Show HN: A daily covering-walk puzzle where mowing direction matters

2 pointsposted 5 hours ago
by jpohalloran

1 Comments

vunderba

2 hours ago

Nice job. I remember playing a top-down 2d game in the early [00]s with a similar premise but it was real-time.

You had a limited amount of gas so you still had to optimize your route to finish as quickly as possible without retracing your steps. It had various obstacles/powerups/etc sort of in the form of something like Paper Boy.