wjdp
11 hours ago
Context: It's a paid mod but doesn't appear the guy was in it for profit, rather to support the time spent which covers multiple games.
The precedent here I find a little weak, a mod isn't facilitating piracy nor is it a replacement for the original product. You need to own the game, the mod is a layer that adds additional features.
When mapping the context to the real world it's more worrying, you don't get car makers suing accessory makers for selling phone mounts advertised to fit their vehicles.
exegete
2 hours ago
AFAIK DMCA is such a strong law that you just have to circumvent any kind of access mechanism to violate it. I’m not a lawyer.
“No person shall circumvent a technological measure that effectively controls access to a work protected under this title.”
“to "circumvent a technological measure" means to descramble a scrambled work, to decrypt an encrypted work, or otherwise to avoid, bypass, remove, deactivate, or impair a technological measure, without the authority of the copyright owner;”
I’m not sure how modding works in the case but usually this is why companies can come after folks.
b473a
9 hours ago
At $10/mo for access even if he's not doing it for profit he's absolutely making bank. Verge in 2022 estimated about $20,000 a month [1].
CDPR has an explicit policy allowing free mods with a tip jar, but not mods that are pay-only. Whether or not you agree with that policy it's CDPR's right to make that decision, and you can't complain when they enforce it.
1: https://www.theverge.com/23190201/luke-ross-vr-real-mod-gta-...
somenameforme
8 hours ago
How is it their right to make that decision?
This is taking the whole 'you don't actually own this game' to a whole new level when trying to dictate what mods you can use with it. The digital world needs a major reboot in terms of consumer rights, and this should happen sooner rather than later as companies are increasingly trying to take this into the real world by attaching software to hardware and then seeking to gain both rent and control due to nonexistent state of consumer rights associated with software.
klez
7 hours ago
But they're not going after people who use the mod. They're going after someone who's profiting off of their IP. Someone else said upthread that CDPR doesn't go after people who make free mods (or donationware) so it's clear they don't have a problem with mods per se.
I'm not saying I agree with their stance, but we're talking about different matters entirely.
somenameforme
6 hours ago
Depending on your age the term Game Genie [1] probably brings back some fond memories. If it was before your time, it was a hardware device - a mod, you could attach to video game devices that would enable you to tweak the memory of the game in real time enabling you to do all sorts of things, mostly it was used for stuff like infinite lives or whatever but you could also do neat things like tweak the gravity in games.
The neat thing is that the device was completely unapproved by the device IP owners, most notably - Nintendo. It required the creators to reverse engineer the NES, crack their anti-pirate measures, and then finally enable a nice interface for users to 'hack' games at the end of it. And then for the icing on the cake they then bought copies of every single NES game, 'cracked' them, and published, and sold, books with codes for specific games precisely profiting off players of these games.
Nintendo tried to sue, and lost. They appealed, and lost. The Game Genie wasn't violating Nintendo's IP, they weren't even harming their sales in any way, shape, or fashion - they probably helped them, if anything. And so it was a pretty much open and shut case with all the legal wrangling lasting mere months. And the exact same is true here. As a fun aside this even set the precedent for legally selling games on consoles without the approval of the console IP owner.
The point is that a derivative work has to be a derivative work, not just something that works with your IP. And this just sounds like a mod that hacks in VR capability for dozens of games that don't otherwise support it. I imagine they'll comply simply because going to court against just one of those companies is going to be a lot easier than fighting it, but it's a shame. Mainstream success seems to have turned into a terrible curse for CDPR.
exegete
3 hours ago
DMCA wasn’t law during the lawsuits with CodeGenie and Nintendo.
expedition32
2 hours ago
Also countries have different laws not everyone lives in America.
like_any_other
5 hours ago
> they weren't even harming their sales in any way, shape, or fashion - they probably helped them, if anything.
I would like an even stronger precedent, to say that even if sales are harmed, it's non-infringing. E.g. a car aftermarket customization that improves performance so that it is equivalent to a more expensive model of the same brand, thus harming profits of that car brand. Or hell, just plain old regular repairs, so one can keep an old car for longer.
We don't owe it to corporations to protect their business models.
happymellon
5 hours ago
> I'm not saying I agree with their stance, but we're talking about different matters entirely.
I don't see any difference between a paid or free mod. Were CD Projekt losing out on sales of the VR DLC?
> They're going after someone who's profiting off of their IP.
They are going after someone who is making their IP more valuable. I missed Cyberpunk the first time around due to the initial bad reviews and then not having time after they fixed them.
With Valve coming out with their VR headset I am considering getting one, and looking at VR games, Cyberpunk with the mod was going to be a purchase.
Now they have just lost a sale.
imtringued
4 hours ago
How would they prove that he's profiting off their IP when his "mod" doesn't add content or require any particular feature of a base game (the "mod" supports many games) and is actually primarily meant for interoperation with a novel input and display method?
If Valve was the developer of the VR compatibility software, CD Projekt would get crushed in court.
marak830
8 hours ago
I agree, that do not(should not) have a leg to stand on here.
They might not like the fact, but the dev is selling his software, not theirs. It would be akin to MS sending a take down request to software running on windows.
I wonder how much "strength" the tos really has in this case.
zvqcMMV6Zcr
5 hours ago
The term "derivative work" covers a lot. For example all fan translations are one and all content stored on movie subtitles sites is by definition illegal. I don't know about those particular VR mods but in general case it is easy to show that game mod is not a standalone work and counts as derivative work, so game developer can limit the distribution however they want.
user
6 hours ago
Wowfunhappy
35 minutes ago
It shouldn't be CDPR's right to make this decision. A mod is just software that runs on top of other software. Microsoft doesn't get to dictate what I do with Windows. Apple does try to dictate what I do with my iPhone, but even then, if I manage to jailbreak my phone there's nothing they can do about it.
NL807
9 hours ago
CDPR's policy and the law are orthogonal things. They would have to demonstrate that the mod and its business model violates some kind of law.
wjdp
9 hours ago
Question is, as long as he's not using their assets, what leg have they to stand on and enforce this? He's selling his software, not infringing on theirs.
On the money, had not spotted how much he was making from this. Given he's been at this for several years and the quality of the product I'm quite happy he's been able to devote the time to this.
expedition32
2 hours ago
Modding is actually a legal minefield.
Publishers don't care because there is no money involved.