JoelJacobson
8 minutes ago
Rust without async maybe?
8 minutes ago
Rust without async maybe?
7 hours ago
This can't possibly be guaranteed to work just by disabling the checker, can it? If Rust optimizes based on borrow-checker assumptions (which I understand it can and does) then wouldn't violating them be UB, unless you also mess with the compiler to disable those optimizations?
7 hours ago
If you write correct Rust code it'll work, the borrowck is just that, a check, if the teacher doesn't check your homework where you wrote that 10 + 5 = 15 it's still correct. If you write incorrect code where you break Rust's borrowing rules it'll have unbounded Undefined Behaviour, unlike the actual Rust where that'd be an error this thing will just give you broken garbage, exactly like a C++ compiler.
Evidently millions of people want broken garbage, Herb Sutter even wrote a piece celebrating how many more C++ programmers and projects there were last year, churning out yet more broken garbage, it's a metaphor for 2025 I guess.
37 minutes ago
The attitude expressed here and that tends to surface in any Rust discussion is the reason I completely lost interest in the language.
15 minutes ago
You’re expressing the same attitude here, just in reverse. Some users not thinking highly of C++ doesn’t make Rust a worse or less interesting language.
7 hours ago
I have been using kde for years now without a single problem. Calling cpp garbage sounds wrong.
35 minutes ago
People who can't do something, sometimes assume nobody else possibly could.
4 hours ago
It is possible to like something without hating people who like something else, can't people just live and let live?
2 hours ago
Did I write that I hated somebody? I don't think I wrote anything of the sort. I can't say my thoughts about Bjarne for example rise to hatred, nobody should have humoured him in the 1980s, but we're not talking about what happened when rich idiots humoured The Donald or something as serious as that - nobody died, we just got a lot of software written in a crap programming language, I've had worse Thursdays.
And although of course things could have been better they could also have been worse. C++ drinks too much OO kool aid, but hey it introduced lots of people to generic programming which is good.
27 minutes ago
Correct me if I'm wrong, but I don't think you think that C++ programmers actually want to write "broken garbage", so when you say "millions of people want broken garbage" the implication is that a) they do write broken garbage, b) they're so stupid don't even know that is what they are doing. I can't really read else than in the same vein as an apartheid-era white South-African statement starting "all blacks ...", i.e., an insult to a large class of people simply for their membership in that class. Maybe that's not your intent, but that's how it reads to me, sorry.
2 hours ago
herb sutter and the c++ community as a whole have put a lot of energy into improving the language and reducing UB; this has been a primary focus of C++26. they are not encouraging people to “churn out more broken garbage”, they are encouraging people to write better code in the language they have spent years developing libraries and expertise in.
34 minutes ago
And for which there's often no serious alternative to in many domains anyway.
2 minutes ago
even when there are alternatives, sometimes it makes sense to use a library like Qt in its native language with its native documentation rather than a binding - if you can do so safely
7 hours ago
People don't want garbage. But in any case, they don't want straightjackets like the borrow checker.
Hence, they use GC'd languages like Go whenever they can.
7 hours ago
Straightjackets can be very useful.
Haskell (and OCaml etc) give you both straightjackets and a garbage collector. Straightjackets and GC are very compatible.
Compared to C, which has neither straightjackets nor a GC (at least not by default).
4 hours ago
>Haskell (and OCaml etc) give you both straightjackets..
Haskell's thing with purity and IO does not feel like that. In fact Haskell does it right (IO type is reflected in type). And rust messed it up ("safety" does not show up in types).
You want a global mutable thing in Haskell? just use something like an `IORef` and that is it. It does not involve any complicated type magic. But mutations to it will only happen in IO, and thus will be reflected in types. That is how you do it. That is how it does not feel like a straight jacket.
Haskell as a language is tiny. But Rust is really huge, with endless behavior and expectation to keep in mind, for some some idea of safety that only matter for a small fraction of the programs.
And that I why I find that comment very funny. Always using rust is like always wearing something that constrains you greatly for some idea of "safety" even when it does not really matter. That is insane..
3 minutes ago
> "safety" does not show up in types
It does in rust. An `unsafe fn()` is a different type than a (implicitly safe by the lack of keyword) `fn()`.
The difference is that unsafe fn's can be encapsulated in safe wrappers, where as IO functions sort of fundamentally can't be encapsulated in non-IO wrappers. This makes the IO tagged type signatures viral throughout your program (and as a result annoying), while the safety tagged type signatures are things you only have to think about if you're touching the non-encapsulated unsafe code yourself.
2 minutes ago
When I started learning Haskell, it did feel like coding with a straightjacket.
6 hours ago
>Straitjackets can be very useful.
Only if you’re insane.
6 hours ago
Damn! This is the funniest HN comment that I have ever come across...
6 hours ago
The meaning of straightjacket here is inherently subjective and not to be meant literally.
6 hours ago
How dare you. C is a fine language.
Just don't accidentally step on any of these landmines and we'll all get along great.
an hour ago
Not to mention your sidearm is a Sig P365. We like to call them footguns.
an hour ago
You call it a straightjacket, I call it a railroad track for reliably delivering software.
5 hours ago
> This can't possibly be guaranteed to work just by disabling the checker, can it?
It works in the sense that the borrow checker stops bothering you and the compiler will compile your code. It will even work fine as long as you don't write code which invokes UB (which does include code which would not pass the borrow checker, as the borrow checker necessarily rejects valid programs in order to forbid all invalid programs).
5 hours ago
> It will even work fine as long as you don't write code which invokes UB (which does include code which would not pass the borrow checker, as the borrow checker necessarily rejects valid programs in order to forbid all invalid programs).
To be clear, by "this" I meant "[allowing] code that would normally violate Rust's borrowing rules to compile and run successfully," which both of us seem to believe to be UB.
5 hours ago
Not quite, there is code which fails borrow checking but is safe and sound.
That is part of why a number of people have been waiting for Polonius and / or the tree borrows model, most classic are relatively trivial cases of "check then update" which fail to borrow check but are obviously non-problematic e.g.
pub fn get_or_insert (
map: &'_ mut HashMap<u32, String>,
) -> &'_ String
{
if let Some(v) = map.get(&22) {
return v;
}
map.insert(22, String::from("hi"));
&map[&22]
}
Though ultimately even if either or both efforts bear fruits they will still reject programs which are well formed: that is the halting problem, a compiler can either reject all invalid programs or accept all valid programs, but it can not do both, and the former is generally considered more valuable, so in order to reject all invalid programs compilers will necessarily reject some valid programs.6 hours ago
Yes. An analog would be uninitialized memory. The compiler is free to make optimizations that assume that uninitialized memory holds every value and no value simultaneously (because it is undefined behavior to ever read it).
In the following example, z is dereferenced one time and assigned to both x and y, but if z and x are aliased, then this is an invalid optimization.
fn increment_by(x: &mut i32, y: &mut i32, z: &i32) {
*x = *z;
*y = *z;
}
https://rust.godbolt.org/z/Mc6fvTzPG6 hours ago
> If Rust optimizes based on borrow-checker assumptions
This is a binary assumption that you can understand to evaluate to "true" in the absence of a borrow checker. If it is "false" it halts the compiler
an hour ago
My controversial opinion:
If Rust were to "borrow" something from the C/C++ spirit, then disabling the borrow checker should be available as a compiler option.
As in, you're an adult: if you want it, you can have it, instead of "we know better".
an hour ago
If you could disable the borrow checker globally, projects would do it, and it would become impossible to compile anything with it enabled.
You can already disable it locally: the unsafe keyword is for that.
36 minutes ago
That's not the spirit Rust wants to have. You can already disable borrow checker selectively by using "raw" pointers in places where you think you know better, and this is used very commonly. Every String in Rust has such raw pointer inside.
It doesn't make much sense to globally relax restrictions of Rust's references to be like C/C++ pointers, because the reference types imply a set of guarantees: must be non-null (affects struct layout), always initialized, and have strict shared/immutable vs exclusive access distinction. If you relax these guarantees, you'll break existing code that relies on having them, and make the `--yolo` flag code incompatible with the rest. OTOH if you don't remove them, then you still have almost all of borrow checker's restrictions with none of the help of upholding them. It'd be like a flag that disables the sign bit of signed integers. It just makes an existing type mean something else.
an hour ago
Doesn’t work - you need the borrow checker guarantees to implement downstream compilation steps. You can just turn off assumptions
27 minutes ago
Is rust simple aesthetics to you? Why use rust, or any language at all really, at all then? The whole point of formal languages is to point a gun at the people who refuse to be adults.
If we can't have this, C itself offers zero benefit over assembly.
11 minutes ago
I think it's more in the spirit of playfulness, like in "don't take yourself too seriously". It's why people want to mod Minecraft and Doom for example.
Because it's fun.
I can totally understand why you wouldn't want to do this though - the plethora of incompatible lisp dialects come to mind. That's why I said it was controversial.
8 hours ago
> In addition to meeting the Open Source Definition, the following standards apply to new licenses:
> (...) The license does not have terms that structurally put the licensor in a more favored position than any licensee.
https://opensource.org/licenses/review-process
That's a funfact I learned from IP lawyer when discussing possibility of open-source but otherwise LLVM-extempt license. If there is extemption (even in LLM) such license is most likely OSI-incompatible.8 hours ago
What are protental issues with compiler, by just disabling borrow checker? If I recall correctly some compiler optimisations for rust can not be done in C/C++ because of restrictions implied by borrow checker.
7 hours ago
Rust can set restricts to all pointers, because 1 mut xor many shared refs rule. Borrow checker empowers this. https://en.wikipedia.org/wiki/Restrict
6 hours ago
The crazy part about this is that (auto) vectorization in Rust looks something like this: iter.chunks(32).map(vectorized)
Where the vectorized function checks if the chunk has length 32, if yes run the algorithm, else run the algorithm.
The compiler knows that the chunk has a fixed size at compile time in the first block, which means it can now attempt to vectorize the algorithm with a SIMD size of 32. The else block handles the scalar case, where the chunk is smaller than 32.
7 hours ago
Without the borrow checker, how should memory be managed? Just never deallocate?
6 hours ago
The borrow checker does not deal with ownership, which is what rust’s memory management leverages. The borrow checker validates that borrows (references) are valid aka that they don’t outlive their sources and that exclusive borrows don’t overlap.
The borrow checker does not influence codegen at all.
32 minutes ago
The same as C++, destructors get called when an object goes out of scope.
6 hours ago
It would be the same as in any language with manual memory management, you'd simply get a dangling pointer access. The 'move-by-default' semantics of Rust just makes this a lot trickier than in a 'copy-by-default' language though.
It's actually interesting to me that the Rust borrow checker can 'simply' be disabled (e.g. no language- or stdlib-features really depending on the borrow checker pass) - not that it's very useful in practice though.
2 hours ago
I'm the author of this repo. I see some really angry comments, some of them even personal. Obviously I didn't think that just by tinkering with a compiler, I'd get personally attacked, but anyway, fair enough.
For those of you confused: yes, this started as a satirical project with the corroded lib. Then I thought "why not just remove the borrow checker?" without any real motivation. Then I just went ahead and did it. To my surprise, it was really simple and easy. I thought it would be heavily tangled into the rustc compiler, but once I figured out where the error emitter is, it was pretty straightforward.
I'm not sure about my long-term goals, but besides the joke, I genuinely think for debugging and prototyping purposes, I'd like the borrow checker to shut up. I'm the kind of guy that prints everything while debugging and prototyping. Maybe you're using a debugger, okay, but I don't. I don't like debuggers. It's just more convenient for me. So what constantly happens is I run into issues like: does this implement Debug? Can I print this after it moved? The borrow checker won't let me access this because of some other borrow. Stuff like that.
Another point is, as you guys are well aware, the borrow checker will reject some valid programs in order to never pass any invalid program. What if I'm sure about what I'm doing and I don't want that check to run?
In the repo there's a doubly linked list example. Without the borrow checker it's fairly simple and easy to implement. With it, you know how complicated and ugly it gets.
Anyway, have a good new year, and don't get angry over compilers, you know.
a few seconds ago
You just need to master one package managed in depth and you will get what you really want with Modern C++.
24 minutes ago
> Then I thought "why not just remove the borrow checker?" without any real motivation.
Reminds me of a chemistry kit I had as a kid. None of this tame, safe stuff you can buy these days. Mine was a gift from my dad and I never thought of asking him where he dug it up, but it had stuff like pure sulfuric acid in it.
One day, when I was done with all of the experiments I had planned to do, I decided to mix a few things and heat them up, just for fun, without any real motivation other than "let's see what happens".
Let's just say I was lucky we only had to replace some of the clothes my mom had left out for me to put away. ;)
> Another point is, as you guys are well aware, the borrow checker will reject some valid programs in order to never pass any invalid program. What if I'm sure about what I'm doing and I don't want that check to run?
Then you do it using the "unsafe" keyword, and you think long and hard about how to design and structure the code so that the unsafe code is small in scope, surface, and blast radius.
That's precisely what unsafe code is for: to get around the borrow checker and assert you know what you're doing. Of course, if you're wrong, that means your program will blow up, but at least you know that the culprit is hiding in one of those unsafe areas, rather than literally anywhere in the whole codebase.
Alternately, you can switch to a language with a different ethos.
The ethos of Rust is caring for memory safety so much that you willingly limit yourself in terms of what kind of code you write and you only step out of those limits reluctantly and with great care. That's something that resonates with a lot of people and Rust has been built on top of that for years.
If you suddenly take the product of those years of hard work, strip out the foundation it has been built on, and unironically offer it as a good idea, a lot of people won't like it and will tell you so. Mind, I'm not excusing the personal attacks, I'm just explaining the reaction.
an hour ago
I think there is probably a way to do what you're doing with unsafe. You could write a library that copies handles and can dump potentially freed memory afterwards.
42 minutes ago
Some kind of cargo plugin that transforms all references in the project into pointers and casts prior to feeding to rustc would probably be the best practice and highly maintainable route I'd go. like "cargo expand" but with a fancy catchier name that encourages new users to rely on it. "cargo autofix" might work
25 minutes ago
There's definitely a way to do it without unsafe! It just isn't as simple as dropping one println out so.... Lets alter the compiler?
I gotta applaud that level of my-way-or-the-highway
3 hours ago
I would actually enjoy that for certain small projects. Rust without the borrow checker is a very elegant language. The borrow checker is great, of course, but it can be a pain to deal with. So, for small projects it would be nice to be able to disable it.
22 minutes ago
Isn't unsafe just for that? Why does it need a separate compiler?
17 minutes ago
The borrow checker still applies in unsafe { } blocks. What it means (iirc) is that you can do pointer/memory stuff that would otherwise not be allowed. But you still fully adhere to Rust semantics
7 hours ago
For everyone unaware, this repo is a meme:
https://www.reddit.com/r/rust/comments/1q0kvn1/corroded_upda...
As a follow on to the corroded meme crate:
https://github.com/buyukakyuz/corroded
> What Is This
> The rust compiler thinks it knows better than you. It won't let you have two pointers to the same thing. It treats you like a mass of incompetence that can't be trusted with a pointer.
> We fix that.
6 hours ago
It does seem like satire. The very first example is:
fn main() {
let a = String::from("hello");
let b = a;
println!("{a}"); // Works! Prints: hello
}
This is not “I have correct code but Rust can’t tell it’s correct.” This is “wow, this code is intentionally outrageously wrong, obviously dereferences a pointer that is invalid, and happens to work anyway.”7 hours ago
I’m not picturing how it works.
In rust you don’t have a garbage collector and you don’t manually deallocate - if the compiler is not certain of who drops memory and when, what happens with those ambiguous drops ?
In other words, are the silenced errors guaranteed to be memory leaks/use after frees?
7 hours ago
The borrow checker doesn't decide when things are dropped. It only checks reference uses and doesn't generate any code. This will work exactly the same as long as your program doesn't violate any borrowing rules.
6 hours ago
No, I get that from an architectural perspective they are separate processes. The point is, unlike in other languages, the compiler is developed assuming the input has been borrow checked, right? So it is surprising to me that it doesn’t blow up somewhere when that invariant doesn’t hold.
5 hours ago
> So it is surprising to me that it doesn’t blow up somewhere when that invariant doesn’t hold.
The final program may be broken in various manners because you don't respect the language's prescribed semantics, in about the same way they do in C and C++. From the compiler's perspective the borrow checker validates that rules it assumes are upheld are actually upheld.
mrustc already compiles rust code without having a borrow checker (well IIRC recent-ish versions of mrustc have some borrow checking bits, but for the most part it still assumes that somebody else has done all the borrow checking).
4 hours ago
The compiler has deep assumptions about exclusive ownership and moves, which affects destructors and deallocation of objects.
It doesn't actually depend on the borrow checker. All lifetime labels are discarded after being checked. Code generation has no idea about borrow checking. Once the code is checked, it is compiled just like C or C++ would, just assuming the code is valid and doesn't use dangling pointers.
Borrow checker doesn't affect program behavior. It either stops compilation or does nothing at all. It's like an external static analysis tool.
5 hours ago
The silenced errors aren't guaranteed to be memory leaks or use after frees. There are some situations where memory is being handled properly, but the borrow checker isn't able to prove it.
One example might be a tree-like struct where a parent and child have references to each other. Even if everything is cleaned up properly, the borrow checker has no way to know that when the struct is created. Solving it requires unsafe at some point, usually through something like RefCell.
7 hours ago
I don't think so, I don't think Rust's borrow checker is free of false negatives.
4 hours ago
> In other words, are the silenced errors guaranteed to be memory leaks/use after frees?
No, not at all. The examples at the beginning of the article show this - they'll execute correctly. The borrow checker is quite conservative, and rules out all sorts of code that won't (normally!) cause runtime errors.
It's fairly easy to see this if you think about the core of Rust's ownership model: every value in Rust has a single owner. The compiler enforces that for any value, there's either one mutable reference or any number of immutable references to it at a time.
This model has the advantage of being simple, easy to reason about, and ruling out large classes of errors. But like most static checks, including e.g. traditional type checks, it also rules out a great deal of otherwise valid code.
It's easy to think of examples in which you have multiple mutable references to a value that won't cause errors. Aside from trivial examples like in the article, in C-like languages you can have many concurrent mutable references to the same mutable value. You can safely (with some caveats) manage access to it via locks, protocols, documentation, or just being careful. Rust with the borrow checker simply doesn't allow multiple concurrent mutable references to the same value to exist. Rust without the borrow checker, as in the article, would allow this.
6 hours ago
Rust's concept of lifetime and scopes exists independently of the borrow checker
7 hours ago
I am wondering whether this would actually be a helpful compile option in upstream rustc for quick prototyping. I don't want prod code to use this, but if I want to try things out during development, this could substantially shorten the dev cycle.
7 hours ago
After a while, you just don't write code that would cause substantial borrow-checker problems, even when prototyping. I'd say the slow compile times are much more of an impediment for a practicing Rust prototyper than the borrow checker.
7 hours ago
What the point, though? You will get compiling code, but later you would need to reachitecture code to avoid violating rust rules.
7 hours ago
Sometimes, you just need to know if an idea will even work or what it would look like. If you have to refactor half the codebase (true story for me once), it makes the change a much harder sell without showing some benefits. IE, it keeps you from discovering better optimizations because you have to pay the costs upfront.
7 hours ago
Can't you usually just throw some quick referenced counted cells in there, to make the borrow checker happy enough for a prototype without refactoring the whole code base?
6 hours ago
In Rust, it's a lot easier to refactor half the codebase than it would be in another language. Once you're done fighting the compiler, you're usually done! instead of NEVER being sure if you did enough testing.
8 hours ago
This should be called trust, because it does view the developer as evil.
4 hours ago
I meant "it does not view"
6 hours ago
There are easier ways of making segfault than writing a custom compiler.
7 hours ago
I wish I could make the borrow checker give warnings not errors. It would make exploration so much easier, so I don’t have to fight the borrow checker until I know how to build what I want.
7 hours ago
Then you have code full of warnings and undefined behavior?
I think fighting the borrow checker is more like a rite of passage. Rust is not my favorite language but the borrow checker is great.
8 hours ago
It would be great if it only allowed multiple mutable borrows. That's the only one that always bugs me, for mostly innocuous stuff.
8 hours ago
Are the compile times noticeably faster?
8 hours ago
Probably not, because it seems like it still checks for errors but just suppresses them.
7 hours ago
Even so, the borrow checker repeatedly profiles as an insignificant part of compile times, so wouldn’t make a difference.
7 hours ago
I don’t have a slightest idea why would anyone want this. Borrow checking is one of the greatest benefits of Rust.
7 hours ago
It is funny.
6 hours ago
Should be named in rust we don't trust
8 hours ago
A motivation section in the readme seems like it is needed.
8 hours ago
2 hours ago
Yes, that was my motivation.
5 hours ago
I'm assuming it's a meme project. In case it isn't, what's the point? Just trying to understand.
Isn't rust's one of the main selling point is the barrow checker right?
Also how's the memory is handled? I know it'll drop every thing once it's out of scope but it seems you can make copies as much as you want. Looking at the loop example, I feel like this introduces memory leaks & undefined behavior.
7 hours ago
undefined behavior on steroids be like:
8 hours ago
Love the "Note for LLMs" and the NSFW license.
8 hours ago
Tangentially related: the opposite, Rust's borrow checker sans the compiler, is actually very useful. As far as I understand, the borrow checker is a significant part of the work of writing a Rust compiler. Therefore, having the official borrow checker available as a standalone program can make alternative compilers (e.g. for exotic hardware) feasible faster, because they won't need a borrow checker of their own from the get-go.
7 hours ago
Why would this matter? The borrowck is (a) not needed during bring-up because as its name suggests it is merely a check, so going without it just means you can write nonsense and then unbounded undefined behaviour results, but (b) written entirely in Rust so you can just compile it with the rest of this "exotic hardware" Rust compiler you've built.
7 hours ago
Yeah, you're right, I'm misremembering something here. Thanks for the correction.
7 hours ago
I get your point, but still you haven't identified a use for the borrow checker sans the compiler.
7 hours ago
To me it feels like rust is barely readable sometimes. When I read some rust cost, I am often incapable to guess what it does, so it does not feel intuitive.
I wish they made something simpler. At least C and C++ have a low barrier of entry and any beginner can write code.
I don't think the borrow checker forced rust to be such a complicated language.
7 hours ago
C++ doesn't have low barrier of entry, I almost quit programming as a teen because of C++.
7 hours ago
Imo the worst thing about starting out with C++ (which is much better with Rust), is the lack of credible package management/build system that allows you to just install packages.
This used to be even more true previously than today. Nowadays, there's stuff like vcpkg, and tons of resources, but I still wouldn't call it straightforward compared to something like nuget or cargo.
It tooke me more time to figure out CMake than entire other programming languages.
6 hours ago
It does really help, in modern languages where they provide tools in the box and the ecosystem just accepts those as the default† tools, to have the default be that when you make a new project it just works, often by having it print "Hello, World!" or something else simple but definitive as proof we made a program.
† Default means just that, neither Rust's own compiler nor the Linux kernel need the cargo tooling, but these projects both have actual toolsmiths to maintain their build infrastructure and your toy program does not. There should be a default which Just Works at this small scale.
6 hours ago
There's a weird cognitive bias where somehow people justify "I compiled this Hello World C++ project " as "C++ is easy" and yet "I wasn't able to understand how this optimized linear algebra library works" gets classed as "Rust is hard".
In reality it matters what you already know, and whether you want to understand deeply or are just interested in enough surface understanding to write software. There's a reason C++ has an entire book about its many, many types of initialization for example.
7 hours ago
Yes, Rust has a pretty steep learning curve. If you're not writing very low level stuff and don't need to squeeze out every last bit of performance, there are many other, simpler languages to choose from.
I think we may safely assume that Rust's designers are smart people that have made every effort to keep Rust as simple as it can be, given its intended use.
7 hours ago
> At least C and C++ have a low barrier of entry and any beginner can write code.
C/C++ is great at giving that false sense of competence. Then suddenly you're getting a segfault, and you'll never determine why with beginner knowledge, since the crash-line and the mistake-line aren't even in the same zipcode (and or same Git changeset).
Rust forces you to not "skip" knowledge steps. If you have a gap in your knowledge/understanding the compiler will call you out immediately. C/C++ will happily let your dangerously bad code compile and kinda-run, until it doesn't.
I'm not anti-C/C++, I've actually written tons. I love C in particular. But saying that they're beginner-friendly feels wrong, a lot of people quit the language because "random stuff" starts to go wrong, and they lack the knowledge to determine why.
6 hours ago
Yep. I've heard it said that Rust forces you to experience all the pain up front. C will happily compile very broken code.
One of my formative memories learning C came after I wrote a function which accidentally returned a pointer to a variable on the stack. It took me about a week to track that bug down. I found it eventually - and then realised the compiler had been warning me about it the whole time. I'd just been ignoring the warnings "while I got my code working". Ugh. The rust borrow checker wouldn't let you even compile code like that.
If you're going to be working in a programming language for years or even decades, I think the extra complexity (and extra difficulty while learning) is an investment that will pay off. But I'd be very happy for rust to stay a niche language for systems software. C#, Go, Typescript and Swift seem like great choices for making webpages and apps.
6 hours ago
I think the barrier to entry with Rust is lower than C++. Like was way lower... And I've been writing C++ for way long than Rust, so I'm probably a bit biased
5 hours ago
> To me it feels like rust is barely readable sometimes. [...] C++ have a low barrier of entry and any beginner can write code.
Here's rust code:
fn main() {
println!("Hello, world");
}
Here is the equivalent C++ for the vast majority of its life (any time before C++23, has MS even shipped C++23 support yet?): #include <iostream>
int main() {
std::cout << "Hello World!" << std::endl;
return 0;
}
C++ initialisation alone is a more complex topic than pretty much any facet of Rust. And it's not hard to find C++ which is utterly inscrutable.7 hours ago
I can just second that. Maybe someone (or some LLM) can write a nice superset of Rust that is more readable - so the barrier of entry drops significantly and we can all write better, more efficient and memory-safe code!
6 hours ago
> To me it feels like rust is barely readable sometimes. When I read some rust cost, I am often incapable to guess what it does, so it does not feel intuitive.
I feel torn with this sentiment.
On one hand, I totally agree. Rust's "foreign" ideas (borrowck, lifetimes, match expressions, traits, etc) make it harder to learn because there's a bunch of new concepts that nobody has really worked with before. Some of this stuff - lifetimes and borrows especially - really demand a lot of imagination on behalf of the programmer to be able to understand what's actually going on. The amount of thinking I do per shipped line of code seems higher for rust than it does for languages like Go, Typescript and C#. And sometimes C.
On the other hand, I learned C about 30 years ago. Not only have I forgotten how hard it was to learn, but I had the brain of a teenager at the time. And now I'm in my (early) 40s. I'm scared that some of the struggle I went through learning rust came because my brain is old now, and I've forgotten what its like to be out of my depth with a programming language. Learning rust requires shaking up some old neurons. And that's really good for us, but it sucks.
In reality, I think its a bit of both. I've been using rust a lot for about 3-4 years now. Its gotten way easier. But I still prototype a fair bit of algorithmic code in typescript first because I find TS makes it easier to iterate. That implies rust is actually more complex. But, some people pick rust as their first language and it seems to work out fine? I'm not sure.
> I don't think the borrow checker forced rust to be such a complicated language.
Which parts of rust seem complicated? I've found a lot of the things I struggled with at first got a lot easier with familiarity. I love traits and match expressions. I love rust's implementation of generics. I love most things about cargo and the module system. But also, some parts of rust annoy me a lot more now, a few years in.
I disagree with your comment. I think the main source of complexity in rust comes from lifetimes - which are required by the borrow checker. For example, its not obvious when you need to put lifetimes in explicitly and when you can elide them. When does the borrow checker understand my code? (Eg, can you mutably borrow two different elements in an array at the same time?). I also still don't really understand Higher-Rank Trait Bounds.
I also still find Pin really confusing. In general I think async and Futures in rust have some big design flaws. It also really bothers me that there's a class of data types that the compiler can generate and use, which are impossible to name in the language. And some of the rules around derive and traits are annoying and silly. Eg derive(Clone) on a generic struct adds the constraint T: Clone, which is straight out wrong. And rust needs a better answer to the orphan rule.
But in general, if you take out the borrow checker, I find rust to be simpler and easier to read than most C++. There's no headers. No exceptions. No wild template nonsense. And there's generally way less weird magic going on. Eg, Foo(bar); could mean about 8 different things in C++. Rust isn't like that. Rust is simple enough you can just read the standard library, even as a beginner, and its great. C++'s STL is a disaster to read.
Rust is definitely more complex than C. But you do get some lovely features for that extra cognitive overhead. Whether or not thats worth it is up to you. In general - and I've been saying this for years - I feel like the language I really want is rust 2. I can't wait for someone to take rust's best ideas and refine them into a simpler language.
7 hours ago
I feel exactly the same - C++ might be a much more complex and arcane language when you consider its entire feature set, and all the syntactic machinery (I figured out by looking at STL or Boost code, just how much of C++ I don't know or understand), you can choose to not engage with most of the language. Hell, even stuff like unique_ptr is optional when you're just starting out.
But with Rust, you have to understand almost all of the language very intimately to be a productive programmer, and Rust is not that great at hiding complexity, as in fairly innocious decisions often have far-reaching consequences down the line.
7 hours ago
> you have to understand almost all of the language very intimately to be a productive programmer,
I've seen absolute Rust noobs write production code in Rust, I have no idea where did you get that notion from. Most of the apps I've written or I've worked with don't even need to use explicit lifetimes at all. If you don't need absolute performance with almost none memory allocations, it's honestly not rocket science. Even more so if you're writing web backends. Then the code doesn't really differ that much from Go.
7 hours ago
I've shipped a lot of Rust software without the understanding or even attempting to learn a lot of the language. There is plenty of things in core libraries around traits that I have no idea how they work or really care.
8 hours ago
[flagged]
an hour ago
Could you please not post this sort of snarky-generic-meta comment? They attract upvotes and then stick at the top of the thread, choking out actually interesting discussion. (That's where this one was, but I'm going to mark it off topic and downweight it now.)
I completely understand your frustration about how common shallow-indignant comments are. But it doesn't help to post shallow-indignant or snarky comments of your own about it - it just produces even more of the same, or worse.
The way to combat shallow-indignant, predictable, tedious, etc., threads is to find something that you're genuinely curious and open about, and post from that place instead.
2 hours ago
And you were right.
7 hours ago
Honestly, I thought it was serious because I’ve seen people do things exactly like this, just in different languages.
By “this” I mean “spend all their time fighting against the language/framework because they don’t like it, rather than just picking a different language.”
7 hours ago
There can be good reasons for choosing a language that you otherwise don't like.
Eg legacy software, or because your boss tells you, or because of legal requirements, or because of library availability etc.
6 hours ago
Those are excellent reasons but then you shouldn’t fight the language, you should go with the language/framework conventions as much as possible. Trying to fight the language design will only lead to buggy, hard to understand code, so either suck it up or get a different job.
EDIT: That last sentence is a bit harsher than I intended. I’m trying to convey the importance of professionalism in our work and remembering the experience of working with people who couldn’t do this brought back some bad memories!
6 hours ago
Certain people feel very emotional about the compilers and interpreters they use
You couldn't pay me to work with them
6 hours ago
Don't worry, they probably wouldn't want to work with you either.
Some programmers think and care a lot about software correctness in a kind of mathematical way. Others just want to ship features and enjoy their lives. Both approaches are fine. They just don't necessarily mix super well.
Some people like to tell you that diverse teams work better. Years ago I worked with someone who had a PhD in psychometrics. She said that's kind of a lie. If you actually look at the research it shows something more interesting. She said the research shows that having a diverse set of backgrounds makes a team perform better. But having a diverse set of values makes a team perform worse. It makes sense. If one person on the team wants to vibe code and someone else wants to make every line of code perfect, you're all in for a bad time.
6 hours ago
There is a third kind. Those who want to have a lot of fun by using their imagination to come up with interesting ways build something, but in rust, the borrow checker often won't have any of it.
In rust you have to learn and internalize lot of the non-intutive borrow checker reasoning to remain sane. If you remember to spend a fraction of that effort to remember the "unsafe" things you could end up doing in C, then I think most people would be fine.
But rust enforces it, which is good for a small fraction of all software that is being written. But "Rust for everything!?"..Give me a fucking break!
3 hours ago
This persona is the heart and soul of the "weirdly emotional about languages" archetype along with ruby fanatics. Look, y'all have notable and significant value, but only in very specific and unusual circumstances
8 hours ago
C++ with extra steps?
2 hours ago
C++ with a package manager.
8 hours ago
Uh oh, this might look like a potentially memory-unsafe version of Rust...
8 hours ago
Rust++ would be a nicer name then
8 hours ago
Rust++? :)
7 hours ago
Bust?
2 hours ago
Bust++
6 hours ago
Amazing, this is like the bizarro version of what I'd want. Like someone said 'hey, there's this kinda crappy language with a really cool feature, let's not make a great language with that feature, but instead take the crappy language and remove the cool feature which is the only thing keeping it from being trash'. Okay, sure, tagged unions, closures, and hygienic macros are nice; but there are plenty of other languages with the first two and when your syntax is atrocious even the most hygienic macro is going to look like something that crawled out of the sewer at R'lyeh.
8 hours ago
Rust- is you use C with ring buffers. If you think you need dynamic memory allocation your program is underspecified.
6 hours ago
Avoiding dynamic allocation does not avoid memory unsafety in C.
7 hours ago
How does "zero dynamic allocation" work in practice for something like a text editor IE. vscode or other apps that let users open arbitrary files?
7 hours ago
It’s technically possible to do, just very complicated and hard. Quite often, prohibitively so.
Still, the main idea is despite the input files are arbitrarily large, you don’t need an entire file in memory because displays aren’t remotely large enough to render a megabyte of text. Technically, you can only load a visible portion of the input file, and stream from/to disk when user scrolls. Furthermore, if you own the file format, you can design it in a way which allowing editing without overwriting the entire file: mark deleted portions without moving subsequent content, write inserts to the end of files, maybe organize the file as a B+ tree, etc.
That’s how software like Word 97 supported editing of documents much larger than available memory. As you can imagine, the complexity of such file format, and the software handling them, was overwhelming. Which is why software developers stopped doing things like that as soon as computers gained enough memory to keep entire documents, and instead serialize them into sane formats like zipped XMLs in case of modern MS office.
6 hours ago
What if you don't know ahead of time how big that monitor is that you are displaying stuff on?
In any case, what you are describing sounds like an ad-hoc re-implementation of virtual memory?
6 hours ago
> What if you don't know ahead of time how big that monitor is that you are displaying stuff on?
Use a reasonable upper estimate?
> ad-hoc re-implementation of virtual memory?
If you rely on actual virtual memory instead of specially designed file format, saving large files will become prohibitively slow. On each save you have to stream the entire document from page file to actual memory, serialize the document, produce the entire file, then replace. And then when resuming editing after the save, you probably have to load the visible portion back from disk.
7 hours ago
Just impose a maximum buffer size ;)
7 hours ago
Instead of over specifying a program you can just use dynamic memory allocation
6 hours ago
I'd prefer the opposite - borrow checker, but remove the useless "fn" and "let" keywords