Improving in chess is hard. I built the most human-like chess AI to help

3 pointsposted 4 hours ago
by bonsai_spool

2 Comments

PaulHoule

4 hours ago

Would be interesting to have a "coach" that can explain to you what you got wrong and how you could get better. And of course that counts for blunders throughout the game but it could also teach opening and endgame theories. Like you can read a book, or you can get bite size information about the situations that you end up in when you play.

vunderba

4 hours ago

The old Chessmaster games for PC had something like this. They even had introductory lessons from Josh Waitzkin (IM) in various editions. It could walk you through various types of positions and strategies, e.g. controlling the center, bishops on diagonals, forks, and various other things but it’s been so long that I don’t remember how much it adapted to your style in real-time.

For example if it could analyze a history of your games over time, and be able to point out that you tend to accidentally leave rooks/queens vulnerable to pins. etc.