Show HN: Isopolis – Isometric pixel map of SF

253 pointsposted 12 hours ago
by nuwandavek

56 Comments

lawrencechen

10 hours ago

Behind the scenes stuff:

https://sf.isopolis.city/dev.html

> The source is Google Photorealistic 3D Tiles. Isometric.nyc explored and rejected the use of 3d building data. It is pretty insane that US gov has free LIDAR data for every city in the US available to the public. I spent <30mins exploring this and stuck to google 3d images. Claude Code whipped up a scraper to stream the 3D Tiles and render with three.js. This gives the best "real" texture base for the model to learn from. Anything else would involve a LOT of manual work to get the inputs right.

> Now that we have the 3D tiles, we need to generate the ground truth pairs for training! Similar to isometric.nyc, I generated a few ghibli-style pixel-art images using Google's Nano Banana. SF terrain is very interesting. There are quite a few distinct features like skyscrapers in FiDi, the hills in the southeast, 2 iconic bridges, lots of coastline, piers, parks, suburban grids and lots of water. I generated a ton of images and curated from them. Getting consistent style was a challenge. There was a LOT of manual trial and error. But as usual, Claude Code added this feature to the dev app that allowed me to select the best images and approve them.

RugnirViking

38 minutes ago

interesting with the alcatraz island - I notice its invented some houses, and turned a cruise ship into a rock. I appreciate the difficulty and getting a lora to understand it - despite this the finished project is beautiful

I also feel that codex hasn't done a very good job of explaining some of the concepts in the dev blog, they drift into the word-soupy at times. I forget who it was who I saw mentioning it here on HN, but I've been having a lot of success with getting models to (re)write technical explanations in https://en.wikipedia.org/wiki/Simplified_Technical_English

simonw

9 hours ago

> I'm stoked for the golden era of side-projects!

Love that attitude. Me too!

nuwandavek

8 hours ago

glad you liked it!

I had to leave out a ton of details in the training process. But at every step, codex/cc built me a dev tool to navigate the complexity. That was such a unique side project experience.

rob74

5 hours ago

Nice! But for a city renowned for its steep streets, this looks suspiciously flat :) Ok, you could say it's only a 3D rendering of a 2D map, and it probably has to be this way for practical reasons, to avoid hills obscuring objects behind them, because you can't rotate the map as far as I can see, but not seeing actual height represented in a 3D view still takes some getting used to.

Also, there are neighbourhoods and landmarks, but not actual street names as far as I can see? Not to mention transit stops/lines and other fancy stuff one could add...

RugnirViking

35 minutes ago

from his dev blog: "All map math happens in a single fixed ... plane... The intended effect was a classic Sim City view of the city. "

sgt

3 hours ago

It's vibe coded. LLM's have a hard time understanding elevation and isometric display.

notpushkin

3 hours ago

It’s vibe coded but it’s not slop. There’s a lot of human input here. So either the author overlooked the elevation issue or it was a deliberate decision, but in any case you can’t just pin this on “LLMs don’t understand isometric 3D”.

Palomides

11 minutes ago

>ghibli-style pixel-art

I suppose that explains the yellow filter and the mixels

cpfohl

12 minutes ago

Unwanted sound! Not cool.

murphyslab

11 hours ago

Incredible. It's easy to just go on browsing and exploring. The massive, scrollable pixel art aspect reminds me a little of Floor796: https://floor796.com/

codetiger

6 hours ago

This is incredibly beautiful. A few months back I tried to build a my own version of Google Earth rendered in voxels. Basically building from the terrain heightmaps scans available in open public data. Making it smooth and tessellation to work was incredible amount of work even for a simple vexed renderer https://codetiger.in/earth/

tda

4 hours ago

Nice, but not sure I agree with your use of voxels. It appears more like pixelated height map, not the use of 3d pixels. From what I see every position on the globe can only have a single elevation

codetiger

4 hours ago

Each pixel is a cube drawn at a certain height based on the terrain height map data. It’s not a volumetric render, I agree.

jtfrench

10 hours ago

Those who know game dev know making good isometric maps can be deceptively difficult. You grabbed that bull by the horns and did so beautifully. Well done!

cyanregiment

9 hours ago

A few AI anomalies, like several roads turning into rivers and lakes.

There are also a few massive square ponds in the Tenderloin that I am pretty sure do not exist lol

But I like the idea.

yreg

5 hours ago

I'm currently playing with something a bit similar and I was wondering about the fair use aspect.

What's the consensus on sharing the stylized assets created by diffusion models based on reference photos from e.g. Google Earth? Can the final output be shared as public domain or do Google, Airbus, et al. still hold some rights over them?

jcarrano

4 hours ago

The same "fair use" as when Google trained its model on everyone else's photos.

qurren

9 hours ago

Would be extra awesome if there was a navigation app that used this map

flomo

9 hours ago

Just one little thing: East of Buena Vista Park, you have a lake, it is actually the road which goes around the park.

Also, I would love to zoom in more. (pls give me the pixels)

nuwandavek

8 hours ago

Spurious lakes are an interesting issue I looked into a bit. 2 types of cases ended up becoming lakes: 1. "shadows" 2. flat green areas

I think a better data distribution should eliminate this. Also, my "water detector" was not too good and could be improved.

I wrote about a few of these things here: https://sf.isopolis.city/dev.html

accrual

11 hours ago

This is really cool, it gives me SimCity 2000 vibes. I like that I can click on neighborhoods and regions and get more information about them!

bestony

10 hours ago

Very cool! Yesterday my wife and I watched Inside Out, and seeing the San Francisco setting felt very familiar (last year, 2025). Last year, in 2025, my wife and I went to San Francisco for our honeymoon. This website also showed me many familiar places.

montag

11 hours ago

Really cool. I can see some issues, like Starr King park turned into a lake for some reason, but it’s so much fun to look at. Do you have any way to patch errors and discontinuities at the tile boundaries?

nuwandavek

8 hours ago

yeah, there are a ton of issues especially around water. I've documented a bunch of them here: https://sf.isopolis.city/dev.html

I tried out a few ideas, but i think better training data around water will help a LOT.

toplinesoftsys

9 hours ago

Fantastic project! Sim-city over San Francisco.

harrisonpage

12 hours ago

Amazing! I was sad I couldn't zoom in more tho

nuwandavek

8 hours ago

oooof, I can actually allow more zoom (was just embarrassed at bad pixels)

jullls

3 hours ago

Reminds me "transport tycoon", very cool!

greatony

12 hours ago

THIS IS SICK! The BGM, the SFX, the visual are all perfect. My favorite is the banner plane, this is really really SF

burnoutdv

4 hours ago

I am not a fan of this.

Like the new york one, its just...unpolished. I dare to say slop. I am sure the author put some effort into it, BUT its just not there for me. The wiggly lines, the blurry designs and just everything. With something is pixelart or appears to be, I expected it to be pixel perfect, not just some random picture that looks like pixelart on the first glance.

The idea feels neat, but the execution needs so much more touch and polish. Maybe even handcrafting to be impressive.

chaostheory

7 hours ago

It would be nice to have a Google or Apple maps version of this. I would also love to see this while driving.

nee_oo_ru

10 hours ago

time to push the boundaries of your creation

astaka

7 hours ago

that's pretty cool...

digg99

2 hours ago

well done! The opening music made me lol

j117noai

11 hours ago

This is really cool!

vortegne

6 hours ago

Crazy to me that people engage with this. This is not pixelart or any art really, it's just a weird blurry mess. Looks terrible.