Why movies just don't feel "real" anymore

39 pointsposted 12 hours ago
by Jun8

15 Comments

liampulles

2 hours ago

If one is shooting film, then they have to make visual choices during the shoot. Shooting with high range digital cameras and grading it later allows for delaying the decision.

The problem (IMO) is that more stakeholders then get involved in deciding what the look of the film should be. Good looking films make bold visual choices, and bold decisions rarely come from a committee.

sph

5 hours ago

I love the thread about Barry Lyndon. I’ve seen it for the first time recently and it is clear there is no talent, or rather no money, to create something so earnest and opinionated. The problem isn’t film, isn’t digital, isn’t the ironic dialogue of modern blockbuster, isn’t lack of art sense, it’s all of the above. It is clear that film, and any other creation today, is soulless, aims at the common denominator, there is no strong opinion, no auteurship. You see that in blockbuster film, blockbuster game design, blockbuster art even. In software.

Call me old and grumpy but there is a real sense that this data- and money-driven approach is the lowest, most sterile point for artistry and creativity. ‘Art for art’s sake’ is the antithesis of the relentless pursuit of revenue and efficiency. You do not have art when you need not to offend anyone but sell the most units. When art is just another product out of the industrial line.

magicalhippo

25 minutes ago

> isn’t lack of art sense, it’s all of the above. It is clear that film, and any other creation today, is soulless, aims at the common denominator [...]

That's a problem with what you seek, rather than what is created.

There are lots of films and other creations being made that are the exact opposite of soulless, and does not aim for the common denominator.

Yes the big blockbuster movies are typically predicable sequels with limited inspiration. But that's what the audience wants. If Barry Lyndon premiered this year it wouldn't be a blockbuster hit, I am sure.

So you need to put in some effort, and not just go on the highway and complain it's not an exciting drive.

sturza

5 hours ago

It's about the new trend of shallow DoF in new movies vs old ones.

altairprime

an hour ago

I think this is close, and the video touches on that as a characteristic that’s contributing to this, but there’s a motivation left unaddressed by the video that needs to be called out:

Reducing depth of field reduces the render resolution, which reduces the costs of digital processing and generation.

The simplest way to demonstrate this on a desktop computer is with the photography mode in games like Minecraft or Satisfactory or Elite Dangerous or No Man’s Sky, where the user can modify the Render Distance and Depth of Field at will. Load up the game viewing some planetary scene and enable the fps counter, then start changing the render distance; the closer you set it, the faster each frame will be generated. But the background will look defective and empty, so add depth of field, and now it doesn’t look so cheap — and when you take the photo, depending on the game, it may override your realtime render distance because it can take five seconds (!) rather than 1/60th of a second to generate that frame at 20 megapixels.

I think that the shift towards low depth of field in movies is, in part, a reflection of cost pressures, especially in 99.9% CG movies like Quantumania. And I think this is where Avatar beats out the competition for pure CG worlds in this video, because it renders at full resolution. It must have cost significantly more to produce than Quantumania (yep, $250m > $180m). I wonder how much of that difference was due to rendering the entire movie with a cheapness DoF blur. If nothing else, shadow rendering is so much of the difficulty of CG, that it could plausibly alone be the reason.

(I think that low depth of field is also currently popular because mobile phones lack it, and so producers are consciously or unconsciously selecting for an experience that is distinct from what they might film on their own. Depth of field is a very cheap form of escape.)

levanten

4 hours ago

I think that is the wrong lesson to take away from the video. As the video emphasizes, DoF is a tool that can be used to achieve an intended effect in story telling.

Main thrust of the video is that these days these tools are predominantly being used for convenience of post-production and cost cutting at the expense of immersion and story telling.

orionblastar

11 hours ago

I remember the 1960s Star Trek and Doctor Who had bad special effects, but had the story and acting that made up for it. The story made it real; now we have special effects with AI and supercomputers, but how good is the story? Writers and actors make the difference.

happymellon

5 hours ago

Hollywood acting is basically nonexistent these days.

You get Chris Pratt in to play "Chris Pratt in this situation".

60's Trek was cheesy, but at least they tried.

m463

7 hours ago

I thought star trek had good effects, but doctor who was just terrible.

But I was young - and young people are visual but not aware of subtlety.

I also thought the original batman was an action show. Decades later I watched it as an adult and it was a comedy, and hilarious.

weregiraffe

6 hours ago

When you become old and lose the magic of youth, please refrain from vomiting it on the rest of us.

atoav

6 hours ago

Please refrain from calling someone sharing thoughts that we may or may not find interesting as "vomitting". If you don't like it click away or formulate sensible criticism that others can follow.

I for example thought the films from my youth were fake as heck for the most part and liked movies that came out one or two decades prior. Meaning my own criticism I had as a 16 year old certainly didn't have anything to do with "the magic of my youth", but with the actual choices made during the production of films.

NedF

2 hours ago

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