In 2025 none of Sony, Microsoft or Nintendo sell their consoles at a loss. They're sold for very slim margins, which is what I assume Valve will do with the Steam machine. I expect the Steam Machine to be price competitive.
ish. Sony/Microsoft/Nintendo likely have contracts locking down RAM prices whereas Valve will have to negotiate theirs based on current prices.
If that's the case, then why are console games so damn expensive? I was shocked to see how much the latest AAA title costs on disk/store
Console users now
- Don't get a price subsidized console
- Have to pay an online membership
- Pay the premium for any games released on the platform
How could anyone ever justify getting triple taxed!
It's not price subsidized, but the margins are very thin on the hardware. So maybe it's not a triple tax. But it's still a massive tax.
Valve is insanely profitable with only a single tax on generally much lower base prices. Nintendo is in a whole different league.
If Valve sold the Steam Machine for any significant cost less than the Dell / HP / Lenovo equivalent, HNers would snap them up by the truckload to repurpose as home or work machines with guaranteed Linux compatibility.
I'm sure Valve would be ecstatic if they were snapped up by the truckload for home use, because home use and gaming use overlap significantly even if not perfectly.
For business use, the Beelink equivalent is about $350, because the GPU in the Steam Machine is useless for business or AI use. The Steam Machine is going to be more than $350.
This is why Sony killed the PS2Linux effort, and the PS3 Linux no longer offered graphics acceleration.
They had hoped for a second wave of Yaroze like indie developers, instead the large majority were repurposing their PS2 as MAME like emulators or Linux computers.
> They will not outcompete Sony/MS/Nintendo in consoles because price is king for the mass market
I don't follow the console market at all, but don't its players subsidize their hardware by keeping software (game) costs high? I didn't think they had anything like Steam's level of regular discounted sales. "Price is king" can cut both ways.
"Steam" doesn't decide to have discounted sales -- games are heavily discounted because developers compete against one another for attention. Nintendo and Sony generally have less need to do this.
> Nintendo and Sony generally have less need to do this.
The prime Nintendo games (i.e. Animal Crossing, Pokemon and anything Mario related) are rarely discounted, yes - and Nintendo can do this because these games have borderline drooling fanbases and the games aren't available anywhere else.
But everything else? There's constantly something on sale on the Switch store.
Does that distinction matter? Seems like a simple case of open platform -> more competition -> lower prices.
Likewise, the PS5 has absolutely dominated the Xbox's current generation in terms of sales in large part due to exclusives. Xbox Series S is far cheaper than a PS5, mind you.
What platform has more exclusives than PC?
There is a current generation of XBox?!?
Steam doesn't need to lock down the Steam Machine to subsidize it with store purchases. The casual user could theoretically install another OS, but that doesn't matter because they won't (because they're casual users), and the dedicated user buys most of their games on Steam anyways because it's the dominant distribution platform.
The risk isn't that casual users all spontaneously decide to stop using Steam on their own. The risk is that businesses exploit the subsidy in various ways. For example, businesses could buy the Steam Machine in bulk as a workstation. Or a store competitor could produce an OS of their own that replaces SteamOS and promote it to users.
>and the dedicated user buys most of their games on Steam anyways because it's the dominant distribution platform.
It's also the most convenient by far, and the new Steam Family stuff lets you share all of your games with all of your siblings without any need for password sharing like you'd have to on e.g. GoG or Epic. I have 4 siblings and most of us are married. Our combined Steam library is well over 1000 games
They do need to lock it down if they want to subside it with store purchases, otherwise it's too tempting for non-gaming uses where they don't get any money after the initial sale.
> They are unwilling to pursue business models that require locking down hardware in order to subsidize it with store purchases
I mean.. it's pretty obvious such a thing would be immediately suicidal for them. If Steam stops being an open platform, it stops being a PC platform.
The Steam you download from steampowered.com can be an open platform at the same time that the Steam that comes preinstalled on the Steam Machine is a closed platform.
Seems unlikely because we believe Valve has integrity. But it's possible they have less integrity than we think, and they pursue this strategy to make some of those games with kernel-level anti-cheat available on the Steam Machine.
Kernel-level anticheat doesn't necessarily need to be on a fully closed platform, it could be implemented like SafetyNet on the Pixel series to check for system integrity but still allow for bootloader unlock and arbitrary user software
> Steam you download from steampowered.com can be an open platform at the same time that the Steam that comes preinstalled on the Steam Machine is a closed platform.
i dont think that's possible unless steam choose to go the route of what apple does with iOS and macOS - both essentially are "different" OS's.
But if that's the case, then games would have to be written "twice" (or have engine support directly from engine vendors). I highly doubt this can or will occur, as game developers are short on time as is.
As long as they don't sell the Steam Machine in retail stores it will always be a niche
Valve's products are 100% designed to punch a hole through Windows Store monopolization. It encourages developers to write for Linux.
Microsoft has been trying to corner Valve. Valve is finding clever ways out by getting developers to finally make their games Linux compatible.
If Valve's consoles become broadly successful, that's an added bonus. The real win is to outflank Microsoft.
One of Microsoft's biggest mistakes was to give up on Windows Phone. One of Meta's biggest mistakes was to give up on their phone (they gave in early due to technical choices, not just lack of user demand).
Owning a "pane of glass" lets you tax and control everything. Apple and Google have unprecedented leverage in two of the biggest markets in the world. Microsoft wants that for gaming, and since most gaming is on Windows, they have a shot at it.
Valve is doing everything they can to make sure developers start targeting other platforms so PC games remain multi-platform. It's healthy for the entire ecosystem.
If we had strong antitrust enforcement (which we haven't had in over 25 years), Apple and Google wouldn't have a stranglehold on mobile, and Microsoft would get real scrutiny for all of their stunts they've pulled with gaming, studio acquisitions, etc.
Antitrust enforcement is good for capitalism. It ensures that stupid at-scale hacks don't let the largest players become gluttons and take over the entire ecosystem. It keeps capitalism fiercely competitive and makes all players nimble.
The government's antitrust actions against Microsoft in the 1990s-2000s was what paved the way for Apple to become what it is today. If we had more of it, one wonders what other magnificent companies and products we might have.
> It encourages developers to write for Linux.
Valve actually encourages devs to only provide Windows builds compatible with Proton, or at least it used to, to the disappointment of some professional porters. Mainly because several devs kept leaving their Linux builds abandoned while still maintaining their Windows ones.
Hopefully developers are being encouraged to target Proton, as it's the subset. Presumably anything that works on Proton will also work on Windows, so it makes sense to target Proton.
If the windows build already performs better than on native windows, why faff around with another build target and all its associated complexities (testing, etc).
Targeting Linux means probably targeting all distros, and that's asking for trouble I reckon.
Was antitrust enforcement necessary in this case, if Valve can break the "monopoly" with a superior value proposition for customers? Perhaps Valve would not feel the need to enter such a capital-intensive industry if it weren't for pressure from the behemoths. I happen to like that antitrust doctrine in the US is focused on good for consumers instead of some abstract ideal of a healthy market.
Microsoft and Nvidia (amongst many others) are happy to leave their gaming customers hanging for years in order to inflate the AI bubble further. They don’t care about gaming in any significant capacity. Valve is still a great gaming focused company and they will be successful.
Microsoft is one of the biggest game publishers, given the amount of AAA studios under the Xbox and Microsoft Game Studios organisation.
[deleted]
> One of Microsoft's biggest mistakes was to give up on Windows Phone.
They had no other choice.
The technical foundation of the prior WP versions (aka, Windows CE) was just too dated and they didn't have a Windows kernel / userland capable of performantly dealing on ARM, x86 performance was and still is utter dogshit on battery powered devices, they didn't have a Windows userland actually usable on anything touch based, and most importantly they did not have developer tooling even close to usable.
At the same time, Apple had a stranglehold over the upper price class devices, Android ate up the low and mid range class - and unlike the old Ballmer "DEVELOPERS DEVELOPERS DEVELOPERS" days, Microsoft didn't have tooling that enticed developers, while Apple had Xcode with emulators that people had been used to for years, and Android had a fully functioning Eclipse based toolchain.
As I recall, that is not correct. There was a gargantuan internal effort to refactor Windows 10 to run on everything from mobile devices to servers. Windows Phone 10 was running Windows 10. And the tile UI was well received by those who had WP devices.
As others have said, lack of critical apps and shenanigans from Google is what killed sales which led to the death of Windows Phone.
It really doesn't help when Google repeatedly broke Gsuite and the YouTube apps and mandated their removal from Windows phones.
https://www.theguardian.com/technology/appsblog/2013/aug/15/...
This is the kind of shit regulators should stop. In the 90's, this would have gotten Microsoft broken up into several companies.
Not at all, developers will never stop targeting Windows as long as Proton is a thing.