2026: The Year the IDE Died (Steve Yegge and Gene Kim Talk AI Coding)

5 pointsposted a day ago
by mikebiglan

Item id: 46218922

9 Comments

raw_anon_1111

16 hours ago

The only way in the semi immediate future that AI coding is going to get better is with some combination of static typing, tools that can do guaranteed safe refactoring (which requires statically typed languages) and immediate feedback when a refactor causes breaking changes.

I’m imagining something like using C# where any code that you write that would cause a compilation error is immediately flagged solution wide + ReSharper that could reason over your code base and do refactors that were guaranteed safe since 2008 and an AI that calls those tools and does deterministic type checks along with running your unit tests.

I haven’t used R# in years. I don’t know how far it’s come.

lkbm

a day ago

It's been a while since I watched a Steve Yegge talk. They're always fun and insightful. He might not be right about everything, but he's worth listening to.

That said, this was enjoyable, but not much content to his portion.

mikebiglan

a day ago

Same, but with Gene Kim. I saw him speak a number of years ago and loved his insights then.

And we're now in a time of insights, specifically how does all this play out.

Sevii

18 hours ago

I've never been a fan of IDEs. Claude Code makes them less necessary which I find amazing. I want to be in the terminal and a light text editor like Sublime Text.

mikebiglan

a day ago

Personally, I liked the video. So easy to focus on what's right in front instead of thinking how this will play out.

My overall reaction is “yes and no.” Yes, what we think of as “the IDE” today will not be the primary programming tool of the future (hence what we're building). And love the ideas of modularity and swarms of agents working together, as opposed to smarter models. Great analogies to context windows and divers to drive that home.

All that said, I don't think we're about to enter a world of pure “vibe coding” where professionals rarely look at code. So:

1. The IDE will evolve into a new category. Whether we call this new evolution/revolution an IDE is an open question, but it will be fundamentally different with some IDE-like features.

What we use today as an IDE is in a transitional form. The primary environment will become AI-first and workflow-first rather than file-and-buffer-first. It will have familiar IDE-like elements (navigation, inline diffs, debugging), but the foundations will be different: more about orchestrating agents, managing workstreams, and reviewing proposed changes than editing one file at a time.

At the same time, for any non-trivial, long-lived software system, I do not see a future where professional developers are not reading code, reasoning about code, and shaping architecture, at least for the next few years. The medium might be more conversational and visual, but the “source of truth” will still be something code-like that humans can inspect.

2. I do not buy “we will not be looking at code in two years.”

For toy projects, prototypes, and one-off scripts, sure, you can already vibe your way through a lot with an LLM. For production systems that have to be debugged, secured, audited, evolved, and handed to other teams, we still need: – Understanding of invariants and failure modes – The ability to trace execution and reason about state – The ability to see exactly what changed and why

Even if the agent writes 95% of the code, humans still need to validate that it matches real-world constraints, regulations, and performance characteristics. That usually means reading diffs, inspecting critical paths, and being able to drill all the way down when something is off. We all need to have a clear mental model of the underlying system which you can't do if you just don't understand systems.

3. There is a real risk that senior devs dismiss the new modality. A risk mentioned in the video is that experienced engineers treat AI as “just a fancy autocomplete” and refuse to change their habits. That may be comfortable in the short term, but it throws away a huge amount of leverage.

The interesting frontier to me is an AI-first, high-velocity engineering (or hive coding)where you: – Decompose work into clear units that agents can tackle in parallel (think spec-kit) – Let agents propose changes in isolated branches or sandboxes (think DevSwarm) – Spend most of your time reviewing, steering, and integrating (again DevSwarm)

That still requires taste, judgment, and a deep understanding of systems. It is not checking out and letting the machine “just build it.” It is shifting more of your time from typing to thinking, reviewing, and guiding.

4. Students can move much faster, but only if they still learn the code and mental models. On the other side, there is a different risk: new developers who lean entirely on AI and never build real mental models from getting into messy code. I think students can absolutely move faster with AI if (and only if) they still learn the fundamentals: – Data structures and algorithms as ways of thinking, not just names on a list – How control flow, state, and concurrency actually behave – How APIs are designed, versioned, and composed – How to debug and reason from symptoms back to causes

AI can be an incredible accelerator for learning those things, since you can explore more ideas in less time. But if you only ever paste prompts and accept whatever comes back, you are building on sand.

5. Humans stay in control, or at least they should. For the foreseeable future, effective teams will have “human in control, AI at many levels of assistance,” not the other way around. The job of the professional developer will shift more toward: – Framing problems – Designing systems and contracts – Setting guardrails and constraints – Reviewing and integrating agent output

You might spend very little time hand-writing lines of code, but we should still have an understanding of the code. If you're reviewing someone else's code, you might be able to feel confident in it when the interface is clear and defined, when the tests are thoughtful, when it is modular, then, yeah, you don't need to read every line. We will have more of this, as clarity of test cases, and modularity is more important than ever.

I am very interested in how others here see this. In particular: – If you write code professionally today, what do you expect your main environment to look like in 5 years? – For people teaching CS or mentoring juniors, how are you adapting your approach in an AI-first world without giving up on fundamentals?

skydhash

a day ago

When people talk about IDEs, there’s almost always an hidden assumption that they are referring to something like Visual Studio or IDEA (VS Code is a lesser version of these). But no comparison has ever been made to Smalltalk, or REPL development like Slime. There’s not even a mention of programmable editors like VIM and Emacs which can leverage the Unix OS environment.

Sevii

18 hours ago

Most people in the industry have never used Smalltalk or VIM or Emacs or heard of Slime. Thats where your hidden assumption is coming from.

mikebiglan

19 hours ago

I used emacs (and dired) for years.

Do you think these could be leveraged for AI development.

Many have moved away from terminals over the years, but Claude Code sure has brought them back into the limelight!

skydhash

18 hours ago

Ultimately, LLMs are a text focused technology (actually tokens). And if you take something like Smalltalk, Acme, Unix Shell (with Vi and other editors), Emacs (as a lisp machine), they are all interfaces that focus on text manipulation. And they all provide the most important capability, defining custom commands on the fly. Some IDEs allows you to define custom tools, but none make it as convenient as the above.

If we take Unix, you could have something in `~/ai/bulletify` which start with:

   #!/usr/bin/env llm-cli
   [prompt text]
And quickly execute it with `:!bulletify` in Vi (with the needed motion). Pretty much the same in emacs, and you can either bind it to have a faster way to invoke it. Most IDEs is about having commonly useful utilities and features bound to the concept of a project. They don't do really well in a very dynamic environment.

And Editors like VS Code and Sublime is very much a basic version of the IDE. They're familiar, but they're not that fluid.