Show HN: I made my own scripting language for my game engine

3 pointsposted 5 hours ago
by themondayguy

6 Comments

cs1996

2 hours ago

themondayguy

2 hours ago

Nice conversation there. But GPT has answered your question by himself: > Why C# makes sense for this author, though The README basically answers part of it. ArcadeMaker has been developed in stages over several years. It originally let game authors write C#, then the author independently created Exp, then returned to ArcadeMaker and replaced the C# scripting system with Exp. The author explicitly says the language itself is part of the project and that much of this was built for the challenge of writing it personally.

> So Exp isn't merely an engineering dependency they failed to replace with Lua. Building Exp is one of the hobbies.

And another important reason - i don't know rust, and i do know (and really love) c#

cs1996

an hour ago

totally fair. just fyi.

themondayguy

36 minutes ago

Thanks anyway. By the way, which gpt model is it? Is it some paid version? It gave you really long and detailed answers

cs1996

11 minutes ago

5.6 Sol on HIGH - I pay $100 a month pro openai plan.