Ask HN: Why isn't there a cursor for video games development

2 pointsposted 13 hours ago
by JimsonYang

Item id: 49571091

4 Comments

LoveThreeJS

7 hours ago

You can prompt any cinematic shot in video.

Theoretically you should be able to prompt any cinematic shot in a game too, right?

The difference is the video is a single data structure mapped purely over to pixels, where the game is often a file system, a rendering engine, a codex of lore and art, and then layers of application logic to produce each data structure that maps to the pixels. So you have a mountain of production behind each render.

Yet, crazily - they will get it!

And probably soon. So get your hopes up, it’s not here yet but exactly what you’re asking for is around the corner, probably from an outlet like Unity.

gitgud

9 hours ago

My initial thoughts are Cursor is already generalised to build all software, and Games are just a subset of all software. So it’s probably good enough.

Also point 3 “No money in gaming” is probably the main factor. There is orders of magnitude less money in gaming, than in SAAS. Think of how much money businesses pay for even basic software.

I’d also say performance is so critical and specific to every game, that getting AI to manage & architect it is fairly difficult (slop kills performance). This is nowhere near as big of a concern for most SAAS (slop friendly)

Even with all these reasons, I still think it’s worth trying to build!