Show HN: PrecisionRush: a tiny timing game inspired by the iPhone stopwatch

1 pointsposted 9 hours ago
by mrgrj

Item id: 46772095

1 Comments

mrgrj

8 hours ago

A couple implementation notes: it’s built in Swift/SwiftUI, and I’m using a monotonic time source rather than wall clock time. I tried to keep the feedback loop consistent (haptics + simple visuals), because the whole game is about perceived timing.

I’d especially love feedback on the difficulty curve and whether the scoring/feedback feels fair/satisfying.