OpenTTD 16.0-Beta1

52 pointsposted 2 hours ago
by untilted

5 Comments

rplnt

5 minutes ago

I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want.

From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices reflect proximity of other productiosn, mono/maglev only has passenger cabs, regular rail still gets upgrades, no planes I guess, "automatic" public transport within cities - no need to build stops, just buses driving around (transferring people to train stations). And probably more I can't think of now.

ssl232

a minute ago

I’m the same. I once suggested on the Transport Tycoon forums that there be a mechanism for curated sets of NewGRFs that work well together to be selected from the main page and was resolutely told that it’s up to the user to put together their own sets as they like.

rplnt

3 minutes ago

The flip, I think, is realistic enough. It could be just slower and the speed of turnaround reflect whether the loco needs to turn around. But the slow reverse that can be solved with two locos is a nice upgrade too.

EspadaV9

28 minutes ago

Wonder if the Yogscast Jingle Jam will use v16 in this year's stream. Might stop Duncan crashing so many trains if they're all driving slower backwards.

hideout_berlin

30 minutes ago

cool hopefully this stupid crash bug is fixed now!