CSSQuake

152 pointsposted 3 hours ago
by msalsas

26 Comments

AzzieElbab

2 hours ago

Awesome! Harder to exit than vim.

deskamess

27 minutes ago

how did you exit? because nothing seems to be working.

calgoo

17 minutes ago

Back button worked for me

jojogeo

14 minutes ago

This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.

Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/

remix2000

2 hours ago

It seems like this CSS Quake needs JS to run…

divan

an hour ago

As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)

sgt

an hour ago

Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?

freakynit

42 minutes ago

.dog { display: float; }

gpderetta

2 hours ago

Nice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.

edit: both on chromium and firefox, desktop linux.

stoobs

2 hours ago

Seems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.

criley2

2 hours ago

Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again

alexb_

27 minutes ago

Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.

xenophonf

2 hours ago

Every time I click in the window, the menu disappears. I tried both Firefox and Chrome.

kiyeonjeon

an hour ago

how long does it take to develop this game?

ikari_pl

an hour ago

Wow, this will be a great project for the forever-upcoming VRML /s