Show HN: I developed a node editor framework using gpui

3 pointsposted 4 hours ago
by tu6ge

4 Comments

emanuele-em

4 hours ago

Building on gpui is a bold choice given how fast the API surface is still moving. How's the experience been working with it outside of Zed? The plugin architecture looks clean. Would love to see a drag-to-connect demo for edges, that's usually where node editors get tricky.

tu6ge

3 hours ago

Well, I put a video on the README showing draging to connect port

WorldMoodMaker

4 hours ago

This looks incredibly smooth! GPUI is definitely the future for high-performance desktop apps. Are you planning to support custom shaders for the nodes?

tu6ge

3 hours ago

My design goal is to create a framework. Currently, I have briefly tried out the extensibility of the executor and I think it can handle the task of customizing shaders