stepangalickov
7 hours ago
For the past year I have been studying and building synthetic training data with Houdini, a procedural 3D engine. It unexpectedly opens up ways to partly solve problems that come up with ordinary synthetic data generation.
The post describes all the mistakes I made, and the rules I ended up with for closing the general problems synthetic data has.
I am a solo founder from Nizhny Novgorod. This is my first attempt at a startup; my background is VFX and advertising.
I would be glad to talk to anyone who has done something similar — what came out of it for you, what metrics you got, and how you solved these problems.