Capcom RE:Dox, open source serialization/deserialization for game engines

35 pointsposted 4 days ago
by vblanco

8 Comments

kaidevon

3 days ago

JSON was never meant for high performance. If you want speed, use a binary format—don’t use something unnecessary just to seek attention.

MiroslavPokorny

3 days ago

Is this really Capcom ?

Apocryphon

3 days ago

Yes:

> So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard

https://x.com/edandersen/status/2105845938296394082

MiroslavPokorny

3 days ago

JSON is about interoperability particularly between different teams or users.

Considering Capcom games are all from the same place, they really should have gone binary and at worst used a tool to read the json and write out something like protobufs.

pjmlp

3 days ago

Not only, Devil May Cry also uses RE:Engine.

cfwlr

3 days ago

All of their current gen games run on RE engine now, they've unified all their pipelines