Show HN: Swarm – Program a colony of 200 ants using a custom assembly language

181 pointsposted 21 hours ago
by armandhammer10

58 Comments

TheAceOfHearts

16 hours ago

That's really cute, it reminds me that Will Wright (creator of The Sims) has referenced this book "The Ants", by Bert Holldobler in multiple occasions as a key inspiration for his games (and in particular SimAnt) and systems thinking. Did you come across that during your research phase or had you not heard about it? I haven't read it yet, but maybe someday I'll get around to it.

lightamulet

10 hours ago

Hey, I'm the one who built this particular challenge!

I had no clue, but thanks for the book lead! It didn't come up directly, but SimCity 2000 and especially SimCity 4 had a huge impact on me growing up / I still spin up SimCity 4 from time to time, so I imagine there's a massive indirect influence haha.

antfarm

8 hours ago

This is exceptionally beautiful. What did you use to build it? Vanilla JS?

lightamulet

5 hours ago

This is actually all built in nextjs/react, though the initial sketches of the sim had no visualization and were just running in my terminal using bunjs

sitkack

7 hours ago

Will Wright gave at least one great lecture at SIGGRAPH. Wonderful thinker and communicator. #ACM plz unlock this culture.

Ants have fascinated me from a young age, I’d construct a viewing platform so I could watch the hive at work.

My favorite were the carpenter ants, so smart. It feels like they have a theory of mind. I didn’t hurt them, but if you disturbe their nest under a board, the efficiency and expediency they would exhibit while collecting their young was fascinating.

*edit, I meant to ask if you had any other book recommendations?

TheAceOfHearts

29 minutes ago

Well, I'm currently reading through "Designing Virtual Worlds" by Richard Bartle. He's known for being one of the creators of MUD (multi-user dungeon). I'm not far along enough to make a judgement on the quality of the contents, but I keep seeing the book title pop up everywhere so it seems important.

JamesTRexx

5 hours ago

Speaking of SimAnt, I soon discovered the bug that by moving into the top corner, the black ants would conquer all squares with no intervention from that one sideways and downwards and too easily win the game.

Still, it was fun just messing around with the ants, watching the trails, and chasing spiders by calling forth all ants.

ynac

7 hours ago

My "hello world" for a new stack is always a version of Worm. Somewhere between Life and your Swarm, Worm wanders around looking for food and water, trying to avoid birds and other issues. Each round the worm survives it grows by a segment. If it doesn't get food or water, it is reduced a segment. And so on. Your Swarm is a few levels up from my iterations, totally inspirational! Thanks!

WillMorr

7 hours ago

I've been working on a surprisingly similar project for the last week: plants grow cells on a grid by executing a raw chunk of memory according to a simple instruction set. I'm aiming more for an evolution simulator, where each plant gets a 1kb brain that is randomized a little when a new plant is spawned.

Most plants right now settle into a simple goto loop that places the requisite cells to survive and then spam seeds until they die. I have seen some interesting variety in body plans emerge where plants sort into discrete species regionally. I'm hoping to eventually get decision making to emerge organically. If things go well this system is theoretically capable of sexual selection (and maybe fisherian runaway) but that's a pipe dream right now.

https://github.com/Will-Morr/PlantBrainGrid

JetSetIlly

14 hours ago

Cool. This is how I imagine the ants were programmed by the spiders in Children of Time.

RandomTeaParty

15 hours ago

Did website break?

I only see "MOMENT" and "All systems nominal"

greenbit

12 hours ago

Incredible low contrast font color in use there. Looks like about 0x002000 on pure black (per Mk-1 eyeball).

What possesses people to go for these barely perceptible color schemes?

.. a few minutes later ..

Ok, the crazy low contrast was on the initial landing page. Things have somewhat improved after prodding somewhat blindly at it.

I'll let the question stand though, bc why do that for what's going to be people's first impression?

nozzlegear

18 hours ago

I think I read a Daniel Suarez book about this once.

ngvrnd

7 hours ago

Is it possible to reset the source once you've started modifying it?

kleiba

18 hours ago

I wish I could read dark-mode but my eyes somehow cannot handle it (not just on that website, in general).

purplehat_

17 hours ago

there is a `theme set` command

anta40

10 hours ago

So.... a sort of modern Corewar?

general_reveal

14 hours ago

Orwell would suggest you use the word normal.

orsorna

11 hours ago

The amount of effort put into this tool...just for hiring to your exact shop? I cannot imagine that's a good return on investment?

lightamulet

9 hours ago

i think this took me (1 person) like 40 hours max? all built in the last week, though i spent more time than i should have on it haha. quite ai-assisted, that's how most of the layout like the editor, player controls, even eval server got set up.

i spent way too much time on things like the language itself, map generation, and figuring how to only recompute the sim on material code changes vs whitespace and comments (it assembles to "bytecode" with debouncing! and the sim component takes the bytecode as a prop).

we'll see if good ROI, we definitely intend to run more of these types of challenges in the future, so much of this work won't go to waste

sixo

8 hours ago

There's also a trip to Hawaii in it for you.

Kinrany

9 hours ago

People like doing cool stuff

4b11b4

20 hours ago

Wait what this is the best reason to write a bunch of assembly AND learn about ants?

armandhammer10

20 hours ago

And (potentially) go to Hawaii!

But in all seriousness, ants are smarter than they look. They operate as a collective. Just in the same way that assembly needs to operate collectively to get the best output.

They're more closely linked than they appear from the outside ;)

dspillett

14 hours ago

> ants are smarter than they look.

Many moons ago I had a big pot of rhubarb in my back yard¹ and was initially irritated by the appearance of ants and aphids, until I took a moment to watch them and realise that the ants were bringing in the aphids and tending to them. The buggers were farming. The ants can't digest the leaves of the rhubarb, but the aphids can and excrete a sugary by-product that the ants “milk” from them. It is a fascinating bit of nature to read into. They even defend the aphids from predators and so forth, so it isn't a bad life for them either.

--------

[1] Not a euphemism for a lovely garden in that case, it was literally about a square yard of concrete behind the mid-terrace I was renting.

embedding-shape

15 hours ago

> But in all seriousness, ants are smarter than they look.

I'd argue the opposite, ants are dumber than they look. You look at a random ant stack in the forest and it looks like they're smart, but that's only when they're "controlled" by the collective, individual ants themselves are pretty dumb in the end, but it's hard to see as typically we always see them around/in their stacks in nature.

lukan

17 hours ago

As a collective, yes. If you look at individuals, they often go in circles and act really dumb. But for the colony it still works out, bigger brains would cost too much energy I suppose and simple algorithms work. (I often watched real ants while and my head translated their behavior to simple algorithms)

kitd

16 hours ago

Someone else who has read Godel, Escher, Bach by Hofstadter?

oddmade

16 hours ago

Excellent book cheers

macleginn

10 hours ago

What's with "artesenal"? Is this a joke that I don't understand or a surprising way to write "artisanal"?

lightamulet

10 hours ago

the answer is my editor doesn't have spellcheck and i apparently don't know english as well as i thought, fixing :')

ivanjermakov

11 hours ago

All dark themes are too low contrast. Give me pure white (including comments) on pure black please.

lightamulet

10 hours ago

on the home page (dev.moment.com) you can type `theme -h` and then `theme set [name]` to change the color scheme, which carries forward to the sim!

ivanjermakov

9 hours ago

Yes. I checked every theme and all dark themes are too low contrast. Pacman is good but comments are barely readable (gray on dark gray).

nurettin

20 hours ago

This is a balancing act between collectors and explorers. There is probably some optimized number. Likely targeted at beginners.

FpUser

15 hours ago

Am I being dumb? I was expecting to see ability to look at and run some canned sim

TruffleLabs

21 hours ago

Why? =>

"Moment Engineering by Moment Technology wants to access your {GitHub account name} account Personal user data Email addresses (read-only), profile information (read-only) This application will be able to read your private email addresses and read your private profile information."

sudo_cowsay

21 hours ago

Nice way of hiring but is it really worth it to give the public a trip to Maui (kinda expensive these days)

Does it really reveal that much talent to make it worth the money?

Just curious

tgsovlerkhgsel

12 hours ago

The prizes (Maui trip, second/third prizes, swag kits, shipping for the swag kits) probably cost around $20k in total.

Assuming an engineer costs $200k/year, 200 effective working days per year, that's 1k/day. Developing the contest (from the idea to building the rules to building the site to playtesting) likely cost more than 20 eng-days, making it the biggest cost.

Hiring is expensive. If it takes 30 minutes to screen one candidate for suitability for the "real" interview and 5h to do a "real" interview (including evaluation etc.), 5 screenings for one interview-worthy candidate and 5 interviews for one hire (I suspect the real factors might be closer to 10), that's 12.5h of screening and 25h of interviewing per hire.

boutell

9 hours ago

Sure, hiring is expensive, but firing is really expensive! I salute your efforts to get it right on the first try.

armandhammer10

21 hours ago

It's less about the money. It's about giving people a chance to do something fun / show off their skills and get rewarded for it.

Plus, Hawaii is awesome.

dr_kiszonka

20 hours ago

I think it is a fun contest! As for recruitment, it suggests to me you are looking for people with no kids, and possibly young people.

nylonstrung

15 hours ago

Appreciate this, very cool of you to do that

AndrewKemendo

10 hours ago

Way less than you would pay for a recruiter

they usually ask for a non trivial percentage of the first year salary