Show HN: Reel Rogue – A browser roguelike (idler) about manipulating the odds

6 pointsposted 13 days ago
by qq-niklas

4 Comments

Etherlord87

10 days ago

There's very little decision making in the game: You don't choose battle rewards, they are forced onto you, you get only one reroll that rerolls the entire triplet. Choosing the path is choosing between fighting an elite or not, and between visiting something different than normal battle encounter or not. Only the shop allows for some strategy. On the plus side, everything worked for the most part on Firefox, except when I decided to pass an item as inheritance, it wasn't passed.

qq-niklas

10 days ago

Thank you for the feedback, very much appreciated.

I agree with most of your comments, the shop is indeed the only place that really allows for some strategy right now. Here is the plan: after rebalancing the drops, I intend to introduce draft rewards. I will also consider ways to make the reroll a mechanic with more strategic depth.

Also, thanks for letting me know about the bug.

Pungfury

13 days ago

I've spent quite a few hours playing this over the past few days. The updates are frequent, and I've found several different ways to approach the game, which lets me restart and try something new each time.

To see the game developed this way is an absolute blast to see! Good job

qq-niklas

13 days ago

Thank you for the kind words, Pungfury! Hearing that you’ve put hours into it is a real booster for me.

You mentioned updates. I actually pushed a fairly big one today! I added a thematic music album to the game, plus a bit of rebalancing and some bug fixes. Since you've played quite a bit, I’d love to know if the new music fits the vibe or if it needs tweaking!