There's a good amount of literature about this (check the other comments), but you can vastly simplify this into two things you need to do:
1. Your service that retries should have some retry budget. This is a good place to be "smart", because you can reason entirely locally instead of turning it into a distributed systems problem. The best library I've seen for this was doing Exponential Moving Average of requests per second sent down that pipe (not counting retries) and only allowing 20% more requests per second as retries, total. Each individual request could be retried 3 times. This was critical as it bounds the additional load from retries.
2. Whenever a service retries but has to give up, the error it sends to its callers should never be retried. There has to be some agreement that that HTTP code will never be retried. This prevents the multiplicative factor of retry on top of retry, which is why those storms can generate so much load.
Everything else is nice-to-have, but those two alone should bound the total requests you get in a retry storm.
I get a feeling of dejavu for this one. Most of my experience has been in Java and in most places I worked in the past we had this hierarchy of exception classification which gets reflected into the http status codes as well. On high level the HTTP status codes in case of errors are already classified as re-tryable or not, the convention varies globally but can be adopted in a standard manner within a company.
The reason why I brought up the exception propagation is cause within a large enough service with multiple layers of depth the exception hierarchy provides with similar context.
The hard part is not implementing something like this, its about maintaining it consistently across every new change. With small product teams this architecture concept/convention/constraint can easily get lost/forgotten and what you are left with is a theoretical system which does not works as desired when the storm comes
> 2. Whenever a service retries but has to give up, the error it sends to its callers should never be retried. There has to be some agreement that that HTTP code will never be retried. This prevents the multiplicative factor of retry on top of retry, which is why those storms can generate so much load.
Ooh, I like the idea of propagating "no retries" hints in the responses back upstream. Have you seen it implemented in the wild, or in public discussions about the practice?
In gRPC, the statuses it returns in trailers can include arbitrary details, and Google has a well-known proto for common ones in `google/rpc/error_details.proto`. One such detail is RetryInfo [1].
When we implement retries where I work, the general rule is that if a request is suitable for retry, it should include the RetryInfo in the error status and use it as the base delay for the exponential backoff. The absence of that detail means don’t retry, and we have a client interceptor that parses the response status and retries according to that logic.
1: https://github.com/googleapis/googleapis/blob/bba4c646b1f85a...
I've only seen it in bigcorp cross-service typedefs, or in startup's code that re-implements the checks in every service.
> 2. Whenever a service retries but has to give up, the error it sends to its callers should never be retried. There has to be some agreement that that HTTP code will never be retried. This prevents the multiplicative factor of retry on top of retry, which is why those storms can generate so much load.
This can't really be tolerated in practice, though, because it means that one bad component somewhere in your stack, one that is able to accept and respond to requests but for whatever reason isn't able to make requests to its backends, poisons the whole stack. You can't take one backend's word for it that the failure is not localized and therefore retryable.
So many variables, but the simple thing is to set things up like normal rate limiting (which you would want to do anyways). The one generating the errors passes back a retry time. You can add jitter here, tell low priority requests to wait longer, etc.
BTW: do keep track of priority. It’s like having a database that gets flooded with connections and won’t allow new ones in—but will for admin users (btw, it did not used to be that way in the early days of MySQL).
At $previousJob we implemented circuit breakers: centralize all requests to the foreign service (every call to service theta went through the service theta client which had some shared state so everything so we could keep track of requests) and then monitor, when error % got above a certain limit start to dump requests to a text file for sending in the future instead of now. And the centralized caller will send one message every time gap (we started at 30s) and as long as that errors out we keep writing.
We did that because otherwise we would get 2x30 second timeouts to a dead service on every user interaction and it made for a terrible user experience. Keeping track and handling it smartly made the average user experience a lot better.
Yes, exponential back off and jitter are the first things to work on, and good if you don’t have a better signal (like loss of network).
Also, a simple signal status server or queue system helps to keep global state such that everyone doesn’t retry all at once.
If you have a central error rate server you can skip your retry based on the error rate (100% error rate, don’t retry, etc).
Title is "Take it easy on the automatic retries"
Microsoft breaks all Old New Thing links every few years so it's necessary to post the title so the right post can still be found.
This is trading a good developer experience for a bad user experience. There are situations where it makes sense to force manual retry, but there's no reason to apply one universal rule to all possible situations. Lack of considering nuance for your situation is just intellectual laziness.
My point was that just throwing exponential backoffs at the retry problem is not a magic solution
I don't follow how being cautious about avoiding multiplicative layers of backoffs is trading a good developer experience for a bad user experience. The described situation is an awful user experience. Simply adding a retry and calling it a day sounds like the easy developer experience at the expense of the user experience
> The described situation is an awful user experience
Sure, the worst case scenario is. 99.9999% of the time, a transient error will actually just work on the first or second auto-retry and save your users the effort of paying attention and manually retrying things. This is especially prudent for background tasks where the failure may not be noticed right away; coming back to something fire-and-forget 30m later to see it never tried to finish is not a good user experience.
> My point was that just throwing exponential backoffs at the retry problem is not a magic solution
Nobody said it was. In fact, I suggested the exact opposite - a proper solution takes dev effort. Adhering to an iron rule of "just make them manually retry" is throwing your hands up and not even trying to solve the problem because laziness is convenient.
> Nobody said it was
I responded to a post that merely linked to the Wikipedia article for exponential backoff (in response to "I'd be interested to hear other strategies in [protecting against retry storms]")
The submitted article is precisely about the degenerate case and the difficult work of dealing with it
> This approach works for transient or low-rate failures. However, during moderate or severe degradation, it becomes counterproductive. Aggressively retrying against an already struggling service increases load, accelerates failure, and amplifies retry traffic across upstream dependencies. What begins as a localized outage can quickly escalate into a stack-wide incident—ultimately degrading, or in the worst case, completely breaking, the end user experience.
Yes, and then responds to that degenerate case by suggesting that you never automatically retry. It's like saying "you should never drive a car/take a flight/ride public transportation because it's gone wrong so many times". Things go wrong. You should absolutely consider the impact and what will happen when they go wrong, but the end takeaway to just never engage with them because they can go wrong is, frankly speaking, lazy and bad advice.
Depending on the context, circuit breakers
Just limiting your retry budget to 1% of normal rates using a client-local token bucket with no distributed coordination will eliminate the possibility of long-lived retry storms.
One good option that is not (yet?) mentioned here is a deadline for retries. You can cap the request duration by, say, 500ms and pass the remaining time budget to downstream services.
This can be done via an HTTP header and enforced by the middleware.