kaidevon
3 days ago
JSON was never meant for high performance. If you want speed, use a binary format—don’t use something unnecessary just to seek attention.
3 days ago
JSON was never meant for high performance. If you want speed, use a binary format—don’t use something unnecessary just to seek attention.
3 days ago
Is this really Capcom ?
3 days ago
Yes:
> So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard
3 days ago
JSON is about interoperability particularly between different teams or users.
Considering Capcom games are all from the same place, they really should have gone binary and at worst used a tool to read the json and write out something like protobufs.
3 days ago
[dead]
3 days ago
Not only, Devil May Cry also uses RE:Engine.
3 days ago
All of their current gen games run on RE engine now, they've unified all their pipelines
3 days ago
Also Dragons Dogma