stephc_int13
3 hours ago
This one should be studied in management schools.
I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet.
And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall.
mistersquid
3 hours ago
> not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet.
> And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall.
This is revisionary. Mark Zuckerberg's Meta was the only company to go all-in on the "metaverse". Microsoft has barely even dabbled in an adjacent area with the Hololens.
Apple has essentially zero exposure to anything like the "metaverse". Apple's Spatial Computing and its use of Personas and SharePlay is not like the "metaverse", despite the comparison between Meta's and Apple's efforts being perhaps inevitable.
The metaverse, as Meta pursued it, was a social media virtual reality space, and only one of the three companies you mention touted and offered a product for users in this space.
stephc_int13
2 hours ago
I think that Kinect and Hololens, or Magic Leap, or the VisioPro and the numerous other attempts are not simply adjacent, they are parts of the same ontology.
The goal is to replace displays and interactions by something new, more immersive, spatial and relying on movements rather than mechanical buttons.
And in my opinion they all failed for the same reasons, and it is on the input side.
The idea of a metaverse as a new internet was a way to capture was was seen an an inevitable evolution, but in the grand scheme of things, this is almost anecdotal.
ceejayoz
3 hours ago
This; I mean, they even renamed the company.
alex1138
2 hours ago
Is it possible all this was a major ploy to get around antitrust? I'm aware FB has been working on VR for a while even beyond the Oculus that they purchased but it's like... "Facebook bought Whatsapp, yes, but; we're Meta"
jitl
2 hours ago
the rename came at a nadir of "Facebook" brand when there was lots of hate for misinfo, genocide incitement on the platform, etc. I think that's the more important context rather than "lol i bet we'll fool the antitrust guys w/ a quick name change"
alex1138
2 hours ago
Yeah fair enough, it was a dumb comment
Still, the rename to Meta was a cynical ploy regardless
JeremyNT
27 minutes ago
> Microsoft has barely even dabbled in an adjacent area with the Hololens.
This is revisionist, Microsoft has been tilting at the same windmill for a long time too.
They even created and subsequently removed their own native platform for Windows, used by many hardware vendors, whose products were bricked by the Windows update that removed the feature.
gs17
21 minutes ago
I also commented on WMR, but I took that as MS not being "all-in on the metaverse". VR alone isn't the same thing, and HoloLens as a platform seemed to have more of a vision for working in shared mixed reality.
I love my WMR headset, but Microsoft wasn't really pushing hard for the kinds of "social" experiences Meta was trying to get us to participate in.
gs17
an hour ago
> Microsoft has barely even dabbled in an adjacent area with the Hololens.
Well, I think of that more being due to their mismanagement with the whole WMR ecosystem. "Sterile corporate VR meeting rooms" sounds like exactly something that would have been from Microsoft rather than Facebook, but they tried too hard in some aspects (a half dozen companies making nearly-identical-but-not-really headsets! support built into the OS so deep that to remove it they had to brick everyone's headsets!) and not at all in others.
Macha
2 hours ago
Everything Meta did to make it a "platform" just contributed to making it worse than VRchat, a product by a company many many times smaller. It felt very designed with a "look at what we can do for Meta" and not "why would consumers use this over alternatives?" which always felt doomed from the start.
ZiiS
2 hours ago
I am not sure we can say `all-in` when a more or less complete write down leaves them in the top 10 largest companies.
elcapitan
3 hours ago
I'm kind of sad they're now officially dumping it, it was always so much fun to see completely fake sponsored discussions on the Metaverse and Metaverse ads in podcasts, and book publications about it. There's something satisfying about watching that whole universe of cognitive dissonance and pretense. Like a sandbox demonstration of the fake hype this industry often indulges in.
randycupertino
2 hours ago
Remember when they added legs and they were soooo proud of how it now had legs? But then turned out the legs weren't actually available, it was some minions wearing a motion capture suit specifically for the demo?
https://www.forbes.com/sites/paultassi/2022/10/14/mark-zucke...
> During the most talked-about segment of the show, Zuckerberg proudly announced that legs were coming the metaverse, which sounds bizarre out of context (and kind of in-context), but it’s the solution to many years of Meta VR avatars being nothing but floating torsos. He and another Meta worker showed off their new legs by kicking and jumping, and Zuckerberg talked a little bit about legs and why it’s taken so long to get them.
> “I know you’ve been waiting for this. Everyone has been waiting for this,” said Zuckerberg. “But seriously, legs are hard, which is why other virtual reality systems don’t have them either.”
> But it turns out the legs that were shown off with all that kicking and jumping were fake. That was not actually Mark jumping, the sequence was pre-rendered for the show.
elcapitan
2 hours ago
I like how everything around the Metaverse is basically like a "Silicon Valley" storyline.
jfoster
3 hours ago
Meta essentially made a sequel to Second Life.
I've always been blown away by the fact that they didn't more fully pursue VR gaming. I think they could have found a more enthusiastic audience.
anonymousab
2 hours ago
Zuck never seemed to actually articulate how this was any different or newer than a sterile corporate vr version of second life. Then VRChat got big and seemed to be better than Horizon Worlds for... everything.
I feel like the main possible benefits that these digital spaces bring, for consumers, are kinda the opposite of things that any Big Corporate Entity would ever want to be involved in.
panick21_
2 hours ago
Zuck just goes 'all in' on every hype and blows billions, because he doesnt want to miss out on anything. What is a few 10s of billions here and there for a company with a money printer.
TranquilMarmot
2 hours ago
It seems like there really isn't much of a market for VR gaming, though. It would have failed just as miserably.
Not only because of hardware costs, but not everybody can play them for extended periods of time and 'the youth' are increasingly preferring to look at social media over playing games.
babypuncher
2 hours ago
VR will probably always be pretty niche for gaming. Even with affordable headsets, there is still a lot of friction to their daily usage that limits their appeal
- VR sickness
- Lack of physical space in people's homes
- Don't really work as a shared experience without multiple headsets
On top of that, this company in particular is Facebook. Nobody likes Facebook.
kilroy123
2 hours ago
The Oculus is actually pretty decent for the price and as a standalone device. The issue is the OS feels so... like it was built by a big company with a dysfunctional org chart?
It's still an unfocused mess.
The bigger issue is, VR will ALWAYS be a niche thing. Always on AR glasses are the real future bet, not a niche industry.
VR will never be as big as Facebook / Instagram / WhatsApp. It just doesn't make sense to invest so much into it. Not sure what Zuck doesn't see this?
J_Shelby_J
an hour ago
IMO, VR could be huge, but it’s never going to happen when the platform is so locked down.
Meta could of been the hardware leader of a thriving ecosystem, but instead they tried to replicate the walled garden of app stores that are failing in 2026.
babypuncher
2 hours ago
> Always on AR glasses are the real future bet
Glassholes are the future?
VR headsets are at least fun. These glasses though, seem really dumb. I doubt they will ever be ubiquitous. I certainly wouldn't be caught dead wearing a surveillance device made by Facebook of all companies.
KaiserPro
2 hours ago
> And the failure isn't Zuckerberg's alone.
I used to work at meta, I was in one of the many research teams that were upstream of horizon.
The Failure was pretty much entirely Zuck's fault, in the same way that when a ship smashes into rocks, its the captain's responsibility.
The first big problem is that there was never a clear definition of what "the metaverse" was mean to be. It was a pivot that kinda appear after orion (the AR glasses that were supposed to ship in 2020 Q3) failed to ship.
A small team had made a VR clone of roblox, where you could make your own games in VR. It was low poly and stuttery on the Quest. Another team was working on getting hand interaction into the quest. A third team thought "hmm, we have a avatar system, what if we can type on keyboards? could we have meetings"
The meeting system and the roblox clone carried on, vaguely separately. Then Zuck saw them and decided that they needed 500 more engineers each. Time passed, progress wasn't fast enough, so more engineers were smeared in.
Then the meta rebrand, and then the whole weird everything smashed together branding.
All the while more engineers were being piled in, most of them had no experience in 3d, let alone games.
But, that would have been fine if someone at the top had been steering, making joined up product decisions, Advocating for the users. carmack sorta tried, but a) he wasn't the easiest to work with and B) Boz thought he knew better
TLDR: Zuck can't product for shit. He thought that shipping disjointed features would make a platform. It didn't. He also thought that dumping 11,000 people into an org, most of which have no experience of games, VR, 3d or graphics would lead to a good outcome.
NickC25
an hour ago
>Zuck can't product for shit
He never could. That's why he just buys everything.
madeofpalk
an hour ago
I agree with you... but was it actually a failure? I feel like that would require to have some kind of negative consequences, which I don't think Meta has faced over this. They've still been rewarded handsomely.
elonisaass
an hour ago
They burned a lot of money for nothing.
So yes.
taeric
3 hours ago
It reminds me of Google Plus. I think you could make parallels to how heavily some of the tech companies were pushing ML?
robmccoll
3 hours ago
Yes! And now Meta is chasing that too and failing. It's not clear to me what advantage developing its own LLMs affords Meta. Google and the other platform companies, I get it, but it's not like Meta is using what's unique about their social data to train something interesting.
taeric
2 hours ago
I think the general strategy for a long time in the tech world was to have as many of the programmers as you could under your umbrella. You don't necessarily know what you are racing towards, but the general feel was you knew that programmers were going to get there.
vrosas
2 hours ago
Meta is just paying engineers not to work at any other faang company.
alex1138
3 hours ago
So that they can push those stupid AI questions at the bottom of Facebook posts
Zuck seriously seems to have no clue how to do anything. His entire existence is stealing other people's stuff
darkwater
3 hours ago
Speaking of Apple, and honesty asking: how are their VR devices going? Looks like they released a spec'ed up version with the M5 processor end of 2025 but, what's their future? There was some (artificial?) hype in the beginning, are people actually using it? What's the SV landscape?
g947o
2 hours ago
Nobody knows what's going to happen. The device and the ecosystem absolutely did not live up to the hype, but Apple is still investing in it, including software updates. Rumors are that they are developing a second gen headset targeting $2000 price point, but they are also leaning into smart glass products.
Otherwise, look up WSJ reporting on the subject and reddit.
mkozlows
2 hours ago
It sold terribly. The update was super-minimal, and mostly seemed to have been made for production-simplification reasons (as in: it was cheaper to update it than to keep making the old product, and they apparently didn't want to just cancel it entirely).
Rumors of future products are never super-reliable, but point to their ambitions being downscaled at best. Really, everyone expects them to pivot to smart glasses, because that's what they clearly wanted to make all along, and there's probably a market for smart glasses in a way there isn't for... whatever the AVP was supposed to be.
madeofpalk
an hour ago
In the Apple ecosystem 'just a spec bump' is pretty significant IMHO. So often they will completely disregard products and just let them languish. The Mac Pro still only comes with the M2 chip.
randycupertino
2 hours ago
Zuck and Co just completely failed to read the room. Horizons didn't fail because the technology wasn't ready - it failed because nobody actually wanted the product. It didn't solve any problem and added a ton of friction (headsets, eye goggles, no legs, etc). The headsets were uncomfortable and isolating. The vibes were creepy and weird.
The rolled it out like a cheesy corporate team-building mandatory exercise, not something where anyone would want to actually spend any time by choice.
Karuma
2 hours ago
Please read the HN Guidelines: https://news.ycombinator.com/newsguidelines.html
Specifically this part: "Don't post generated comments or AI-edited comments. HN is for conversation between humans."
estimator7292
2 hours ago
No, Microsoft bailed pretty early. Apple gave it one shot and gave up.
The entire VR/AR industry sort of crumpled up and died while metaverse was still burning a billion dollars a day.
I worked in a VR startup at the time. Nobody could find a customer and all the competing startups slowly bled to death (including mine). Everyone was really holding their breath that Apple Vision would bring some life back to the industry, but once it became clear that it was a flop, everyone gave up.
coffeebeqn
2 hours ago
Meta going so hard was part of the covid “new normal” psychosis. Surely we’ll all just stay home and buy crypto assets for the rest of our lives! The hardware I think is pretty good - I just never really found a use for it.
elonisaass
an hour ago
It's Zuckerberg alone
No one invested that much money into nothing for so long
Look trying out nft and co with your marketing budget yeah for sure, building stuff for a poc but spending that many billions for so long without any results that's just crazy.
Like a college who 'invested' into 3d printing. It feels like just because Zuckerberg was able to do so and in his brain everything has to be billions (come on he will not spend his time on a million dollar project) made this thing going for so long
Delusional I would say
stephc_int13
17 minutes ago
The management of the whole Reality Labs thing was incredibly bad, and this is Zuck's fault, I agree.
But my take is that, given the efforts of other big player in the same field (Hololens, VisionPro, the VR stuff from Valve, Sony, Samsung, etc.) at least one of them would have gained traction and the entire field would have followed behind.
I think the vision was wrong.
homeonthemtn
an hour ago
There was never a demand for this, but a lot of paid hype being blasted into confused faces.
luckydata
3 hours ago
I think it was totally predictable, I was telling my colleagues at Meta back then the Metaverse was completely toast in 2020 for a variety of reasons that only Mark Zuckerberg in his infinite wisdom couldn't see clear as day.
The Metaverse was not something that Meta was good at, they went about it all wrong and it was doomed to fail.
general_reveal
3 hours ago
Decoy division to hide AI buildout, but I doubt it fooled anyone in the know.
brcmthrowaway
3 hours ago
Is this speculation?
unicorn_cowboy
2 hours ago
• Not just a Meta failure: 70+ years of VR history (including Microsoft’s Hololens flops and Apple’s Vision Pro stagnation) shows every major player slammed into the exact same wall: betting billions on “inevitable” infrastructure instead of experiences that actually answer “why VR?”
• The metaverse was never inevitable: Horizon Worlds peaked at 300k MAUs, cratered below 1k DAUs, and is now shutting down. Meta burned $73B building ghost towns; the real survivors (Beat Saber: $255M revenue, VRChat: 150k+ concurrent) succeeded by giving users embodied activities and emotional hooks, not empty virtual offices.
• Hardware wasn’t the problem: Quest 3 is cheap, comfortable, and capable. The comprehensive crash happened because giants chased AAA ports and productivity tools while ignoring what actually retains users: presence + community + meaning.
• Management-school case study, updated: The $70B lesson isn’t “VR died.” It’s that corporate metaverse bets failed exactly where indies and niches thrived.
Full breakdown of what works (and why the giants missed it) here: https://linernotesxr.substack.com/p/what-works-in-vr-lessons...
hparadiz
2 hours ago
VRChat won because it's a relatively open platform. That's it. The people in there spent money on Meta hardware when it was better but they would then use it only in VRChat.
If a big company embraced an open platform I suspect the space would be far successful. Still a lot of untapped potential.
VRChat is successful because someone can show up in a Goku avatar and start roleplaying. A DJ can stream their twitch steam right into an instance.
VRChat still has no real store system having people upload unity projects manually to use a custom avatar. There's an entire universe of potential revenue if a clothing, avatar, and instance space system was built into the client.
m4rtink
an hour ago
You can buy avatars now from the VRChat marketplace for VRChat credits (that yre essentially Japanese Yen in value :D). It is progress but wit the unfortunate bad practices of the platform reportedly taking a sizeable cut.
In that regard the long term practice of the artists and users of their creations (mainly avatars) transacting directly via Booth or Gumroad can be seen as healthier & more robust long term.
estimator7292
2 hours ago
Don't post AI generated comments.