grogenaut
6 days ago
some of the things come up over and over and over... I've trained 5 people in being food service acapble for the volunteer fire pancake breakfast and they've all moved to the county seat. I'm just a jobs program I guess.
noduerme
6 days ago
Welcome to Portland.