Show HN: Iron-Wolf – Wolfenstein 3D source port in Rust

84 pointsposted 2 days ago
by ragnaroekX

28 Comments

ninkendo

2 days ago

Was this translated automatically from C? I picked a spot totally at random and saw in https://github.com/Ragnaroek/iron-wolf/blob/main/src/act1.rs in place_item_type:

    let mut found_info = None;
    for info in &STAT_INFO {
        if info.kind == item_type {
            found_info = Some(info);
            break;
        }
    }
When typically in rust this is just:

    let found_info = STAT_INFO.iter().find(|info| info.kind() == item_type);
Now I want to go through and feng shui all the code to look more like idiomatic rust just to waste some time on a saturday...

MaulingMonkey

2 days ago

(equivalent C file: https://github.com/id-Software/wolf3d/blob/master/WOLFSRC/WL... )

> Was this translated automatically from C?

I'll note that when I convert code between languages, I often go out of my way to minimize on-the-fly refactoring, instead relying on a much more mechanical, 1:1 style. The result might not be idiomatic in the target language, but the bugs tend to be a bit fewer and shallower, and it assists with debugging the unfamiliar code when there are bugs - careful side-by-side comparison will make the mistakes clear even when I don't actually yet grok what the code is doing.

That's not to say that the code should be left in such a state permanently, but I'll note there's significantly more changes in function structure than I'd personally put into an initial C-to-Rust rewrite.

The author of this rewrite appears to be taking a different approach, understanding the codebase in detail and porting it bit by bit, refactoring at least some along the way. Here's the commit that introduced that fn, doesn't look like automatic translation to me: https://github.com/Ragnaroek/iron-wolf/commit/9014fcd6eb7b10...

yndoendo

a day ago

I actually find 1:1 to be helpful when learning a language.

How debug-able is the internals of the rust lambda version?

I will often write the code so I can simply insert a break point for debugging versus pure anonymous and flow-style functions.

C# example:

    #if DEBUG
    const string TestPoint = "xxxx";
    #endif

    var filtered = items.Where(x =>
    {
        #if DEBUG
        if (x.Name == TestPoint)
            x.ToString()
        #endif
        .....
    });
vs

    var filtered = items.Where(x => ....);

klaussilveira

2 days ago

As a non-Rust guy, I keep writing the example above. I didn't even know about the second option!

If you do that, please share a link so I can learn from you! This is awesome!

DauntingPear7

2 days ago

Look into rust iterators and their associated functions for rust specific implementation. Additionally look into functional programming à la lambda calculus and Haskell for the extreme end of this type of programming if you’d like to learn more about it

ragnaroekX

2 days ago

Yes, the code is _very, very_ close to the C-Code. All over the place.

derwiki

2 days ago

Sounds like something an LLM agent might be good at?

ragnaroekX

a day ago

It probably would. But this port was mostly done to understand Wolfenstein 3D in detail, not for the source port itself. I could have generated big parts of the code. But I would have learning by doing that.

amelius

2 days ago

Wolfenstein is peanuts compared to writing your own doubly linked list.

teleforce

14 hours ago

Not sure about that, but these are an awesome tutorials on linked list and related exercise problems [1],[2].

It's an old website for C programming from Stanford Uni by Nick Parlante [3].

For full blown treatment on linked list and doubly linked list please check this an excellent book Pointers on C by Kenneth Reek (1998) [4].

[1] Linked List Basics

http://cslibrary.stanford.edu/103/

[2] Linked List Problems:

http://cslibrary.stanford.edu/105/

[3] Essential C:

http://cslibrary.stanford.edu/101/

[4] Pointers on C:

https://archive.org/details/pointersonc0000reek

xeonmc

2 days ago

Game would be considered too politically incendiary if released today.

legitster

2 days ago

Wolfenstein 3D was pretty squarely a WWII fantasy shooter. Only later does it get into the alternate history post-war stuff which does get somewhat more squarely political.

I think it cuts both ways. The Wolfenstein franchise has obviously relished in violence against Nazis, but also inadvertently is part of the trend of glorifying them.

TehCorwiz

2 days ago

The first game has zombies with guns in their chest and a mecha hitler.

bombcar

2 days ago

Someone's not up to date on the History Channel documentaries about WWII!

karhuton

a day ago

Stein means rock. Wolfenstein is something like Wolf’s rock.

Eisen means Iron. You could name it Wolfeneisen?

Grimblewald

2 days ago

Oh man for a second i though ironwolf, the vr game, was about to see some love.

vunderba

2 days ago

Nice job. Couple notes for the web version:

- Once started the shareware game on Chromium browsers seems to flicker like crazy which displays the "B.J. Blazkowicz" face.

- You missed adding the classic code that everyone knows, M-L-I!

Freak_NL

2 days ago

The flickering happens in Firefox too.

ragnaroekX

a day ago

Flickering is fixed now. It was introduced with the late feature of animating BJ face on the start...

iberator

2 days ago

is it faster than original?

Port it to 286, and then claim RUST victory

hexo

2 days ago

again?