ocd
9 hours ago
You can't.
People who were playing MMOs back in the early to mid 00s can remember when executives who weren't game developers themselves began taking control of these companies, and things only got worse all around. I've always felt that game development companies should be more like a law firm, a medical clinic, architecture collective, fashion house, design firm, etc. where everyone is a practitioner of the same profession and aware of the consequences of decisions only an MBA would make.
If AI and piracy end up destroying the game industry as it is today, I will not care one bit even if games stop being developed except for small shops that actually care about what they're doing.
cowlevel
2 hours ago
Old-School RuneScape is a case study in what happens with that attitude today. RuneScape degenerated into a corporate run for profit wasteland. Several years after that, they launched an old version of the game and have been working on it to this day strictly constrained by polling players whether or not they want updates. It's now 3-4 times as popular as the "mainline" RuneScape, the one that corporate ruined. However they apparently make a lot more money per player on "mainline" RuneScape even though both have the same subscription cost.
____mr____
8 hours ago
MMOs as a form encourage the formation of companies operating as businesses to facilitate their production, and MMO players often talk online like they simply dont understand this but also that they have authority over this because it happened to their genre first. I find it very bizarre.