Gamers Are Overwhelmingly Negative About Gen AI in Video Games

35 pointsposted 7 hours ago
by jaredcwhite

41 Comments

resfirestar

3 hours ago

On the art part at least, there's an analogy to Unity. No one liked low effort asset-flip games, and they gave Unity a bad name because they all showed the logo on startup due to using the cheapest license. But no one noticed or complained when good games were made with Unity, or even when they selectively used off the shelf assets. Similarly, we're going to go through a period where every terrible game is going to be full of assets with the stable-diffusion slop look, but no one will notice the AI-generated textures in good games that have actual standards for art.

On the other hand, I think I'd personally vote "somewhat negative" on quests and dialogue. Many games have too much pointless filler dialogue and unmemorable sidequests. Maybe if you don't care enough to actually write it, it shouldn't be there at all.

jdlyga

6 hours ago

Gamers are overwhelmingly negative of using Gen AI to replace what artists and designers would normally do. It feels artificial. What they could try doing instead is to use Gen AI for dynamic content generation during gameplay, like how Minecraft generates chunks. But more deliberate and intelligent rather than purely an algorithm. Gen AI is good for replacing not what humans would normally do, but what algorithms would normally handle but aren't great at.

robotnikman

6 hours ago

I've always though the current AI technology we have would be perfect for generating new planets or fauna in a game like No Mans Sky. I feel most players wouldn't have a problem with it being used that way.

presbyterian

5 hours ago

No Man's Sky already works without gen AI to do this incredibly well. I don't see what value gen AI adds when the current system allows for better tuning of parameters for generation and a gen AI model is more of a black box.

UltraSane

4 hours ago

No man's sky generates nearly infinite variety but very little novelty.

rainonmoon

5 hours ago

What content generation would not fall under “what artists and designers normally do”?

sparky_z

3 hours ago

When it's built into the game engine and is used as part of the game loop, responding to user input in some way, and evolving as the game unfolds. (As opposed to just using AI as a tool in the game creation process.)

standardly

5 hours ago

I'm somewhat of an AI-hater - maybe a bit more lukewarm about it than others - but I thought gaming (RPGs specifically) was a perfect use case for AI just because of dynamic dialogue.

coppsilgold

7 hours ago

Stated preference vs. revealed preference: https://steamdb.info/app/1808500/charts/

0cf8612b2e1e

6 hours ago

That’s a little harder to disentangle for a work of art. There is only one and if you want to experience it, you have to take the good with the bad. Plenty of people may hate a particular actor, but will still watch a film featuring them.

Owing to network effects, games can be extra sticky because you want to consume the same media as your friends.

I would prefer a mushy human was responsible for the art I consume, but I am probably not going to boycott a game because it uses AI for some assets.

piyuv

7 hours ago

There’s a section “The Specific Use of Gen AI Matters” in the article. Arc Raiders uses GenAI to voice npc characters. I wish it didn’t, but this is not something that’d affect gameplay much.

coppsilgold

7 hours ago

That just shows that GenAI is associated with poor quality content at this moment.

So the true opposition is to poor quality content, not GenAI.

Unfortunately for artists, actors, etc. GenAI right now is the worst it's ever going to be, and it was much worse just a year ago.

viraptor

5 hours ago

It's like the "can't stand CGI in movies" of decades past. Now there's CGI in almost every single movie. It's so good we can't notice most of it. The opposition was just to how low the quality ceiling was at the time, not really the CGI usage itself.

piyuv

7 hours ago

Fortunately, GenAI will never be as good as human artists.

beering

6 hours ago

That may be true, but you can’t compare average GenAI with the best humans because there are many reasons the human output is low quality: budget, timelines, oversights, not having the best artists, etc. Very few games use the best human artists for everything.

Same with programming. The best humans write better code than Codex, but the awful government portals and enterprise apps you’re using today were also written by humans.

KK7NIL

6 hours ago

"Fortunately, machines will never be as good as human chess players."

happytoexplain

6 hours ago

Subjective vs objective. Also, analogies are almost always weak rhetorical distractions. The conversation just becomes about the differences between the two things. If you want to state an opinion about X, form the thought about X, rather than just pointing to Y and asserting they're the same.

KK7NIL

2 hours ago

> Subjective vs objective.

We've already reached the point where GAI art is extremely difficult to distinguish from human art and at a fraction of that cost.

I'd say that's pretty objective and it's hard to even leave room for subjective interpretation when it's so hard to tell them apart.

> Also, analogies are almost always weak rhetorical distractions.

I wasn't trying to start a discussion with them. To say GAI will never be better than humans at art when we already know what we know today isn't a good faith logical argument, it's a tautological appeal to emotion.

user

7 hours ago

[deleted]

theshrike79

7 hours ago

AFAIK the enemies are also trained with machine learning.

itsdrewmiller

7 hours ago

Doesn’t seem like they surveyed whether use of AI would actually affect purchasing or playing decisions. I think your implication is correct that it mostly won’t.

happytoexplain

7 hours ago

Conflating actions and feelings is how businesses become hated. I'm not buying the expensive eggs because I believe they are a good price.

vablings

4 hours ago

Complete lie.

ARC Raiders uses AI for generated voice or TTS; it's hardly in the same field as generative AI which is mass scraped from the internet and churned out of a matrix math black box. They paid voice actors for the training and likeness, and the AI is used for future flexibility, and the VAs know this and its part of the contract they sign

They also use AI for the robotic kinematics which looks absolutely fantastic. When you blow up robots they zoom around and correct themselves exactly how you would imagine an evil robot to behave

Ferret7446

3 hours ago

This is a shining example of moving the goalposts.

vablings

3 hours ago

How. When most people talk about distain for AI they are specifically talking about the use of generative AI and the fact that its widely used to astroturf creatives. Not all AI is bad, and not all AI is gen AI.

frumper

3 hours ago

Replacing voice actors is literally using ai instead of creative people.

vablings

2 hours ago

They did not replace voice actors. They hired voice actors to train the TTS they use. Very different to say ripping someone's voice off and not paying them royalties, residuals or any form of compensation whatsoever.

pfannkuchen

5 hours ago

I think AI has the potential to shrink dev teams back down to what they were the the 90s, which would be great for coherency and experimentation. Once you get a big enough org going there seems to be too much design by committee all over the place.

PeterStuer

7 hours ago

Just a very, very small, VERY vocal minority. 99,9999% of gamers (I was considering putting in a seven't 9, but decided to err on the safe side) just judge the end result and could not give a rat's ass about how it was created.

saulpw

6 hours ago

If everyone on the planet is a gamer (8.26 billion people), your "99.9999%" figure would mean that only 8260 gamers--in the entire world--care.

I'm one of those gamers. I'm pretty sure we can find more than 8259 others.

lizardking

4 hours ago

Well Ackchyually award of the day

itsdrewmiller

7 hours ago

This is a survey of gamers that shows the overwhelming majority claim to hate it. Do you think they are only sampling that minority?

PeterStuer

7 hours ago

No. I'd say they are polling mostly completely uninformed people on the interwebs that haven't given this more than 3 seconds of thought before they clicked an option and have almost 0% expertise in actually detecting AI assisted work when it is done well, but since there is 0 cost proposed just prefered 'human' over 'machine'. Basically the equivalent of the beauty contestant's "peace on earth".

xboxnolifes

6 hours ago

Mostly polling the uninformed would suggest they are actually polling the majority.

makerofthings

6 hours ago

Anecdote from me. I’m in a video games slack channel with ~350 of my coworkers who know well what ai looks like and like video games. Everyone hates it. I’d love a permanent steam selection to hide generative ai.

lp0_on_fire

6 hours ago

It doesn’t take more than a few seconds of thought for me to decide I don’t want the latest LLM slop in creative products. Inasmuch as video games are creative products.

NotGMan

6 hours ago

It's basicaly this, combined with the fact that most gamers think that AI means "slop".

But AI has completely legit non-slop use in games: texture gen, 3D model gen, Suno for audio, programming,...

smt88

5 hours ago

Can you provide some examples of games where AI was used for results that are as good as human work?

polski-g

2 hours ago

AI hasn't been good enough for those tasks until six months ago. And it takes two years to make a game, so they aren't out yet.