malteeez
21 hours ago
The lwjgl bindings for this were written by a member of the GTNH modpack team, thereby completing the chain of vanilla->modded->vanilla once more https://github.com/LWJGL/lwjgl3/pull/1033
bombcar
20 hours ago
GTNH has done more for Minecraft than Microsoft has, arguably. The level of care and work there is incredible- and that’s not just because I’ve contributed a bit here and there.
vintermann
9 hours ago
They've made it easy to fix things too. Just yesterday I ran into a bug in one of the mods they manage, I dreaded setting up deobfuscation and all the stuff necessary to get modding for an ancient forge version going, but nah - they've automated and standardized all that. It was just download, fix and build.
bombcar
7 hours ago
Standardizing so many ancient build processes into a modern gradle setup was a ton of effort over multiple years, but totally worth it.
LelouBil
21 hours ago
How many people working on Minecraft now were modders ?
And how many current persons working on Minecraft are also Modders ?
somat
10 hours ago
The impressive part is how big modding is in minecraft despite Mojang never providing a mod interface, I don't know it may be different now but the general route for a long time was decompile the java byte code make your mod and recompile. There were a number of heroic teams that made mod interfaces out of this but a whole lot of nothing from the actual devs. I came off the quake modding scene and was a bit horrified by the whole situation, with quake they gave you the game code, map compilers and later the source to the engine.
tech234a
8 hours ago
They removed obfuscation last year: https://www.minecraft.net/en-us/article/removing-obfuscation...
DaiPlusPlus
18 hours ago
> how many current persons working on Minecraft are also Modders?
Probably less than you'd think: lots of people recognise they need to leave their work behind at work and not get too emotionally invested in something they love, because at work they'll be exposed to the gut-wrenching business-decision sausage factory.
connicpu
17 hours ago
Some jobs are also just so much that there's little room for doing something so similar to your work after you get home.
RugnirViking
12 hours ago
> how many current persons working on Minecraft are also Modders ?
Beyond small toy mods id be truly shocked if anyone really was able to muster the strength to go right back to working on product after a long day of working on product, especially in game dev. With it being such a passion driven industry already, too.
rbits
11 hours ago
As far as I'm aware Gnembon still works on Carpet Mod, which seems like a pretty complicated mod. And he still updates it for every single Minecraft snapshot.
2001zhaozhao
10 hours ago
greg
vintermann
7 hours ago
I remember Greg was actually a pretty controversial modder back in the 1.5 - 1.7 days. Many people did NOT care for the Factorio-like direction he took IC2 in (before Factorio was a thing! Apparently they cited IC2 as an inspiration), and at least once I think he accidentally inflicted that gameplay on modpacks which didn't expect it, removing metal block recipes as I recall. But it's very cool that his mod should get such a legacy.
peterus
19 minutes ago
He was just ahead of its time in terms of grind and realism. I remember one of the first times gregtech was introduced to the mainstream was with the Mindcrack FTB modpack, most people hated it because they were used to being able to unlock ore doubling (with the ic2 macerator) within the first 20 minutes of a new world by making its recipe need diamond cutting heads instead of a ton of iron. As you said he did this by modifying another mod's recipe (in this example ic2) which was frowned upon at the time.
In a sense, he created expert mode modpacks before they were a thing, where it is common and expected to modify recipes from multiple mods to make a more interconnected recipe chain.