WalterBright
10 hours ago
I haven't announced my keynote yet, but it's about various ways of handling errors and their tradeoffs. This has inspired some spirited debate in the D forums! I'm looking forward to engaging with everyone.
macoovacany
10 hours ago
Going to include the common lisp condition system in the comparison?
WalterBright
10 hours ago
I tried Lithp a couple times, but it never caught on with me. I wouldn't know what the best techniques for Lithp error handling would be.
I can never get past the ugly syntax.
mananaysiempre
an hour ago
Error handling in Dylan[1] worked mostly the same way, if syntax is truly the issue. I posted a toy implementation in Lua a few years ago as well[2]. In general there’s nothing Lisp-specific about the idea, you just need dynamic scoping, closures that don’t outlive their parents, and a way to unwind the stack.
Standard exception handling is:
- Whenever an error happens, the program puts a description of it into an “exception” object. You go from the innermost dynamic scope to the outermost looking for handlers. Once you find a handler willing to accept that type of exception, you unwind to the point where it was installed then invoke it, passing the exception object.
Condition handling[3] is:
- Whenever an error happens, the program puts a description of it into a “condition” object. You go from the innermost dynamic scope to the outermost looking for handlers. Once you find a condition handler willing to accept that type of condition, you invoke it as a regular callback, without unwinding, passing the condition object.
- The handler then packs up some data into a “restart” object. You go through all the dynamic scopes again (remember that the erroring function is still active). Once you find a restart handling willing to accept this type of restart, you unwind to the point where it was installed then invoke it, passing the restart object.
(I am omitting things outside the happy path: a way for the exception/condition handler to punt, what happens if the condition handler does not invoke a restart, etc.)
As far as the benefits of this two-phase approach, Practical Common Lisp gives an example[4] of a single-record parser that raises an “invalid record” condition, a loop around it that installs a “skip to next record” restart, and finally the caller can make the policy decision on what to do for invalid records.
As another example, Common Lisp signals an “unbound-variable”[5] condition leaving the “use-value” and “store-value” restarts in scope, then the REPL installs a handler that offers them interactively. (My own half-serious example of a DOS abort/retry/fail prompt is in this vein too, chosen mostly because it feels strange that you can’t do it in a conventional exception system.)
[1] https://package.opendylan.org/dylan-programming-book/excepti...
[2] https://news.ycombinator.com/item?id=31196046
[3] https://www.nhplace.com/kent/Papers/Condition-Handling-2001....
[4] https://gigamonkeys.com/book/beyond-exception-handling-condi...
[5] https://www.lispworks.com/documentation/HyperSpec/Body/e_unb...
gregdaniels421
10 hours ago
Ages ago in C++ there was the hope of having the standard library give more error codes and use error values instead of full exceptions. Zig has some excellent innovations in that direction, any hope of that in D?
Edit: I think it was called "Herbception"s after Herb Sutter, and it really sounded like a good idea to me
WalterBright
9 hours ago
It's been a while since I looked at Zig. I couldn't say anything intelligent about it without some study.
I used to be a big fan of C++ exceptions, but eventually soured on it for various reasons. Here's an article partially addressing it from a while back:
germandiago
8 hours ago
I think there is nothing better than exceptions + RAII for error handling since exceptions cannot be ignored by accident.
I would classify D's scope exit/failure/success as RAII actually, even if D uses a GC.
Sometimes you might not need exceptions and something like std::expected or optional is better.
In my case I use expected for some network APIs since I expect failures to happen out of my control aspart of the flow of my program, but I do not see why I would not use exceptions in many other situations, such as for non-ignorsble errors. I could think of a lack of disk space or some other fatal error thst is not under the control of the program.
If you forget to handle this, the error will cascade.
Also, exceptions do not make the signature of a function change (at least not in C++, Java checked exceptions is different). This means that the plasticity for adding errors at any depth of the call stack augments without bypassing any error silently.
All in all, I would say exceptions should be the main mechanism in normal circumstances and for expected errors you csn use error/result types.
nicoburns
3 hours ago
The worst thing about exceptions is that you can't tell from the type signature of a function whether it might throw one. So you have to hope it's documented, guess at whether try-catch is necessary, or reading through the entire call stack.
I personally much prefer Rust style Result which also can't be ignored, and puts fallibili5y in the function signature.
mgaunard
33 minutes ago
Any function can throw an exception unless it is marked noexcept.
Your code shouldn't need to make assumption about whether exception are being thrown or not.
Your mistake is thinking that a function potentially throwing means you need to catch it.
michaelt
3 hours ago
> The worst thing about exceptions is that you can't tell from the type signature of a function whether it might throw one.
In Java exceptions can be part of a method's declared type information, so handling is checked at compile time and IDEs can display the info.
Unfortunately certain Java missteps made this design unpopular these days. For example, for many years new String(bytes, "UTF-8"); made it mandatory to catch a UnsupportedEncodingException despite the language spec guaranteeing UTF-8 would be available. A later version of Java addressed it, but still...
WalterBright
7 hours ago
> I would classify D's scope exit/failure/success as RAII actually, even if D uses a GC.
D's scope exit/failure/success is built on top of RAII and has nothing to do with the GC.
> I would say exceptions should be the main mechanism in normal circumstances and for expected errors you csn use error/result types.
Come to DConf (or watch the live stream) and I hope I can change your mind, or at least challenge your conclusions!
germandiago
5 hours ago
> D's scope exit/failure/success is built on top of RAII and has nothing to do with the GC.
What I meant here (I do not know the mechanism) is that I am aware that D has a GC. This means, correct me if I am wrong, that D does not use destructors (like C++) for scope exit/failure/success, though they are scoped mechanisms (RAII-like).
> Come to DConf (or watch the live stream)
I always follow D (even if I did not use it intensively). I have extremely high respect for you as a language designer and as a technician. Your knowledge is very refined, so I never take your opinions lightly.
Probably one of the most knowledgeable persons in the industry for native language design. However, I am far and cannot attend, so I will definitely watch it.
> or at least challenge your conclusions!
No problem in challenging them. I am always open to do things better. This is just my practical experience as I implement stuff so far.
I currently think exceptions seems like a good default mechanism (apparently at least) compared to alternatives. But I also think other mechanisms have their place and can/should be used even in the same program, just for different things.
All mechanisms have trade-offs. I just talked about defaults from my POV for the kind of software I develop (mostly server-side, some client-side, and not embedded in the extremely constrained sense).
-----------------------------
One question: I tried to use D several times in my career (20 years of C++ experience here, roughly). I found it a lot of fun. I like it better than more "modern languages". I like the plasticity D provides. But I am not sure how it would work if I want to do:
1. backend (server-side mainly, Linux is main platform, x86-64)
2. desktop + android and iOS (being mobile more important than desktop)
3. web assembly (even more important than mobile at this moment, could change).
4. backwards compatibility (heard complaints of versions breaking stuff frequently around).
5. interaction with C++.
I do like D a lot, but the problems I had before were more related to tooling (autocomplete, I use mainly Emacs but did not try for a few years) and toolchain maturity.It would be ready for all of the above? Also, very very handy would be to wrap C++ code and C code. I saw that D had an ongoing effort for C++ compatibility better than other languages, but I am afraid it could be half-broken. Even if it is, it is documented what works and what does not work? That would help a lot.
Thanks.
skocznymroczny
2 hours ago
Regarding web assembly, support is limited. There's been several efforts to support WebAssembly in D but they were one man efforts that never got finished and merged to the mainline D. The only support there is in the official D compiler is for the BetterC mode, which is a minimal mode with no garbage collection, no runtime and effectively no standard library. There's been some people doing some interesting projects in it but you have to reimplement a lot of basic stuff such as data structures just to get going and at that point you might wonder why not just use C/C++ instead.
There is a fork of D compiler called OpenD which has some WebAssembly support with garbage collection and standard library. I've used it, it works for the most part, but there's bugs and if you encounter any issues then you're on your own.
WalterBright
3 hours ago
> D does not use destructors (like C++) for scope exit/failure/success
It does, but the user doesn't see them.
There are people working on 1, 2 and 3.
> 4. backwards compatibility (heard complaints of versions breaking stuff frequently around).
We listened, and cut way back on breaking changes. Now we have editions.
> 5. interaction with C++.
C++ has gotten to the point where it would take another decade of my time to wire in ImportC++. However, if you stick with C++'s C interface when interfacing with D, you should be fine. D will also work with C++ name mangling, but all the complexity of C++ templates and such is just too much.
And thank you for the kind words! I definitely appreciate it.
> I am far and cannot attend, so I will definitely watch it.
Wonderful!
gregdaniels421
7 hours ago
> I would classify D's scope exit/failure/success as RAII actually, even if D uses a GC.
It has better than that, but it is a bit clunky compared with C++(just use struct instead of class). You can have proper destructors, but if you have a container you need to be more careful than in C++.
In D exceptions are the default like in C++ and you have to opt out with nothrow or extern(C) or betterC.
Really try some D code in a bigger situation it is 90% good and almost worth using over C++, but if you can't have GC it is a huge pain, but better than C.
WalterBright
6 hours ago
I've never understood why GC would be a huge pain. It makes some things a lot easier, like Compile Time Function Execution.
Also, recently the GC implementation received a big modernization upgrade.
pjmlp
3 hours ago
Value type exceptions went nowhere, because that was yet another paper that was never turned into a proper proposal.
Additionally, Khalil Estell has made an excellent work proving that the way exceptions are currently implemented is not optimal and there is plenty of room for improvement, when someone cares about their implementation.
"Cutting C++ Exception Time by +90%? - Khalil Estell - CppCon 2025"
wannabe44
6 hours ago
It was the throwing values proposal. Bjarne was not satisfied with the proposal because it didn't interact well with existing exceptions code.
jeffreygoesto
4 hours ago
I loved the comparison of HerbCeptions with expected in https://m.youtube.com/watch?v=GC4cp4U2f2E, a very insightful easy of looking at that topic and really entertaining, too.
swyx
9 hours ago
would you ever do an SF edition? would be happy to host for you. i do a lot of conferences.
WalterBright
7 hours ago
What's an SF edition?