Debatable. IIRC Bell labs conducted a study of whether Unix command names should be changed to something more meaningful than cat, sed, grep etc.
They found that words that convey some meaning related to what the command does had little or no effect on the user remembering what the command does. I strongly suspect skeuomorphism similarly has no claim on functional advantage.
Discoverability is good, but it's probably got a little to do with the icon.
> I strongly suspect skeuomorphism similarly has no claim on functional advantage.
I think it does, but for new users only. I hate playing the "is-this-a-button" on modern designs, not knowing what is clickable and what is not. Other games I hate:
- Lets find the scrollbar
- Guess which window has focus
- (Windows-only) Try to predict the application to get focus on alt-tab, then alt-tab again.
- How do I find the file that just downloaded?
A lot of these don't need skeuomorphism to be solved. It just needs clearer designs. Always showing vital elements like the scrollbar isn't a skeuomorphic choice, it's always a good idea, they only started hiding them because it looked 'cleaner' to some UI designer. The same with using color to show window focus, separate distinct elements or foreground from background. Nowadays everything is just white, but this is just a product of visual design trends, not (anti)skeuomorphism.
Absolutely. I keep falling into these traps. I just got a Mac, and it's terrible at these. It's notorious for hiding the scrollbar, but why would they make it hard to find the thing I just downloaded? Or a screenshot I just took? I can open it, but that doesn't take me to the file location so I can actually do something with it. Although Steam is by far the worst at that.
It's almost as if we didn't learn anything about UX in the past 30 years.
Yeah, those are all legit gripes about modern operating system UX, but none of them are automatically fixed with skeuomorphism, and none of them couldn't be fixed with clearer design regardless of approach.
> none of them are automatically fixed with skeuomorphism
True.
But they absolutely need to stop hiding functionality in order to present a "clean" interface.
Sure, I've seen some cluttered interfaces. I recently launched LibreOffice Calc and damn there were a lot of buttons on that toolbar (I may be using an insanely old version).
But like...disappearing scrollbars makes zero sense and should never have been implemented on any interface.
- Should there even be a scrollbar?
Many apps present content in such a way that makes it impossible to tell if there is anything more on the screen until you actually try to scroll. The home screen of the app is so clean and so fitted that there is nothing poking out from the bottom.
> Guess which window has focus
Used to be a solved problem before some ** messed it up. I hate that game too.
Skeuomorphism isn't the only thing we've lost, and really it's the least important. We're talking smaller ideas, like widgets that aren't just black text on a white background (or if you like dark mode, white text on a grey background), visible scrollbars, menus.
That has nothing to do with discoverability. Discoverability isn't about "guessing" it's about being able to see it.
Discoverability in CLI is --help. But you can't discover you have to use --help. So CLI is always fundamentally worse than GUI.
You also have to just know what program to invoke with the —help arg.
Good luck guessing ‘grep’ from first principles.
Re: too far - it’s interesting, because there’s two reasons skeumorphism “works” - one is because it provides visual cues for how a virtual object will behave when acted upon, which lets our brain build a quick intuitive understanding of how to interact with a foreign object that draws on all our experience outside the computer, and two is because the visual mimicry of the physical object gives our brains immediate cues to understand what it’s seeing and build that interaction model.
This one absolutely over indexes on that second principle, to a borderline cartoonish degree, but I expect the reason it’s resonating so hard is exactly what you’re indicating, that in the industry’s desire to be able to move on from the tether to the shapes of physical objects, they discarded that first principle entirely, instead of figuring out how to maintain the visual cues to form and operation in a new language.
(Here’s where I throw away all that credibility I just got from the prior two paragraphs: I actually think Liquid Glass is getting closer to a “skeumorphism without skeumorphism” than anything else I’ve seen out there.)
Modern design is not synonymous to dis-empowering design.
FWIW I love modern design, and I have all these too clever skeuomorphs. Modern design is honest to the digital medium. I find its beauty lies, not in the quirky ways it tries to mimic real textures and objects, but by how it provides usable controls and information by applying basic design elements like spacing, alignment, color, typography, discovery, layered info density, etc. well.
None of these requires skeuomorphs. It is like the difference between thinking a website is visually impressive and stunning because it uses a nice background image. That would not impress me. What would impress me are stuff like: does it have an effective information architecture, as reflected in it main menu and general link structure? Does it use a tasteful and usable color scheme? Does it have an interesting and still usable visual grouping? Etc.
Do all those toggle switches and dials and sliders actually help discovery for people who grew up with iPads? Maybe their function is only obvious to us dinosaurs.
Way too far. I don't want my desktop to look like a puzzle straight out of Myst, or a reinvention of Bob.
In fairness, this is Myst not Bob.
> I don't know why anybody would.
Well, there's really two things going on here: consumer vs professional. Does an electrician need to "discover" the modes on her multimeter? Naw. Do I need to discover where the wiper controls are on the car I just rented? Absolutely! But I'm not a huge fan of UI fluff that helps me discover things on my work machine.
Your rental car comment reminds me of the time I looked like an idiot trying to open the fuel door on a rented Kia K5 for almost 20 minutes. I don't have a smartphone and didn't have my laptop so had no way to look anything up. Ended up finding this video on the gas station employee's phone (she came out to see if everything was okay. It was not okay.)
https://www.youtube.com/watch?v=_e7lZmbjtNo
If you have to release a tutorial video to open your fuel filler door, and that video includes the one easy piece of user interface to do the thing getting thanos-snapped out of existence, I think you did something wrong.
The cause of my problem was I opened the driver's door before turning off the car. The rental didn't have push-to-start like my personal vehicle, and I don't have "turn and remove key" on the mind when exiting a vehicle. Even locking and unlocking the door didn't unlock the fuel door, I had to turn the car back on, lock the doors, turn the car off, then unlock the doors. Why is opening the fuel door so complicated? There doesn't seem to be any way to do it mechanically, so good luck when the solenoid dies.
The idea of "one size fits all" was never true.
Weirdly, there is some kind of power play happening with OS UI: "MBA finally in position of influence wants to force their taste on everybody" appears to be a thing.
> Discoverability? Who needs it?
Most "flat" designed modern apps fail miserably at discovery. Most hide things in hamburger menus or require weird random swipes in odd directions with zero visual indicators.