fxtentacle
4 hours ago
It's been 12 years, but I once wrote a blog post on how my commercial spatial audio effect works: https://hajo.me/blog/2014/12/28/how-surround-sound-for-headp...
BTW, the resulting plugin was used during mastering of George Lucas' Red Tails, so I guess sound quality was fine ;)
My own Mac app has long since been discontinued (because Apple locked me out of the KExt permission), but I sold the tech and it lives on.
I keep wondering if I should build hardware headphones with the spatial audio inside, so it looks like Dolby Atmos to the TV but then does virtual surround sound on your headphones, but hardware has low-ish margins so I never found anyone willing to fund it, even though I already have a working prototype. Oh and the audio engineer who invented it has since been Grammy-nominated twice. And, well, Hollywood likes it. But still a tough sell towards investors.
epestr
16 minutes ago
Thanks for sharing this. I also tried constructing an effect using ITD, ILD, biquad filters and delay lines in saqol, but I never got it to sound good (so that effect isn’t included in the web version): https://github.com/mTvare6/saqol/blob/main/crates/saq-dsp/sr...
Do you still have a working demo anywhere? The link in your post seems to be down, and I'd be interested in hearing it.
jareklupinski
an hour ago
> two sound engines, one licensed from NEW AUDIO TECHNOLOGY
is this why i have to log in to an account to use Virtual Surround on gaming headsets