francescopace
2 days ago
Fun fact: I’m working on turning ESPectre into a Wi‑Fi Theremin (the musical instrument you play by moving your hands near an antenna).
The idea of “playing” by simply moving around a room sounds a bit ridiculous… but also kind of fun.
The key is the Moving Variance of the spatial turbulence: this value is continuous and stable, making it perfect for mapping directly to pitch/frequency, just like the original Theremin. Other features can be mapped to volume and timbre.
It’s pure signal processing, running entirely on the ESP32. Has anyone here experimented with audio synthesis or sonification using real-time signal processing?
James-Bennet
2 hours ago
By "GPLv3" do you mean "GPL-3.0-or-later"? https://www.gnu.org/licenses/gpl-faq.html#VersionThreeOrLate...
quinnjh
a day ago
Ive worked on some sonification projects that used signals from xbox kinect lidar, piezos, and other sensors. Co-author on paper i wrote developed a "strummable" theremin that divided physical space with invisible "strings" of various tunings. We preferred running synthesis on PC when possible and just outputting midi and OSC, as DSP on ESP32 has limits for what can be achieved in under 5-10ms. If the goal is hardware audio output, you may need to look into dedicated DSP chips and an audio shield for better DAC- but for prototyping can easily bang a square wave through any of esp32 pins
francescopace
a day ago
Thanks for the insights Quinnjh! Would love to hear more about your invisible strings tuning system!
The ESP32-S3 extracts a moving variance signal from spatial turbulence (updates at 20-50 Hz), and I want to map this directly to audio frequency using a passive buzzer + PWM (square wave, 200-2000 Hz range).
Two quick questions:
1. Do you see any pitfalls with updating PWM frequency at 20-50 Hz for responsive theremin-like behavior?
2. Any recommendations on mapping strategies - linear, logarithmic (musical scale), or quantized to specific notes?
quinnjh
15 hours ago
you may be interested in some tech details on that project's prototypes here: https://www.quinnjh.net/projects/adaptive-instruments-projec...
As for the tuning system, we didnt get great demo recordings of it, but the invisible strings were linearly mapped as a range onto degrees of a given scale. In our use-case (letting people with disabilities jam without too much dissonance) that key+scale and the master tempo were broadcast to each instrument.
Would have been interesting to play more with custom tunings, but the users we were designing for would have had a harder time using it consonantly. FWIW fully-abled folks like myself sound pretty bad on the theremin, and seeing people play them in orchestras etc displays an impressive level of "virtuosity" to place the hands properly. Quantizing the range of possible positions helps but the tradeoff is sacrificing expressivity.
As for 1) yes, there will definitely be some pitfalls with the relatively slow updates - which may show up as "zipper noise" artifacts in output.
For 2), logarithmic mapping between position and pitch is traditionally theremin-like, but as the theremin avoids zippering by being analog, youll have to get creative with some smoothing/lerping and potentially further quantization. Thats the fun and creative bit though!
Would love to hear about your project again and what approaches you take, and happy to answer other q's so feel free to drop me a line.
cweagans
a day ago
I wonder if somebody could make an open hardware version of the Leap Motion with this technique (though I'm not sure how accurate/repeatable the sensing is - Leap Motion could detect with an accuracy of < 0.7mm)
francescopace
a day ago
That's a great thought. The challenge is that Wi-Fi sensing (CSI) is measuring multipath changes across a few meters, not direct motion in a small volume like Leap Motion. I think its accuracy is measured in centimeters, not sub-millimeters.
reconnecting
a day ago
I'm sure the kids will love this! Wi-Fi Theremin sounds great.
francescopace
a day ago
You hit the nail on the head! That's precisely the motivation.
Having two kids myself, I've thought of turning it into a game: blindfolded hide-and-seek where the pitch of the Wi-Fi Theremin tells the seeker how close they are to the 'signal disruption' of the other person. It's essentially a real-time sonar game!
reconnecting
20 hours ago
Exactly! That is kind of fun that I had in mind.
4gotunameagain
a day ago
Great project and great idea, thank you for sharing !
I don't know if it's useful but one technique I have used in sonification during the experimentation phase is to skip the real time aspect, capture all the available "channels" and generate all the possible permutations of what is mapped where.
Then you can listen to the outputs, see what sounds good, and then test it in real time to check if the musicality is actually a result of the physical interaction and not an artifact or a product of noise.
francescopace
a day ago
Thank you 4goturnamesagain.
My first step is to 'listen' to the raw channels and features to quickly find which mapping produces the most musically coherent (i.e., clean and physically predictable) output.
If it sounds like white noise, the mapping is bad or the signal is artifact.
If it sounds like a sine wave moving predictably, the physics are sound.