Fleet: Hierarchical Task-Based Abstraction for Megakernels on Multi-Die GPUs

9 pointsposted 10 hours ago
by matt_d

1 Comments

joshuakelleyds

9 hours ago

Nice read! Cool to see more GPU programming models that expose chiptet topology instead of treating it as a flat execution. Reminds me a little of Cerebras' CSL although far from as extreme as that.