Someone with 5000 hours design experience needs to make a common icon theme for a few 100 GTK and QT libraries and standard-names. It feels like it's 1000s of hours of work. And then you have to make them available in a few formats, HDPI, maybe a build system, etc. there are a number of themes but the ones I try seem to be missing one or more of the icons from the set. Just need the right volunteers to build them, and also get a bunch of app-builders to adopt them, and figure out what colour the bike-shed should be (blue).
Why volunteer? Why not find a way to pay someone for the value of their time at market rate and release the product of their labor under a permissive license?
Yeah what if these open source developers just got jobs and then they paid someone to do what they used to do for free?
Yeah, it’s amazing what you can accomplish when you find a way to pay people a livable wage for the things you want.
As a bit of a shameless plug, I did some in the past[0] and am working sporadically on a "fork" of those[1] but it's a whole full-time work. There are hundreds of icons to do for apps alone. Each one needs to be done in 16x16, 22x22, 32x32, 64x64, 128x128 and 256x256 so if say you have 150 icons to do for apps, you actually will need to do 900 icons. And add to that that you'll need to cover categories, places, filetypes, actions...
Granted, you can do a 256x256 and scale it down to 128x128, for example, but if you care for quality some details will be lost anyway. So that's why nowadays you'll see most icon themes are just a bunch of logos plastered over a shaped background.
And what irked me the most was that a few weeks after that I released that first set via deviantart and opendesktop.org there were websites that included them in their sets and made them available for download in their websites, not even a redirect to my deviantart or opendesktop pages or something. And found out after that that some people were using them in commercial projects and stuff so I had to chase them asking to not use them since they were cc-by-nc'ed.
Never got a single cent of any of that. I love making icons, at some point I was even working for the icons that would eventually become the Breeze set for KDE5 with their VDG, but it happens that I also need money to buy the beans.
[0] https://miler.codeberg.page/?prj=rekt
[1] https://miler.codeberg.page/?prj=betelgeuse
I think illustration isn't something too much in the mindshare of open source, so overall support for it isn't great. IMO this has contributed to it. The industry standard tools are all closed, with closed formats, so it just sounds like much more of a hassle vs contributing code/text.
I mean this throughout the whole process. The only standard illustration file format I can think of is SVG, but it's largely a format to export to, not one industry-standard software uses as it's main persistence format.
So for starters, contributors tend to need access to speciality software they probably don't have installed to view and edit the source of truth. This also means you're handling at least two files in your VCS, the closed format acting effectively as a blob, no diffs, etc. and an export file (usually more, for different scales) to actually interface with the rest of the ecosystem; this is the file everyone can open, inspect and compare, the one your build consumes, etc.
This already would be a good amount of friction for someone familiar with the tools, but designers are not necessarily familiar with git, the PR process, etc. Add to it that icons are more subjective than code, which overall should follow certain rules and either works or doesn't, and it overall seems not worth it for a casual contributor.
They have other, arguably more important, yaks to shave.
It'll take just a few prompts to customize all your icons the way you like.
a question as old as Linux itself