That was lovely, thank you for sharing.
It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.
Definitely a joyous little ten minute romp.
A game that auto-starts with no instructions that's also against the clock? That's frustrating.
Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.
Some small tweaks for having everything be viewable and I'd say it is playable on mobile.
Nice job
all manual, and auto move and auto upgrade should be listed in different standings...