raincole
18 hours ago
Pleasantly surprised to see a project like this without genAI nowadays.
And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.
rendaw
2 hours ago
Given the name I was sure this was going to be AI.
scottpetrovic
17 hours ago
genAI doesn't seem to scale very well without large costs and subscriptions to pay for it. Doesn't seem good for an open source project.
fleischhauf
18 hours ago
why? aren't you desperately longing for trying to put into a prompt how a model should be animated? /s
d0100
15 hours ago
As a dev trying to create 3D games on my spare time, I actually am (I'm also eager to use stableprojector once I upgrade my 10yo pc)
It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable
AgentMatrixAI
14 hours ago
First time making something 3D and code wise, codex has been very useful, even creating a in-game 3D editor as well as netcode
The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc.
Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get proficient at it to be able to produce psx graphic models and textures...
echelon
7 hours ago
I saw a post by a Gam Jam organizer recently.
This person related that in the years prior to this one, artists were essential members of every Game Jam team. Getting art for the games was the hardest, most limiting step. Without an artist, the games were limited in scope. Not every team could get an artist.
This year, many teams didn't have artists at all, and yet they were able to create more complete games with good looking art assets.
This isn't "firing" artists. This is making engineers more effective.
I work in the video space now, and I can't even begin to tell you how effective AI models make editors. It's like a super power.