Show HN: Speed Miners – A tiny RTS resource mini-game

49 pointsposted 21 days ago
by nickponline

10 Comments

lukemercado

20 days ago

That was lovely, thank you for sharing.

It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.

Definitely a joyous little ten minute romp.

Pikamander2

20 days ago

The game's container doesn't appear to scale down correctly on Chrome or Firefox for Android.

I can't see some of the UI buttons regardless of whether I toggle desktop mode or portrait/landscape.

mionhe

20 days ago

> "... won't work well on mobile."

Pikamander2

20 days ago

It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.

I think OP just made a small mistake with some of the CSS/JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn't using up the full screen real estate.

jmpavlec

20 days ago

Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.

Some small tweaks for having everything be viewable and I'd say it is playable on mobile.

Nice job

user

20 days ago

[deleted]

onion2k

20 days ago

A game that auto-starts with no instructions that's also against the clock? That's frustrating.

PeterStuer

20 days ago

Took me a while, but the algo to beat the game is extremely simple :)

dbacar

20 days ago

all manual, and auto move and auto upgrade should be listed in different standings...

user

21 days ago

[deleted]