Show HN: Physically Based Shading Dojo in WebGL2

1 pointsposted 13 hours ago
by georginikolov

1 Comments

georginikolov

13 hours ago

WebGL 2.0 physically-based renderer featuring IBL with environment map convolution, HDR tone mapping, analytical lights, and the metallic-roughness PBR workflow. Implementation based on LearnOpenGL's PBR theory.