RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine

25 pointsposted 9 hours ago
by sha-3

2 Comments

skeaker

6 hours ago

Notably they were able to, in one update, essentially double performance and cut load times to a quarter of what they were while also maintaining both backwards and forwards compatibility for save files and without breaking 99% of the mods on the workshop. Genuinely impressive feat.

Sebguer

an hour ago

And yet they can't mention or admit that LLMs were involved or the gamers would rise up.