Animation in Bevy: The Big Picture

58 pointsposted 9 hours ago
by ibobev

5 Comments

yazaddaruvala

2 hours ago

Anyone with familiarity know when an engine like Bevy will have (or already has) plugins for simulated movement animation?

In my most recent experimental game I’d like to be able to just assign BiPed / QuadPed to the asset mesh + rig and let the engine handle the rest. Ideally, allowing me to build custom animations for attacks (or even custom movement animation like a limp) and have those blend into each other and also blend into / outof the default movement animations.

Inspired by https://youtu.be/FM8yNkWad1w?is=XV3FmLG4IPvTWknh

dgunay

3 hours ago

Haven't touched it in a few years but Bevy was a really nice breath of fresh air when I dipped my toes back into hobby game dev. I wasn't used to being able to create a game almost purely as code without having to touch a WYSIWYG editor.

cubething

3 hours ago

crazy to see bevy on the front page of hacker news. thanks for sharing!