A C++ implementation of a fast hash map and hash set using hopscotch hashing

93 pointsposted 13 hours ago
by gjvc

16 Comments

nly

4 hours ago

My goto these days (and afaik the state of the art) is boost::unordered_flat_set paired with rapidhash for hashing (since the GNU std::hash functions based on murmurhash are ridiculously slow)

The cacheline performance is pretty hard to beat (SIMD optimised linear scan before hopping), which is where all the wins come in the real world.

But basically any of the faster hash maps from absl, boost or folly are going to wreck the standard library in terms of perf

jll29

9 hours ago

google::dense_hash_map is faster than this new implementation according to their benchmark's diagram (google::dense_hash_map has the lowest runtime of all tested methods).

mgaunard

12 hours ago

How does it compare to boost unordered flat map?

Looks like the benchmarks were last updated in 2019.

compiler-guy

12 hours ago

https://tessil.github.io/2016/08/29/benchmark-hopscotch-map....

Has some older benchmarks, including those two.

mgaunard

8 hours ago

boost unordered flat map didn't exist in 2016 (nor 2019).

jeffbee

11 hours ago

A more recent benchmark is https://martin.ankerl.com/2022/08/27/hashmap-bench-01/

However, it lacks the newer Boost stuff which is very fast.

The Hopscotch map was interesting at the time but due to unfortunate timing was immediately outshone by absl::unordered_flat_map A.K.A. "Swiss tables", and there's been even more water under the bridge since then.

RossBencina

10 hours ago

Abseil Swiss Tables carefully avoids intermediate allocations/copy constructor calls.[1] I'd be wary about inferring underlying algorithm performance from benchmarks that don't explicitly control for these optimisations. (Or maybe everyone is using them and I'm out of touch.)

[1] https://abseil.io/about/design/swisstables

jeffbee

9 hours ago

Algorithmically hopscotch has a better strict worst case whereas swiss tables have a degenerate O(N) lookup. But there are a lot of maps like that. robin_hood::flat_hash_map is very fast but I can create insert sequences under which it will call std::abort, which I feel is ridiculous. But if your hash map isn't exposed to hostile inputs then you might not be concerned.

utopcell

5 hours ago

You probably mean absl::flat_hash_map<>.

quadrature

11 hours ago

Is there something better than Swiss tables ?.

reinitctxoffset

10 hours ago

On modern super wide znver5 or SBSA with full-clock scalar 256 or 512 ALUs / SIMD lanes deep pipelines hight BTB pressure eyc. it's just really difficult to make a priori statements about performance for a given workload.

absl::flat_hash_map (or folly::F14) are great defaults if you can eat the invalidation semantics.

But if it's really hot you measure by workload and have infrastructure to flag the right ones in.

This seems promising. I'll start benching it alongside the other likely lads.

szmarczak

10 hours ago

No. Fundamentally it's not possible to be faster.

infamouscow

10 hours ago

This is not true. It is fast as a general purpose hash table, but claiming it's the fastest across all datasets and workloads is silly.

szmarczak

3 hours ago

> claiming it's the fastest across all datasets

I never claimed so. Please stop stating I said something when I didn't.

> as a general purpose hash table

That's what I claimed. The question IS about hash tables. If you want a hash table of any content, it's impossible to get faster. Unless you check all possible keys at once - only this will get you faster.

teo_zero

7 hours ago

The concept is very similar to robin hood. In fact most of the performance charts show that the curves of hopscotch and robin hood are very close. I think I'd prefer robin hood as it's well known.

einpoklum

an hour ago

The principle of "hopscotch hasing" is described, for example, here: https://en.wikipedia.org/wiki/Hopscotch_hashing

----

An point often missed by people who need to/want to do hashing:

In practice, with your real workloads, you can often make do with actually "giving up" on the hasing of some fraction of the elements, whose buckets, neighborhoods and such are already occupied - and instead put those aside for separate out-of-band handling. hash table implementations such as this one (or std::unordered_map and all the rest), absolutely _must_ succeed in inserting your values - and so must always allow for more collisions, resizing etc.