The case against JPEG XL

185 pointsposted 11 hours ago
by contact9879

244 Comments

Daiz

6 hours ago

A potentially major issue I have with AVIF is that because it is based on a video format, any hardware decoding support AVIF will get is likely to be restrained to common video scenarios. This can result in eg. only 4:2:0 YUV being supported by hardware decoders, as that's the upper limit of AV1 Main Profile (and thus the limit of AVIF Baseline Profile). And 4:2:0 is just a poor fit for certain categories of images (like various kinds of illustrations, screenshots, etc). I would not be very happy about a web where lossy 4:4:4 image compression would be heavily discouraged with modern formats.

Also, good lossless compression absolutely does matter for the web as well. Lossy images just cannot be used in all circumstances - like when comparing compression quality (especially of videos), for example!

EDIT: To give an additional example, pixel art is an entire field of art (which is very much still active today) where both lossless compression is a must and where 4:2:0 would be absolutely catastrophic for quality.

dada78641

3 hours ago

> And 4:2:0 is just a poor fit for certain categories of images (like various kinds of illustrations, screenshots, etc).

I'd go even further and say that 4:2:0 is unsuitable for still images, period. Even for cases where it would be a suitable tradeoff for video. And even for video there's a significant chunk of content where it's undesirable.

In general I think we've come to accept some pretty gnarly limitations on image quality that really should not be such a given. 8 bits per channel is another one. You actually really do notice the banding with the naked eye in a fairly large range of situations, and if everything is 8 bits per channel then it gets really easy to exacerbate the problem on edit. Dithering in 8 bits per channel isn't really a solution because it's hard to do and it gets lost in compression quickly.

formerly_proven

3 hours ago

4:2:0 is the main reason why most games look like crud once they've passed through any mainstream video encoding pipeline. That being said, the bitrates used for streaming games and VoDs are so low everything looks like mush anyway and millions still watch that.

nh2

an hour ago

Do you have an example comparison?

jaffathecake

4 hours ago

Browsers already fully support 4:4:4 AVIF and are not going to regress on this, as it would be a huge compat issue.

It isn't clear whether AVIF hardware decoding will ever be an advantage, but for video formats, Firefox and Chrome already pick between hardware and software decoders to ensure the content plays correctly. Safari is much flakier here, but again, for images, they're not going to regress on 4:4:4 AVIF support.

hirako2000

2 hours ago

Lossless AVIF encoding is inferior to JXL though, the article oddly dismisses lossless as a valid case for the web so it ignores the core argument that lossless is critical for some type of content.

I find the hardware support argument far more compelling that diminishing the value of lossless publishing.

jaffathecake

2 hours ago

I think the need for lossless images within a web page is extremely niche. I've used them before when comparing image codecs, but that's about it.

In cases where you need lossless, WebP is there. It's close to JPEG XL's performance, sometimes beats it, and is orders of magnitude faster to decode.

computerbuster

4 hours ago

There have been a number of experiments to use hardware decoders for images in browsers, all of which have fallen flat; not even Safari does it for AVIF or WebP. Thus, 4:4:4 AVIF is supported absolutely everywhere. Feel free to try it now. I can see how hwdec is compelling for JPEG XL in theory, given how slow decoding is.

michaelt

4 hours ago

In the modern age image decoders need to handle untrusted inputs, and the big players rarely use hardware image decoding, even when it's available, because it's so hard to rely on its memory safety.

Several 'zero click exploits' have involved image/document format decoder bugs, as messaging apps and file browsers will often generate preview images the moment an image arrives.

ZiiS

4 hours ago

All Browsers do use hardware decoding for video though, I doubt safety is a major factor.

hirako2000

2 hours ago

The factor is latency. Software decoding takes milliseconds.

Depending on CPU and the video/image resolution, performance drops means the eye perceives lags when the 50ms threshold is reached. For videos, especially at 60fps that matters.

For still images it doesn't.

If it ain't broke why fix it.

miladyincontrol

4 hours ago

Wait, DAIZ!? I genuinely did not expect to see you here chiming in. Still appreciate much of your 10 bit anime advocacy from way back.

Gigachad

4 hours ago

I don’t think hardware decoders are used for images. They are light enough you can do it in software.

MrSqueezles

5 hours ago

AVIF's support for non-photographic images is covered in the article. It supports lossless.

Daiz

5 hours ago

Yes, I know the format supports it. The question is, will hardware decoders built primarily around video use cases? And if those kind of hardware decoders end up forming the majority of hardware decoders for AVIF, will we end up in a future where using the full range of the format is heavily discouraged because it won't be supported by hardware decoders?

For comparison, it was possible to do 10-bit video with H.264, but 10-bit video didn't see any mainstream adoption with it because hardware decoders generally didn't support 10-bit H.264 video. Only when newer formats came around and specced 10-bit support as a baseline necessity did we start to see wider adoption for it. And well, the baseline specs (main profile) for AV1, which AVIF is based on, are limited to 4:2:0...

edflsafoiewq

5 hours ago

AFAIK WebP has never used hardware decoding and no browser uses it for AVIF now.

account42

3 hours ago

It's not lossless if you have to convert to YUV first.

jaffathecake

2 hours ago

You are correct. However, AVIF does not require this conversion. For lossless it supports an "identity" matrix coefficient, which means no conversion.

It isn't particularly efficient in terms of file size, but as others have said, lossless images within a web page is extremely niche.

edflsafoiewq

2 hours ago

It has YCgCo too, which should have the efficiency of YCbCr while being lossless.

torginus

5 hours ago

I'm not super familiar with AV1/AVIF but I do have extensive experience using h264 for desktop streaming, and all major implementations support 444 in hardware and software, and I doubt more advanced codecs/image formats have a limitation like this. Asked ChatGPT and it also claimed there's no problem with 444 and AVIF/AV1.

lgkrnkglwn

5 hours ago

Then chatgpt missed an obvious issue, nvidia definitely have had shortcomings in the hardware implementation of coder/decoders only supporting 420 in nvenc/nvdec. One obvious problem with that was that it affected premiere.

torginus

4 hours ago

We have been using NVENC with 444 and h264 in production going back years and HW as old as Turing.

But it turns out you are right, 444 decoding with H264 doesn't seem to be supported up until recently:

https://developer.nvidia.com/video-encode-decode-support-mat...

Never noticed, seems like a strange omission, but in any case doesn't seem to apply to newer codecs like AV1.

jaffathecake

4 hours ago

I'm pretty sure 444 h264 fails to decode on iOS Safari due to poor support in the hardware decoder.

cbolton

3 hours ago

The article makes a good point: JPEG XL is amazing but not specifically for the typical Web use cases, compared to AVIF. But the conclusion doesn't follow. Having an excellent and versatile format supported by browsers is very useful!

Maybe a lossless re-encoding of my website JPEGs to gain 20% size is not worth the 33% longer decode, and maybe the website doesn't need very high resolution images or more than 12 bits per channel. But my personal archives can definitely use that and it's great that such files can be viewed everywhere without specialized tooling, including served on the intranet and indeed the Web.

In summary JPEG XL easily beats AVIF on the not-so-long tail of use cases and having compatible viewers everywhere is quite useful. And with JPEG XL becoming part of PDF, it will soon be common use cases too.

As for the rest of the article: there are interesting points in the benchmark section but I think it's too early in the JPEG XL adoption cycle to draw conclusions. One thing bothers me though: There is a single picture comparison (with tag line "results speak for themselves") and I find it quite misleading: it's just picking one point on the "bytes received" line that looks best for AVIF compared to JPEG XL. Try it yourself and you'll see JPEG XL shows something already at 2KB while AVIF has nothing until 8KB, and JPEG XL looks better than AVIF after 100KB.

janwas

3 hours ago

+1, this is super unfair to show the one point in time where AVIF progressive looks better - right after it receives its 'preview' (which as you say is 4x as big as JPEG XL's).

I value integrity, especially when communicating results. This is shameful.

(Disclosure: I worked on JPEG XL)

jaffathecake

3 hours ago

For progressive, I think it's better to show the user something that's obviously a preview, but still has enough detail to be able to know what the picture is of.

If you're showing the user something that they may mistake for complete but poor quality, that's a bad experience.

tzu321

2 hours ago

That's a good point.

shevy-java

3 hours ago

> Maybe re-encoding my website JPEGs to gain 20% size is not worth the 33% longer decode

I changed all my .jpg files to .avif a few years ago. The benefit I get is much more than 20%. Now there is some loss when I use high compression with .avif, in particular via gimp - but other than that, I gained a lot of file size here, definitely much more than 20%. It also depends on the image at hand; I noticed that images with a ton of details, such as if you photograph a garden, takes more space. But for simpler images, I have easily gains of about 60% or 70% compared to jpeg, with no or almost no loss in quality. Whereas if I were to use jpeg compression, the quality loss would be insanely high. When I noticed this, I decided to abandon .jpg for my own use cases. I had to choose back then between avif and webp and while webp is fine, I found .avif was slightly better for the use cases I had.

I don't quite know how much jpeg xl performs, but you mentioned JPEG so I had to comment on that 20% statement as I found it way too low.

I also find the claim "longer decode" not correct. I have some photographs of gardens and the file size is huge, in JPG. When I compressed and changed these into .avif, the resulting page loads soooooooo much faster now when having used avif and a considerable but acceptable compression of it. It is just no comparison at all - avif beats jpg with its eyes closed.

cbolton

2 hours ago

Sorry if that was confusing, I have edited my post to clarify a bit: That sentence was about a feature specific to JPEG XL, which is that if you have JPEG files you can re-encode then as JPEG XL to save space without any loss of quality. It's nice for peace of mind, you can bulk convert a large archive and you know you still have the same pixels everywhere (later you can even turn them back to JPEG without loss if you want). AVIF cannot do that. Now if you are OK with some loss in the conversion, you can also do much better than 20% with JPEG XL.

PunchyHamster

an hour ago

> Maybe a lossless re-encoding of my website JPEGs to gain 20% size is not worth the 33% longer decode,

And pray tell how much of the waiting for page is used on decoding image (vs transferring) and how much faster the image gets on the machine when it's 20% smaller on average connection?

My guess is that time saving from bandwidth decrease more than compensates for that

jaffathecake

an hour ago

Well it obviously depends on the connection, but at 3g speeds and higher, the decoding time outweighs the fairly minor bandwidth saving.

And if you're displaying a cached image, the bandwidth use is zero, but the decoding still happens.

Feathercrown

10 hours ago

"For non-photographic images, the argument that “they should be vector images” doesn't hold up because many images could be vector images but aren't, and they can't be vectorized perfectly. “The world should be different” is not a justifiable defense against optimizing for the way the world actually is."

This is a good paragraph. I see people forget to apply that last sentence all the time.

karim79

9 hours ago

Agreed. JPG is the most popular format for photography. PNG, the lossless format is great for diagrams and stuff with sharp edges. It can be "compressed" via dithering and quantization.

GIF is there... because it will always be there because it's just a hit that will never go away. It's also lossless (when discounting colour depth).

The new formats are interesting webp, avif, JXL and so on.

Jpeg classic is the clear winner IMHO and will probably never be less relevant than the new fancier formats. JPG even does text and sharp edges, reds, and so on well if you tell your process to take into account chroma subsampling!

It's magic and it puts food on my table.

Gigachad

7 hours ago

Gif is a weird one because it's silently been replaced while keeping the name around. Virtually every software using the term "gif" actually uses a h264/vp9 video with no sound.

Modern video formats are so much better that they are a no brainer to use while the word gif just got used to refer to looping video without sound rater than the literal gif image format.

account42

3 hours ago

The major blunder here is browsers refusing to support silent videos in <img> tags etc. so we end up with all these hacks. Instead we got animated webp that you can't use for progressive enhancement because it doesn't have its own mime type and browsers reported support for image/webp before implementing animation support. And webp is also very limited when it comes to inter-frame compression for no good reason at all.

tjoff

31 minutes ago

Gif doesn't mean "no sound" anymore. Gif is more or less "short video", which broke a lot of assumptions at first but we have pretty much passed that transition and it makes sense for what they are used for today.

That ship has sailed.

bawolff

6 hours ago

Not to mention if you for some odd reason wanted to do gif-style animations, you can also do it with apng or webp. You shouldn't, real video format makes more sense, but even if you did there is still no reason to use gif.

mitxela

5 hours ago

Browsers only supported animated gif, not any other animated format

out_of_protocol

2 hours ago

also, don't forget - actual video format is better for animated stuff. Current default approach is .webm which is standardized .mkv container + vp9 (or av1) video + opus audio (usually no audio to as a feature parity to gif). IMO animated picture formats like .avifs are very backwards and don't add much

jaffathecake

2 hours ago

One advantage to animated AVIF is that it supports an alpha channel, which AV1 doesn't. But I guess that just points to how short-sighted it was for AV1 to omit alpha channel support.

miladyincontrol

4 hours ago

What do you mean? Most browsers support animated jpeg xl, avif, webp and apng just fine.

madwolf

4 hours ago

Perhaps the clue is in the past tense "supported". Nowadays browsers support many formats, but in the "olden days" gif was the only way to get animations in browsers without plugins like Macromedia Flash...

vohk

6 hours ago

Reminds me of when Imgur started trying to push changing gifs over to gifv, which were just mp4 with a strange new file extension. I didn't like their approach but it really was such an improvement on file size and quality.

karim79

7 hours ago

Precisely. Kind of reminds me of "Hoover" or "Kleenex". Coca cola even. It has brand equity which means it's not going away any time soon.

ButlerianJihad

5 hours ago

I began a dispute on the English Wikipedia which revealed that more than a few people use “GIF” to describe, not a file format, but a visual style of looping animation.

hulitu

5 hours ago

> Gif is a weird one because it's silently been replaced while keeping the name around. Virtually every software using the term "gif" actually uses a h264/vp9 video with no sound.

Then, long live the iMessage and Whatsup exploits, because SW developers are not able to do things right.

mikae1

6 hours ago

> PNG, the lossless format is great for diagrams and stuff with sharp edges.

But also, like GIF, it's pointless when lossless WebP exists and is supported everywhere. It's more efficient. Lossy WebP does not make as much sense though since jpegli entered the game.

OP has made https://halide.cx/iris/ which could make lossy WebP make sense, but it's not open source or generally available.

> The new formats are interesting webp, avif, JXL and so on.

WebP was introduced 15 years ago. New relative to JPEG perhaps, but certainly not new.

adrian_b

3 hours ago

I do not know whether this has anything to do with any limitation in the WebP format, because it is more likely that this is some kind of bias in the kind of authors of Web pages who choose the WebP image format, who might also choose more aggressive compression settings, but for me WebP is a synonym for "low-quality image".

This means, that at least for the Web sites that I happen to access frequently, whenever I see PNG or JPEG images they typically have a better quality than when I see WebP images.

I do not know whether when browsing the Web I see frequently any AVIF images. They are either rare or they have a similar quality with JPEG images, so they did not stand out like WebP, where I perceived a degradation, so I noticed that the image format was different.

I do not care much about the speed of decoding Web images, because the speed of loading Web pages is determined mostly by the amount of junk JS that is included and not by the loading and decoding of the included images. So for me the quality of the included images is more important, thus WebP is something that I dislike, while JPEG is far too limited, so I would prefer JPEG XL images.

The arguments in TFA do not seem entirely honest, because the presented data confirms the low quality of WebP in comparison with JPEG XL, and because the 2 compared JPEG XL implementations differ in their performance by a factor more than 2, so it is likely that they are both immature and one could still accelerate the decoding of JPEG XL by at least 2 or 3 times in comparison with the best of them.

The only claim of TFA that seems valid, is that if AVIF is really as good as claimed, it could be sufficient for Web pages that want to show only highly-compressed images and good for replacing JPEG for such a use, while JPEG XL might be strictly required only for applications that need higher quality, i.e. for the processing and storing of photographic images.

nananana9

4 hours ago

PNGs will persist because I know that they're lossless by looking at the filename. When I hit File > Save as .png, I don't have to inspect output metadata (that image viewers don't expose) or play around with exporter settings.

It's unfortunate that we didn't give lossless webps a separate extension. Frankly I think even saving them as .png would've better than what we have now - people roughly understand that a .png is an image without artifacts, and any self-respecting image viewer will inspect magic bytes before opening a file anyways.

_flux

4 hours ago

Well, you should enable Adam7 interlacing for nicer progressive decoding!

I suppose it's not very useful nowadays as most any image will load fast, though.

edflsafoiewq

4 hours ago

Being lossless is a function of the whole pipeline from an input image to an output image. The last step being encode to PNG doesn't guarantee anything about losslessness.

xigoi

4 hours ago

Lossless means that the file encodes the exact same information that was given to the encoder. This is a property of the format.

ZeroGravitas

3 hours ago

Yes but people add pre-preprocessor steps to image formats, like blurring jpegs or lowering bit depth in PNGs to make them more compressible.

frej

6 hours ago

Jpg, does not do text well, at its regular file size.And somewhat related it has no alpha channel.

lgkrnkglwn

5 hours ago

JNG (jpeg network graphics) is essentially jpeg that support alpha channel.

mitxela

5 hours ago

PNG was once (win98 era) the sparkling new format that nothing supported yet. Operating systems shouldn't waste their time supporting it.

fingerlocks

3 hours ago

Png is still being updated, just last year it was updated to support a wider color space than any other web format. This shipped in all browsers before the official spec was publicly so you’ve been seeing Png upgrades without even realizing it

lgkrnkglwn

5 hours ago

Jpeg LS do support lossless images.

GoblinSlayer

an hour ago

In the context of the world it's all hair splitting, you can have a big photographic picture in png, or 1% compressed jpeg, or 1% jpeg converted to png. No new format can change it.

dada78641

3 hours ago

"These should just be vector images instead" is an argument made by someone who has never in their life attempted to create a vector image.

nneonneo

10 hours ago

That JPEG XL prime computation is a pretty ugly DoS. Just selecting it in Finder, with the preview pane open, maxed out every core on my Mac inside a QuickLookSatellite that also ate 4GB of RAM while doing so - for a good 15 seconds. Not bad for a 2KB picture. It seems like Apple did not set sane limits on their JXL previewer.

It is, however, an incredibly cool demo of what the format is capable of. I'm not completely sure if an image format should be that flexible, but I'm impressed nonetheless.

dylan604

8 hours ago

When a format has so much flexibility, the world will glom onto the first thing that it solves and put it into the wild to solve that problem. The rest of the capabilities fall by the way side, yet not removed from the format. They're just ignored. MP4 can do so much more than the typical deliverable of a video stream and an audio stream. The spec allows for multiple video streams, multiple audio streams, subtitles, Flash like interactivity to allow self contained DVD style programming of menus to allow for chapter navigation, audio/sub selection, multiangle, etc.

blacklion

an hour ago

MPEG4 supports interactive 3D scenes (read: games!) via bit-encoded VRML which can include JavaScript. I don't know any software which support this features (even without interactivity), but it is here.

I'd wrote reader for this bit encoding many years ago when company I'd been employed at made custom VRML engine for Samsung featurephones (project was dead on arrival as at this moment smartphones / Android become available and all this lineage of featurephones was killed).

fc417fc802

4 hours ago

> MP4 can do so much more

None of that has fallen by the wayside though? I have seen examples of all of those in the wild except for interactive menus and multiangle. Multiple video streams is incredibly rare to encounter but I have run into it a few times.

The argument in favor of flexibility (and jxl) is that if you optimize things for the "average" web user (as the essay seems to be suggesting) then fairly mundane usecases require you to start juggling formats, support becomes spotty, and things start breaking. It's nice to have generous limits within which you can be confident that things will "just work" for the end user. Even just on my own system I'd much rather use a single format rather than dealing with app x not supporting format y.

tl;dr jxl is the mp4 of image formats and that's exactly why I like it.

The only things I agree with the essay about are progressive decoding and decoding speed. Particularly the latter badly needs to be improved.

est

10 hours ago

I wonder if similar hacks apply to zlib and .png as well.

nneonneo

9 hours ago

Probably not; for PNG, the image size is declared in the header, so a decoder can decide immediately if it wants to decode the image or not. The output is bounded by the size of the image times the bit depth, and decompression runs in time proportional to output size. zlib bombs exist, but they don't affect png because a decoder can simply refuse to decompress past the size of the pixel buffer.

tacomagick

9 hours ago

The infamous PIL DOS errors, rooting from the library refusing to process images larger than a hard limit. Does this mean though JXL does not have that data accesible quickly?

nneonneo

9 hours ago

The problem is that JXL has a ridiculously versatile modular mode which enables high-complexity “prediction” computations. These were designed to encode reusable, custom predictors that could reduce the prediction error and thus the number of bits needed to encode the error. However, the predictors can be abused to perform very complex computations instead. The prime image is only 4kx2k, but encodes a very complex prediction algorithm that happens to generate prime numbers.

In principle, a decoder could refuse to process images with predictors above a certain complexity limit, but it’s hard to know how to set such limits accurately.

meinersbur

4 hours ago

> I believe Web codecs should be purpose-built, efficient, and narrowly scoped to the needs of the Web.

The post downplays the usefulness of versatility. I disagree. I'd prefer not to play the "which image format is best for this image and this use case" game and having to transcode between them. For instance, it would be great if I could have an HTML gallery showing pictures of my files as I store them on harddisk. Today these are JPEG, because it's the lowest common denominator. WEBP, AVIF are not supported photography tools (e.g. https://support.captureone.com/hc/en-us/articles/36000262921...) and I don't expect support to ever be added since it is not formats intended for photography.

GoblinSlayer

19 minutes ago

I got an impression JPEG XL is not a single format, but many formats put under one brand (same as webp), you still need to choose these formats and transcode between them.

Pikamander2

3 hours ago

I've always found it annoying how most cameras only let you save their photos as some combination of JPG/PNG/HEIC/RAW, often without any adjustable quality settings or option to save several copies in different formats.

It would be great if their behavior could be customized in a more modern web-friendly way, like "Save the original photo as a 95% quality AVIF in this folder, and also as an 70% quality resized WebP in this other folder".

jaffathecake

4 hours ago

I personally find AVIF more versatile. I just throw images at it, and it does a great job. As the article identifies, JPEG XL performs worse than AVIF in general, but it's particularly bad at things like illustrations and screenshots. With AVIF I don't need to worry about that.

F3nd0

9 hours ago

It seems to me that AV1 (the codec used in AVIF) has seen a lot more development in recent years, by virtue of being widely adopted for video. JPEG XL has not seen comparably massive adoption, perhaps owing in large part to Chrome rejecting it on dubious grounds (in spite of eagerly forcing the adoption of both WebP and AVIF earlier on). The pace of the reference implementation’s development has grown very slow, and most of the modest attention it’s been getting seems to have recently moved to the new Rust decoder, once the browsers finally made up their mind that’s what they wanted from the devs.

That considered, I don’t think it’s a fair comparison between the codecs. JPEG XL used to be far more impressive than AVIF; it’s great people (author included) have managed to push AVIF forward, but until similar efforts have been made for JPEG XL in earnest, I don’t feel like a comparison between their encoders says much about the codecs themselves. The author does take a guess on how much the JXL encoder could be improved, but that’s just that: a guess. It won’t be know until it’s been tried. And especially given the whole unfortunate history, I think JPEG XL really, really deserves a try.

computerbuster

9 hours ago

It is getting its try, actively, in libjxl. People like to pretend AV1 got infinite resources; the reality is myself and one other contributor produced the vast majority of the image gains. I built Iris-WebP and aperture-alpha myself, from scratch. As a compression engineer, I think JXL is way, way harder to work with, and it would've taken me a lot longer. libjxl has community contributors, it is just an uphill battle with a codec like that. Same as WebP is an uphill battle due to its format restrictions.

F3nd0

8 hours ago

> It is getting its try, actively, in libjxl.

That’s the thing, though: libjxl development hasn’t seemed all that active in recent years. The community contributors you mention seem quite far from driving the development, and some of them say that the usual devs have been busy with other projects (including jxl-rs as of recently).

> People like to pretend AV1 got infinite resources

I would not suggest that, but in another comment here you yourself say that SVT-AV1 (which you compare to JXL favourably in your article) has seen active involvement from ‘Meta, Netflix, Intel, independent contractors, and others’ – not to the community fork SVT-AV1-PSY and its successors contributing their improvements back upstream.

I can believe that JXL may very well be more difficult to work with, but am I wrong to assume you’ve been able to continuously focus on your own encoder (and apply your experiences from your earlier work on SVT-AV1)?

computerbuster

7 hours ago

I think libjxl's development is stalled because the format is hard to work with. It wasn't super hard to drive meaningful improvements to AVIF.

Yes, SVT-AV1 received and continues to receive development efforts from devs at big companies, but the number of core contributors has always been somewhat small. Definitely more resources, but the entirety of the original AVIF work was done by two people.

I'm able to utilize my experiences generally in image coding to work on my encoders. This should translate to JPEG XL, but I feel held back by how algorithmically complex compelling implementations of the coding tools would be, and how to make those implementations fast. I think if the JPEG XL spec was incredibly intuitive, community contributions would have gotten it a lot further. Heck, my own efforts may have gone to it instead of SVT-AV1-PSY's AVIF encoding.

a-french-anon

4 hours ago

Yes, but for speed which means a lot of SIMD plumbing, the larger workforce certainly benefited AV1 codecs!

ZeroGravitas

3 hours ago

Wasn't that also basically one guy from the VLC/ffmpeg community that drove that effort? I think they got funding from Netflix to do it again on ARM after demonstrating the benefits on desktop.

a-french-anon

2 hours ago

For decoding, yes, dav1d. But for encoding, a lot more SIMD kernels in libaom/SVT-AV1 written by other people.

(And lots of kernel shared between decoding and encoding, of course)

bawolff

6 hours ago

> It won’t be know until it’s been tried

We can reevaluate when and if improvements are made. The problem with statements like this, is its really easy to miss the showstoppers when imagining what something could be. All plans are amazing until you have to actually do them in the real world.

As the saying goes: Never fall in love with potential.

izacus

4 hours ago

"We don't want to support another pile of security bug ridden C++ library" absolutely aren't "dubious grounds".

You'd rip a new one to Google if there would be a CVE in a new C++ library in Chrome because of it.

Now that Rust library is available, they will continue adoption, as it should be.

account42

2 hours ago

> "We don't want to support another pile of security bug ridden C++ library" absolutely aren't "dubious grounds".

It is when that didn't stop them YOLO'ing in webp and then avif support.

SmasherEpilepti

6 hours ago

Nobody has brought it up yet, but JPEG XL seems to be close in potential and flexibility to OpenEXR. It seems more a competitor to something like that--for use in image processing and digital art pipelines--than something like JPEG, WEBP, or PNG.

That said, I have converted my personal JPEGs to JPEG XL, because you can losslessly convert back and forth between the two for smaller filesize in JPEG XL with no quality loss, so I get free storage savings and can get the byte-for-byte original JPEG back if I need it.

doodlesdev

6 hours ago

I knew about the lossless JPEG to JPEG XL compression story before, but had no idea that it was a two-way road. That's truly f* impressive. Boggles my mind even more the fact this format hasn't been adopted widely yet.

magicalhippo

5 hours ago

JPEG is a lossy frequency-space compression stage followed by a lossless Huffman coding stage. The second stage is quite generic as such, essentially compressing a stream of bits.

So you can relatively easily replace the second stage with something better. And since it's lossless you can easily go back.

Dropbox[1] and others have exploited this for reducing storage requirements, converting back on-demand so the client doesn't notice.

https://github.com/dropbox/lepton

jbverschoor

4 hours ago

byte-for-byte identical file actually. Not just imagery. You can basically save 30% without loosing ANY bit of the original file

jaffathecake

4 hours ago

Because what you save in terms of storage, you pay for in decode time, which is an important consideration on the web.

doodlesdev

22 minutes ago

I guess my surprise is mostly that it hasn't been adopted elsewhere. For instance, it still boggles my mind I can't store my JPEG XL images on Google Photos nor take photos as JPEG XL images directly on my Samsung smartphone, but can use HEIC for some fruity reason.

jaffathecake

12 minutes ago

The DoS thing would certainly make me worry about handling these images on my server.

IvanK_net

5 hours ago

Note, that JPEG XL was added as a possible compression method for DNG files (Digital Negative - stores raw images with raw sensor data of a camera).

Because of it, for the past couple of years, all new iPhones and almost all Android phones (mostly Samsungs) already contain a JPEG XL encoder / decoder (to generate these DNGs).

mzmzmzm

6 hours ago

I feel like JPEG XL could be a good RAW format for mirrorless cameras... something with huge flexibility but with the perk of being easier to view casually on other devices. And then that in turn could make it a more useful web format? Camera vendors are of course notoriously proprietary/stubborn.

mikae1

5 hours ago

Just demosaiced JPEG XL? That's not raw.

Lossless JPEG XL is in the DNG spec since three years (v1.7). So, you can convert your proprietary camera raw files to smaller ISO standard compliant JPEG XL compressed DNG raw files (mosaiced, not linearized).

pkulak

6 hours ago

Raw isn’t an image though, it’s pre-image. And we have an open raw format already. DNF I think. With pretty decent adoption.

Gigachad

4 hours ago

You are thinking of DNG which is more of a container format. It can use multiple image formats internally to record the actual image, one of them being JPEG-XL.

iPhone raw images are actually a jpeg xl inside the DNG.

weinzierl

6 hours ago

True. I would love to have lossless images (and video) out of my devices still. Not as a replacement for RAW but as a middle ground between RAW and lossy JPEG.

Not for quality reasons primaily but because keeping the first stages of the processing pipeline and the archival branch lossless solves some headaches.

adgjlsfhk1

6 hours ago

it's even flexible enough to represent images pre de-bayering

Dwedit

10 hours ago

Much like WEBP, JPEG-XL is two different codecs in one. There's VARDCT mode, and Modular Mode. Modular Mode is normally used for lossless, but it can also be used for lossy as well. When you use Lossy Modular Mode, you get different kinds of compression artifacts than what you'd see in a JPEG file.

For Lossless: JPEG-XL wins, then WEBP, then PNG. (Sometimes lossless WEBP wins)

For Lossy: AVIF wins, then JPEG-XL, then WEBP, then JPEG.

computerbuster

10 hours ago

Lossy Modular isn't efficient enough to compete with even JPEG.

Also, look at the graphs – Iris-WebP beats JPEG XL.

a-french-anon

4 hours ago

Sorry for the dumb question, but I don't understand something in these graphs. Since it's x=speed and y=bd-r, is this test done at a fixed target quality/size?

eviks

9 hours ago

> and narrowly scoped to the needs of the Web

> it was hard enough to get widespread WebP adoption

That's not a coincidence! And because these newer codecs are better outside the Web, it's not really "the same hill"

computerbuster

9 hours ago

In the post, I say "I think WebP was a bit too narrowly scoped"

This is not a coincidence, but I don't think it was that devs looked at WebP and thought "huh, the lack of 4:4:4 and 10-bit support makes this less compelling for our product despite being all over the internet" – I think it was just a matter of not keeping up. Except for Apple, not sure why they took so long to implement it.

F3nd0

8 hours ago

Wasn’t WebP pushed pretty hard by Google for several years, until the (ever shrinking) rest of the ecosystem sort of caved in? My impression was that there wasn’t much interest until it became more or less inevitable because of that.

blacklion

an hour ago

I think, whole idea of «web images» is silly now.

Browsers are new OSes.

There is no any «web» anymore. E-mail clients are web, news readers are web, image galleries are web, heck, even image editing software could be web (google:photopea).

And as such there should not be «web-optimized» formats anymore.

jaffathecake

an hour ago

"Web optimised" really means "internet transfer optimised". Eg, the benefits would also be there for native apps that are downloading images from the internet, and they're not the web.

bob1029

4 hours ago

I like how every time we have a codec fight no one seems to care very much about how long it takes to encode these files. Like I get it, the amortization schedule often works out, but there are scenarios where images need to be generated dynamically and will only ever be downloaded once.

It's very hard to beat the encoding performance of libjpegturbo, even with an asic.

jaffathecake

3 hours ago

Encoding time is one of the things that JPEG XL has claimed over AVIF for years, but in the latest encoders, it doesn't seem to be the case.

unilynx

3 hours ago

Can whatever the next new image format for the web will be please have a JSON block at the start giving

  - dimensions
  - filetype 
  - minimum required decoder version
  - lossless: true/false
  - a list of alternative URLs and mimetypes to older image formats
And it doesn't have to be JSON, as long as it's in a fixed location (looking at you, AVIF and JPEG), extensible and can be decoded by just reading the first 8KB or 16KB.

Then any future image format is a simple drop-in without requiring complex processing on the server side or a lot of complexity in HTML (not to mention CSS)

computerbuster

10 hours ago

I'm the author if anyone has questions – AMA

aidenn0

7 hours ago

How ergonomic are the modern AVIF encoders? I like libjxl (and cjpegli) because they are really good at generating reasonably compact, high-quality images.

For every other image encoder I used I couldn't find one setting that would make compact, high-quality images across the gamut of inputs (e.g. things like comics that have extremely visible high-frequency content would look terrible at quality settings that looked good for many photographs).

jaffathecake

3 hours ago

Have you tried the latest AVIF encoder? It's quality setting seems much more stable.

adzm

10 hours ago

Lossless was discounted due to webp, but doesn't webp lossless only use 8bit depth RGB? (I think it is important to have a separate file extension for lossless stuff anyway, otherwise it gets confusing quickly)

computerbuster

10 hours ago

Lossless was discounted because lossless just isn't very useful on the Web

SmasherEpilepti

6 hours ago

I'm active in many art communities on the web for whom being able to view and share lossless images are table stakes. Also many other communities for which being able to view and share lossless screen captures is fundamental.

I can accept a claim that JPEG-XL is not the best format for it, or that it is good, but not worth the complexity and extra surface area it introduces. I can not accept a claim that "lossless just isn't very useful on the web".

bawolff

6 hours ago

What percentage of the web is that 0.1% ? 0.01% ?

I think its correct to say a use case that is very niche on the web isn't super important to the web. Especially when there already exists a bunch of lossless formats. After all, the value proposition of jxl is to save some bytes. It would be different if the point was introducing images as a whole.

slimbuck

5 hours ago

Perhaps niche compared to the entire web, but we use lossless webp for gaussian splat data delivery for realtime rendering. (https://developer.playcanvas.com/user-manual/gaussian-splatt...).

Scenes often comprise gigabytes of lossless webp, some of which you can see at https://superspl.at.

slimbuck

4 hours ago

We could get better compression using a custom encoder, however with webp the browser decodes off the main thread, copies the resulting data to GPU memory and caches the images for us. All very useful on the web!

F3nd0

8 hours ago

It may not be as widely used as lossy, but it does have valid uses that lossy just can’t substitute and the web needs to accomodate for. And the space savings offered by JPEG XL seem pretty great in that regard.

‘The average Web consumer’ may not need lossless, but a non-negligible minority very well might, hence why lossless should absolutely be on topic.

dylan604

10 hours ago

I can tell you that I don't care if the AI slop used in everyone's AI generated blog is lossy compressed. In fact, expecting it to be of such import that lossless is required is pretty farcical.

a-french-anon

4 hours ago

What do you think about the fact that most perceptual quality improvements in SVT-AV1 have been almost only driven by external, non-paid enthusiasts such as yourself while the maintainers have been basically only targeting VoD and RTC?

Compared to JXL (which admittedly has almost nobody working on except veluca these days...) which was focused on it since the beginning, I think it really matters.

pkulak

10 hours ago

We have to apply some weight to the fact that one is open, one isn't, right?

EDIT: Oh! Of course. AVIF is based on AV1. For some reason I was thinking HEIF the entire time I was reading the article. Man... withdrawn!

Really good read, btw. Very good points.

gsnedders

4 hours ago

AVIF _is_ AV1 in the HEIF container.

(.heif is sometimes used as a file extension generically, but HEIF is itself a container that can support various payloads.)

computerbuster

10 hours ago

AVIF is royalty-free, & SVT-AV1 and libaom are open source.

Edit: saw you corrected. Much appreciated!

dannyw

10 hours ago

SVT-AV1 is also more than just open source in name only; development and discussions happen in the open; with many community forks that’s now getting upstreamed/merged.

It is a true open source project; not just an open source license.

computerbuster

10 hours ago

SVT-AV1-PSY was the first fork, and I created it. When the project matured, the maintainers reached out directly to get things merged – I can confirm it is a great project with great people who are very easy to work with.

abhinavk

10 hours ago

Both are open I think.

vlmutolo

10 hours ago

What do you think the best use cases for jxl are? Where does it still have an advantage over other formats?

computerbuster

10 hours ago

I think it is a potentially good camera format, good medical & scientific imaging format, good RAW compression format (Apple uses it in some newer iPhones for this), good media interchange formats for tools like Photoshop (think about storing all of your layers inside of one JPEG XL that's fully compatible with .psd files), and more. It is incredibly expressive and versatile, which is what makes it so risky on the Web.

SmasherEpilepti

6 hours ago

It's a great option for 3D art texturing and compositing. I could see using it over OpenEXR, which I use a lot in Blender right now.

wmf

9 hours ago

I have a lot of basic questions about the CVVDP graph. Is the X axis encoding or decoding speed? Is higher better on the Y axis? What format is Aperture? I assume "aom" is AV1 but it wouldn't hurt to document it.

computerbuster

7 hours ago

x-axis is encoding speed, Y-axis is BD-rate where higher is better. aperture-alpha is an upcoming encoder from Halide Compression, no more details than that. libaom and SVT-AV1 are both for AVIF; libaom is the AV1 reference encoder.

a-french-anon

4 hours ago

Wait... SVT-AV1 doesn't support anything else than 4:2:0, right? Kinda biases the comparison here.

KingMob

6 hours ago

> where higher is better

Bit of a nit, but can you add that as a note to the legends/graphs in the future? As a layperson, it helps us to orient to graphs with unknown metrics.

Thanks for the article, btw!

vasilvv

4 hours ago

It would be nice to see the actual R-D curves for the codecs instead of compressing them into a single number. Also, what is BD-rate computed with respect to, jpegli at p0?

rmunn

10 hours ago

I would argue that even if JPEG XL isn't the best choice for Web images, if browsers don't support it then that will widely hinder its adoption for its non-Web use cases. Would you agree?

The scenario I'm thinking of is sending a photograph by email. Let's say Sally has just had her second baby, and wants to send baby pictures to her mother, the baby's grandmother. Neither Sally nor her mother are computer professionals, and they don't want to care about image formats. Sally wants to upload a file from her camera, attach it to an email, and send it. Her mother wants to click on the email and see pictures of her new grandchild. Neither one of them wants to have to convert the image themselves.

Let's say it's a few years in the future and Sally's camera produces JPEG XL files by default. (Which I don't think would happen if browsers didn't support it, for exactly the reason I'm about to articulate). If Sally's mother's browser doesn't support displaying JPEG XL, then although Sally (who uses a different browser than her mother) sees the picture in the email when she sends it, her mother writes back an email saying "the picture didn't show up, can you resend it?" And they spend a few back-and-forth emails before finally getting tech support from a friend who helps Sally convert the picture to old-school JPEG so her mother can see it.

If that's the experience for end-users, cameras would hesitate to switch to JPEG XL as a default format. Because nobody wants a hostile review from a user saying "My mother couldn't load my baby pictures, what kind of lousy camera are you making?"

So even if it's not the best format for the Web, I'm still persuaded that having universal browser support for a format intended for photos is an important factor, and devices like cameras will not switch to it as a default format until manufacturers are certain that browser support (and OS support, and electronic photo frame support, and so on) is nearly universal.

None of that takes away from the argument "Other image formats are better for saving space on the Web", which is the main thrust of your post. But I do disagree with the last line, "I'm just not personally convinced we need it in browsers any time soon." I believe that if browser adoption is lacking, adoption of the format in places where it makes lots of sense (like cameras) will also be slow.

What are your thoughts on that argument?

alwillis

9 hours ago

> I would argue that even if JPEG XL isn't the best choice for Web images, if browsers don't support it then that will widely hinder its adoption for its non-Web use cases.

Both Firefox and Chrome [1] have committed to shipping JPEG XL later this year. Safari has supported JPEG XL since 2023, though their implementation doesn't support progressive images yet.

So the major web browsers will support JPEG XL later this fall.

[1]: "Intent to Ship: JPEG XL" - https://hacks.mozilla.org/2026/08/intent-to-ship-jpeg-xl/

account42

2 hours ago

> though their implementation doesn't support progressive images yet

It doesn't support progressive images or it doesn't support progressive decoding of images?

The former would be a massive compatibility issue, the latter would only be a quality of implementation issue.

jaffathecake

2 hours ago

In terms of AVIF, only Chrome supports progressive decoding. In terms of JPEG XL, Firefox and Chrome support progressive decoding, Safari does not.

In all cases, the browsers are able to render the final image, they just don't show the intermediate stages.

computerbuster

10 hours ago

> But I do disagree with the last line, "I'm just not personally convinced we need it in browsers any time soon." I believe that if browser adoption is lacking, adoption of the format in places where it makes lots of sense (like cameras) will also be slow.

I'm not even personally convinced it is useful for cameras. Sally's situation isn't particularly bandwidth or feature-constrained, so JPEG or PNG work. Maybe JXL is solving problems that don't exist?

rmunn

9 hours ago

HDR is something many photography enthusiasts are interested in, and the ability to losslessly transcode from JPEG to JPEG XL (and back again if you have to) is actually IMHO the "killer app" for the format. Many people have years of irreplaceable family photos in JPEG format, and being told "you can fit 30% more photos on the same hard disk without any loss of quality" would certainly sell me on converting my photo library to JPEG XL. (The jpegxl.com site says "up to 60% smaller" so I'm going to guess that 30% is a safe average gain and it might be more).

And nearly everyone who takes photos of their family ends storage-constrained on cameras at some point. Memory cards only holding so much is less of an issue than it used to be, but in my experience the only people with laptops that have more than 1 TB of disk space are the computer professionals I know; every non-computer professional I personally know has 1 TB or less, usually 512 GB. That's room for plenty of photos, but not an infinite amount, and the photo collection (plus videos of baby's first steps and so on) is competing with a lot of other things for storage space. So being able to shrink the collection size by 30% or more with no artifacting added is definitely going to be worth it for one of the biggest selling points for cameras. (Including the cameras on smartphones).

I wouldn't say that JXL is absolutely vital and the industry should switch right now. But I would say that it's likely to be the only image format that has a chance to displace JPEG among the average camera user. Having JPEG in the name is also going to be a major selling point; don't underestimate that. (And the JPEG <-> JPEG XL conversion being lossless will complete the selling point).

Since (if I'm right) it's going to end up ubiquitous, then even if another format would be technically better, it would be wise for everyone writing software that handles images — browsers, OS file explorers, and so on — to make sure their software can support it. Just on general principles of supporting every widely-used format and every format that looks likely to be widely-used in the future.

xigoi

3 hours ago

What format would you recommend for archiving photos if I don’t mind slight quality loss?

rodarmor

5 hours ago

Very compelling and thoughtfully written article. Thank you!

kinesin

6 hours ago

What about the current AV1 patent issues, like Sisvel/Access Advance and Dolby vs Snap? Does that change the AVIF vs JXL comparison at all?

adgjlsfhk1

6 hours ago

those issues aren't real. they're nuicense suits by a patent troll. a couple companies will settle cause it's easier and cheaper, but if they ever try to go after someone big they'll fight it and get the patents invalidated for covering 30 year old work

jl6

3 hours ago

The chart showing jxl-rs taking 1209ms to decode a 5456x3632 image in a single thread is a little damning, but is there an equivalent benchmark showing multithreaded decode performance? Clients tend to have an abundance of threads these days.

janwas

3 hours ago

Something is fishy here.

The JPEG XL report [1] measured between 240-270 Megapixels/s on 6 cores using the C++ implementation (disclosure: I was responsible for its SIMD/threading), about twice as fast as the then-current libaom.

Measuring on a single core is deeply misleading because our code was designed to scale well. I believe AVIF requires tiling in order to parallelize, which causes artifacts at tile boundaries.

[1]: https://arxiv.org/pdf/2506.05987

jaffathecake

3 hours ago

The time would be less, but you still need to power those cores. Single thread performance can be a good indicator of what it'll do the battery on your phone.

Semaphor

2 hours ago

Is there a way to have fast on-the-fly WebP encoding? When i checked it, it was unusably slow (multiple seconds for large images), but maybe that was the implementation. That alone made JXL far more interesting to us.

joeblubaugh

10 hours ago

If JPEG XL doesn’t become useful on the web, is it really likely to become popular with camera manufacturers, professional image editing tools, etc?

What does it offer there that existing workflows can’t support? Do those advantages make up for the transcoding that every web publisher would need to do to make the outputs useful on the web?

pwg

9 hours ago

> If JPEG XL doesn’t become useful on the web, is it really likely to become popular with camera manufacturers, professional image editing tools, etc?

I suspect that eventually, the browser makers that are reluctant to add JpegXL support will do so, even if reluctantly, and so it will eventually "become useful on the web".

The reason why is Adobe added JpegXL as a compression format for PDF's, and as every browser maker wants their browser to also be a "PDF viewer", this means they must include a JpegXL decoder to be able to support PDF's going forward. If they must have a JpegXL decoder anyway, it is not that difficult to also add it as another supported format for the <img> tag.

computerbuster

9 hours ago

Looking forward to a future where we can arbitrarily DoS anyone with a PDF that computes massive swaths of prime numbers.

eru

7 hours ago

PDFs can already do arbitrary computation. You can even play tetris in them.

fc417fc802

3 hours ago

You used to be able to DoS the user's browser by sticking thousands of tiny animated gifs on the same page. You can't do that any more (AFAIK) because that's a bug so the browser developers fixed it. This is the same thing.

It's odd that apple didn't proactively guard against such concerns when adding a new format.

eviks

9 hours ago

Can't that future adopt basic resource / complexity limits to defuse the DOS bomb?

Gigachad

7 hours ago

Most people using dedicated cameras shoot in RAW, then use a program to process and export the photos afterwards. So camera manufacturer buy-in isn't super important.

I've been exporting in JXL from Lightroom for a little while now, you get slightly smaller image sizes and HDR with no real downsides. On the web I imagine this will translate to higher quality images on social media since platforms can get more out of the same file size. It will also likely be the end of HEIF which is a pain to deal with due to patents.

joeblubaugh

6 hours ago

The second paragraph doesn’t follow from my question, because it assumes JPEG XL does become useful on the web. The author believes AVIF is too far ahead already.

rmunn

6 hours ago

I suspect the name alone will help drive adoption, especially from non-technical people. Heck, I'm reasonably technical myself (but not expert in image formats) and my first instinct on encountering AVIF was to say "AVIF? Does that stand for AVI File?" And I would have assumed that it's a video format, not an image format. Whereas JPEG XL would have everyone who has ever used a digital camera saying "Ah, it's got JPEG in the name, that means it's a photo format".

Never underestimate the power of a well-known brand name in communicating things to people who know nothing else about the subject. The name is a big part of why I suspect JPEG XL will take off in popularity. (The lossless conversion to and from classic JPEG format is the other main reason).

xigoi

3 hours ago

For me, the name JPEG XL evoked a feeling of “this is going to be a lossy-only format with visible artifacts when used on raster images”, so I don’t think it’s a good name.

Gigachad

4 hours ago

There’s also a migration path where jpeg can be converted to jpeg xl losslessly. You can convert a jpeg to jxl then back to jpeg and its byte for byte identical.

Gigachad

4 hours ago

JXL is moments away from having almost universal web support. Safari supports it already, Chrome and Firefox are already set to turn the flag on by default in the next releases.

erk__

5 hours ago

DNG added JPEG-XL as a format for both raw and compressed recently

Gigachad

4 hours ago

The iPhone actually uses JPEG xl for its DNG raw files now.

dannyw

10 hours ago

I’ve been shooting with semipro to pro cameras for decades across brands, and I haven’t came across a single camera that supports shooting JPEG XL.

HEIF is what is getting support in recent models; but JPEG still rules supreme for its compatibility.

computerbuster

10 hours ago

Web publishers should definitely be stripping metadata at least, and transcoding isn't much harder. For anyone who cares about bandwidth, transcoding to efficient formats is non-negotiable; if you don't, then why do anything? Just ship PNG, who cares?

I think one of the compelling use cases for camera manufacturers would be an interoperable format for editors. Since JXL has support for so many channels, you could load your image into an editor, edit it, add layers, etc., and export as JXL, which could be used for other things.

ErneX

5 hours ago

iPhones have been using it for its ProRAW format since 2024.

It has 3 options:

JPEG Lossless (most compatible)

JPEG-XL Losless

JPEG-XL Lossy

frizlab

3 hours ago

> only roughly 11.9% smaller than lossless WebP anyway

That’s huge, no?

heaney-555

2 hours ago

I would argue that as of 2026, we have enough storage and bandwidth that lossless compression is justifiable in almost every use case.

Computers should not be making images look worse than they were captured. It's not 1996 anymore. We don't need to be doing this at all.

farlight

an hour ago

Depends on your location. While I have a decent internet connection at home, the mobile one is trash. Good for IM and not much else.

Most of the people I know only have the mobile connection, pay a lot for the privilege, and while speeds are generally good (LTE and up), the monthly cap for almost all of them is 10-20 GB.

jaffathecake

an hour ago

Just to put some numbers to this, I looked at an image I recently took with my phone:

Original image (JPEG): 3072×4080, 2.6 MB. Transcoded to JPEG XL: 2.1 MB.

To display at 2x density on my web page, it would be 1598×2122.

Lossless JPEG XL: 2.5 MB. Web-quality JPEG XL: 93 kB. Web-quality AVIF: 70 kB.

It still seems worth it.

vkaku

10 hours ago

We all know these aren't purely technical reasons, it's to break the monopoly of one Internet Company's decoder format portfolio. You can't let one Fruit Company's format be the thing either, so it's basically a L for engineering but a W for pleasing everyone TBF.

computerbuster

10 hours ago

AVIF is royalty-free, with open-source implementations not developed by Google. Google's implementation is libaom; as you can see, SVT-AV1 beats it. SVT-AV1 is developed by a number of companies – historically Meta, Netflix, Intel, independent contractors, and others. I worked on SVT-AV1 myself. I don't see how this is a bad thing for everyone, even if Google drove standardization of AV1?

derf_

9 hours ago

There were something like 40 companies involved in AV1 standardization. Quite a few technical contributions did not come from Google, and quite a few of Google's proposals were substantially modified by feedback from others before they were included (and not all of them were eventually included).

Source: I lead Mozilla's technical contributions to AV1.

juliobbv

5 hours ago

It saddens me to see discourse on the internet about AV1's ancestry being focused on Google's VPx line of contributions, while diminishing those coming from Daala (entropy coder...) and Thor (QMs...), as well as inter-company collaborations (CDEF).

A redeeming outcome is that with AVIF's new image tuning modes (both in libaom and SVT-AV1), Gianni and I managed to utilize as many AV1 coding tools as possible, including QMs that sorely needed a well-deserved spotlight.

Also, thanks for paving the way to the current state of multimedia compression! I'm a longtime fan of Xiph(ophorus) since the 1.0 beta/RC Vorbis days. We used your image sets a lot during our testing.

throw0101a

9 hours ago

> You can't let one Fruit Company's format be the thing either, so it's basically a L for engineering but a W for pleasing everyone TBF.

What exactly is "Fruit Company's format"?

BenjiWiebe

9 hours ago

I'm guessing HEIC.

Gigachad

7 hours ago

HEIF isn't an Apple owned format, most modern cameras have it as an option alongside JPEG now. The situation is JPEG is woefully outdated, lacking in HDR support and dated compression. HEIF is technically much better but patent encumbered.

JPEG-XL offers all the benefits of HEIF and more, while not being patent encumbered.

dmix

10 hours ago

I wasn't really sold on the argument initially, given they admit there's some real lossless usecases, but this is a good bit from the conclusion:

> Not to mention an additional compatibility headache now exists for anyone just trying to download an image from the Internet and use it somewhere – it was hard enough to get widespread WebP adoption, and I don't think it's worth doubling the pain by having to climb the same hill for AVIF and JPEG XL. Especially when JPEG XL doesn't appear to add anything to the Web platform.

It is very annoying downloading an image for the web and then trying to upload it somewhere else also on the web during these transition periods.

computerbuster

10 hours ago

There exist lossless use cases, for sure. I think most people would be well-served by high-fidelity lossy that saves a lot of bits while still looking perceptually identical. Whoever isn't served by that most likely doesn't care about size savings, and can stick with lossless PNG.

account42

2 hours ago

The problem with that is that the idea many stakeholders (especially big platforms) have of "perceptually lossless" is actually compressed to hell garbage. The only way you as a user can ever guarantee actually perceptually lossless is to use a fully lossless format.

Lammy

2 hours ago

Rather than AVIF or JPEG XL or WebP or HEIF or any of that stuff, my actual ideal choice that I wish everyone used is just good ol' JFIF. I like that I can take a file downloaded from the modern Web and open it on my '90s and 2000s computers. I emphatically do not care that it's some marginal percentage “““more efficient””” — more efficient for Google and Apple and Amazon and all the other silo providers who are moving more data every day than I will produce in my entire life. But why should I have to suffer backwards-incompatibility for their sake?

Backwards compatibility is cool; stop the fucking churn! I have done this just within this past week, in fact, when I moved a JPG over to my Mac OS 7.6.1 machine (PowerBook 2400c!) to use as a new desktop wallpaper†.

† Via Décor https://macintoshgarden.org/apps/decor

adzm

10 hours ago

I didn't realize progressive AVIF was a thing recently either; the comparison between that and jxl was pretty surprising.

nneonneo

10 hours ago

Worth noting that this progressive AVIF, when viewed in Chrome, has only two states: a "base layer" which pops in around 8KB, and the full image which appears 270KB later. The comparison JXL continues to refine during most of the download, so it winds up looking substantially better than the AVIF at around 95KB loaded, and looks pretty good (almost as good as the full 280KB AVIF) by 175KB. I suspect that there are a lot of knobs to turn for both progressive modes, but this particular case could definitely be cherry-picked to favour either codec.

juliobbv

9 hours ago

Progressive AVIF is very flexible: it supports up to four passes, at configurable quality and dimension scaling levels. You can have any given pass reference up to two previous ones for refinement (thanks to AV1's strong inter-encoding capabilities), and you add filters to non-final passes (like blurring) to achieve a desired loading aesthetic.

That JXL page happens to use two passes, but the knobs are there to customize the experience to fit the use case.

janwas

2 hours ago

I find it misleading to call AVIF's "up to four passes" "very flexible".

It seems quite limited compared to the JPEG XL ability to truncate the bitstream anywhere, or send the progressive updates for salient regions first [1].

[1]: https://opensource.googleblog.com/2021/09/using-saliency-in-...

computerbuster

10 hours ago

I believe wholeheartedly that AVIF's approach is significantly better UX.

zeratax

3 hours ago

why? in jpeg xl i get an image quicker and i can see it getting better, so i know it's still loading while the avif one looks stuck for the majority of the time, which makes it look already done loading and just low quality to me.

oofdere

9 hours ago

What exactly is AVIF doing in this case that I can't do with two <img> tags at a smaller size? I can easily create a thumbnail that beats the AVIF quality in less than the 5KB delta between the static and progressive version in Squoosh.

juliobbv

8 hours ago

The quick answer is: you can have up to four passes. With progressive AVIF, you let the browser avoid rendering previous passes if a subsequent one has already been downloaded. It's more efficient and saves battery.

est

10 hours ago

Perhaps it's just a bad example. I suppose avif can support multiple "scans" of progressive encoding as well.

IshKebab

4 hours ago

I'm sure this is right about all the technical things, but the stuff about the requirements of a format for the web misses the mark IMO.

Normal people don't pick an image format based on whether it is suitable on the web or not. They want a format that works everywhere. If I download or upload a photo I don't want to have to do a lossy format conversion. If I'm writing an image processing tool it would be great if I can make it just support one input format that everyone uses, rather than "web" formats and "non-web" formats.

So I think a large part of the attraction of JXL is that it is a single format that works both for 10000x10000 lossless scientific images, and for 256x256 lossy web photos. You don't have to be an image format expert any more. Just always use JXL.

Definitely a shame about the technical flaws listed here though - especially decode time.

jaffathecake

3 hours ago

Professional web developers want to create a great experience for their users, so they go beyond simply serving whatever comes off a digital camera.

As the article identifies, JPEG XL is kinda bad at certain types of images, whereas AVIF does well across the board, so if you feel compelled to pick a single format to use, AVIF would be a better choice, but it's definitely worth optimising your web images for the web.

Also, JPEG XL is two codecs bundled into one, VarDCT and Modular. So, even if you're picking JPEG XL as "the one codec", you're actually picking two, and you need to choose between them at encode time.

aniviacat

9 hours ago

> Progressive rendering (which AVIF supports) decodes a low-fidelity rendition before the full image arrives. AVIF didn't support progressive rendering for a while, and during that time I believe it was deeply oversold. Now that libavif has implemented it (it was always possible), the conversation appears to be over.

This is false. AVIF does not support progressive decoding/rendering. What the author is referring to here is image layering. A lower resolution image layered below the full resolution image, which is loaded and rendered first. That is not progressive decoding/rendering. It is a thumbnail.

Unlike AVIF's false advertising, JXL truly supports progressive decoding/rendering. With JXL, you do not first load a thumbnail before loading the actual image. The lower-quality image that JXL shows while decoding is derived from the data of the actual, full-resolution image.

juliobbv

9 hours ago

> A lower resolution image layered below the full resolution image, which is loaded and rendered first.

I'm curious, where did you learn progressive AVIF works like this? Have you actually read the spec, or does your understanding comes from somewhere/someone else and never challenged the truthfulness of it? Progressive AVIF is truly "progressive" -- it never involves "loading a thumbnail" or "layering an image over another".

In reality, each pass (up to 4) can refine previous ones (thanks to AV1's inter-encoding toolset), avoiding storing redundant information between passes. The viewing environment doesn't need to render a given pass if a subsequent one has already been downloaded. Finally, scaling is configurable -- you can have your first pass already be at full res, just at a lower quality.

Hope this helps clarify how progressive AVIF actually works under the hood.

derf_

9 hours ago

> A lower resolution image layered below the full resolution image, which is loaded and rendered first.

Unlike a thumbnail, higher-resolution layers can be predicted from the lower-resolution layer, so those bits are not wasted. That is not possible by layering <img> elements.

brigade

9 hours ago

You're wrong. AVIF does support spatial layering where the full-resolution image is derived from the lower-resolution layer, and cannot be decoded independently.

Yes, the format is not inherently progressive. But having the fine steps in progressive quality that JPEG-2000 and JPEG-XL have has less general usefulness than the amount of words complaining about it.

lgkrnkglwn

5 hours ago

Jpeg2000 (and jpeg ls and jpeg xr) thankfully wasn’t implemented in any major way. Keep it simple, stupid.

F3nd0

9 hours ago

Can a similar technique be employed in JPEG XL, or does the format not allow for it in any way?

computerbuster

9 hours ago

Not sure if the difference is materially relevant to UX at all. JPEG XL achieves progressive rendering at a great cost to its selection of coding tools, so I side with AVIF's approach.

edflsafoiewq

9 hours ago

Does the difference matter?

oofdere

9 hours ago

Yes, if you look at the demo, the "progressive" AVIF loads a visible image at 8.5KB, and at that point, it looks better than the progressive JXL. However, that is ALL the AVIF shows until the image has fully loaded. At around 98KB, the JXL looks significantly better, and at around 240KB already looks really close to the final image, while the AVIF still looks terrible. At 280KB when the AVIF finally loads, they look identical.

juliobbv

8 hours ago

BTW, you can configure the AVIF encoder to have another in-between pass or two so the quality jump isn't as big. The JXL folks just happened to go with only two total passes.

oofdere

8 hours ago

Won't that increase the total size of the image for each pass?

juliobbv

8 hours ago

Thanks to AV1's inter encoding, overhead is overall minimal as each pass can refine on previous ones. Think of it as a mini-video. Because of this, in the case of images with a lot of repeated patterns, progressive AVIF encoding can actually result in more efficient images!

oofdere

8 hours ago

Looking at the demo linked in the blog post, I can make a similar quality thumbnail for a smaller size than the delta between the static and progressive AVIFs

juliobbv

8 hours ago

The quick answer is: you can have up to four passes. With progressive AVIF, you let the browser avoid rendering previous passes if a subsequent one has already been downloaded. It's more efficient and saves battery.

F3nd0

9 hours ago

Which sounds very useful if your connection is slow enough to make use of progressive image decoding. (Often enough the case for me.)

jaffathecake

6 hours ago

I prefer the UX of the AVIF example here. I think it's better to have a progressive phase where the image is obviously "not ready", yet you can still determine important details like the subject of the image (unlike a blurhash), rather than a phase that you could mistake for complete, but looks bad in parts.

cpburns2009

9 hours ago

Progressive rendering is just a different way to layout the pixel data. Embedding a thumbnail is storing two distinct images. In other words, progressive rendering should be more efficient space and bandwidth-wise.

edflsafoiewq

9 hours ago

The DC coefficients in a progressive JPEG are literally an embedded thumbnail (a 1:64 copy of the original) right? Is the question if the second "layer" replaces the thumbnail or layers corrections on top of it? It wasn't clear to me which AVIF does.

tacomagick

9 hours ago

Of course it does, with one you have to render twice and store two layers which costs you both compute and storage. With the other you can just take the image mid decode at a point and display it. Single decode operation, no layer mess.

charcircuit

9 hours ago

You have to render twice and have 2 different layers in both scenarios. Writing to a buffer / layer is not an atomic operation so they need to be separated.

aniviacat

9 hours ago

The difference matters, as it means that AVIF's "progressive decoding" serves no technical benefit and is only a minor ergonomic benefit: On a website, you could achieve the same effect simply by layering two <img> elements on top of each other, one with the thumbnail and one with the final image.

If layering to <img> elements is fine for your use case, then it simply means you have no need for progressive decoding.

MiroslavPokorny

9 hours ago

How does progressive rendering actually that most OS GUIS are not multithreaded ?

The preview in finder is still going to block. Im saying this as a MAC user speaking of experience browsing mounted drives that sometimes are slow and it feels like the window freezes up.

brigade

8 hours ago

Thumbnailing happens in a background process and shouldn’t block the main thread; rather hangs are usually because fetching xattr over SMB is slow and Finder will block until it’s enumerated the metadata of every file in a folder.

Preview actually does use progressive rendering for large enough images, even from SSDs. You can tell because opening an image will be blurry for several seconds, even when the full size image could have been decoded in a quarter second or less.

wmf

9 hours ago

Progressive rendering is intended for the Web and it does work.

PunchyHamster

an hour ago

Author entirely misses the case for what many people want it - re-compressing old JPEGs that they have no better sources for into JPEG XL with out decode-encode loss

jaffathecake

an hour ago

The author covers it:

> JPEG recompression is the ability to losslessly re-encode JPEGs as JXL images while saving bits; the oft-cited number is 20% savings. However, the user pays for this in decode time, as recompressed JPEGs take ~33% longer to decode

Hendrikto

3 hours ago

> This rules out JPEG XL's lossless advantage, which in practice is only roughly 11.9% smaller than lossless WebP anyway

> It cannot be worth bringing a new image codec to browsers to save 12%

What? 12% is huge.

jaffathecake

3 hours ago

Yes but the decode time is orders of magnitude more.

PunchyHamster

an hour ago

who cares, you're not displaying 60 of them per second

jaffathecake

an hour ago

If the bandwidth saving gets you the image 10ms sooner, but due to the decoding time it takes 70ms longer to display, you're losing.

And in the cached cache, the bandwidth saving is gone, and you're still paying the decoding penality.

sroussey

10 hours ago

All my photos are HEIC. Why not just use what I have and not translate?

kalleboo

8 hours ago

HEIC has a very messy patent situation around it which limits what tools work with it.

E.g. for official Windows support by Microsoft you need to buy the codec from the Microsoft App Store for $0.99

Gigachad

7 hours ago

You should never transcode lossy source files because there is generation loss in quality.

There is still a lot of reason for Apple to switch from HEIC to JXL for photos going forward since HEIC is patent encumbered so it will never see widespread use.

dimatura

6 hours ago

Well, JpegXL does have one really cool feature: you can transcode jpeg to jpegxl (and back) losslessly. For jpeg to jpegxl it'll save something like 15-20% in size.

Gigachad

4 hours ago

This is probably going to be a key feature for web platforms. They can convert their massive backlogs to jxl for free space savings.

lern_too_spel

7 hours ago

Formats that aim to be web standards should try not to be patent encumbered. There was a lesson to be learned from the Unisys debacle in the 1990s. If you don't want to reencode for the web, use a device that captures in a format that can be shared on the web.

computerbuster

10 hours ago

Think about how many images large platforms deliver every day, and the benefits of saving bits on each of them.

izacus

4 hours ago

Because you'll be hounded by patent pools and sued into oblivion if you dare to use it in your own software and aren't Apple, Microsoft or Samsung.

shevy-java

3 hours ago

I kind of settled on avif. I am not at all implying avif is perfect, in particular at high compression I notice the quality isn't quite as good as often advertised. For similar size compared to jpeg, avif is divine; and I also found avid better than webp in my own tests, so I switched to it. I don't quite see JPEG XL being really significantly better though. I think a really big problem here, even aside from Google trying to force deadlock people into its evil monopoly structure, is that we have competing formats (avif, jpeg-xl, webp) and that's IMO not so great when we want to have "one format to rule them all" that's better than jpg or png or gif. JPEG-XL is kind of a late starter here; if it is not really significantly better than avif or webp then I do not see it will gain any real foothold in the coming years.

hn_submit

6 hours ago

I agree that the choice for JPEG XL is mostly politically motivated: it isn't Google. And its name is derived from JPEG, which is an IETF standard which gives it more clout.

charcircuit

5 hours ago

>it isn't Google.

It is Google. The JPEG XL standard evolved from a codec Google made, Google was involved in the standardization process, and Google heavily contributed to the reference implementation of JPEG XL.

https://ds.jpeg.org/whitepapers/jpeg-xl-whitepaper.pdf

  Editors:
  Jyrki Alakuijala – Google, Switzerland
  Jon Sneyers – Cloudinary, Belgium
  Luca Versari – Google, Switzerland
  Jan Wassenberg – Google, Switzerland

hn_submit

5 hours ago

Yes, but unlike WebP it wasn't exclusively designed and developed by Google. That's a big difference.

mimasama

5 hours ago

AV1 wasn't also exclusively designed and developed by Google.

Chrome's team should be blamed for favoring AVIF over JPEG-XL, not Google entirely.

jbverschoor

4 hours ago

And Google also removed jxl support in Chrome in '22 (only to put it back in recently)

jaffathecake

an hour ago

It was only ever supported behind a flag. Stuff behind a flag isn't 'supported', it's experimental. The experiment ended.