fidotron
3 months ago
Many people have this illusion that home computer games were written on the systems they run on, but the more serious devs/publishers had setups like the one here with a host PC.
There were stories of Sinclair game devs using CPCs in a similar way simply because they couldn't stand the Sinclair keyboards.
warpspin
3 months ago
While some of the professional development probably was on host systems, not all of it was.
Especially since the release of Turbo Assembler in 1985, serious development on the C64 was quite comfortable.
Years later in the 90ies, Fairlight enhanced Turbo Assembler with REU support, which made development on the machine itself ridiculously comfortable. Basically the only thing missing I can recall was there was no concept of version management back then.
Of course, this came too late for professional development but it's basically what the demo scene ran on till cross assembling from PCs came in vogue.
bitwize
3 months ago
"AAA" publishers of the period definitely used larger systems, all the way up to VAXen, but smaller devs worked on the systems themselves because that's all they had. If you buy some teenager's game for £10 at the chemist's, that teenager can't afford a large powerful system to develop with.
I seem to recall an interview with Paul Urbanus in which he noted that the graphics for Parsec on the TI-99/4A were designed on the TI-99/4A, which to him proved the machine as a tool for serious creative work.
compsciphd
3 months ago
"Caution! Asteroid belt."
bitwize
3 months ago
Psychologist: No, HN comments do not make sounds.
The HN comment:
bluedino
3 months ago
I remember reading a story about writing games in the 80's, and the programmers were all using some powerful timeshare system, but during the workday it slowed to a crawl as everyone compiled their code.
It was far more productive to just write/run code on a dedicated Atari/C64 or whatever the target system was.
bluescrn
3 months ago
The C64 was being actively developed for for a decade or more, and Blood Money came in 1990, towards the end of that period. The Amiga was reaching its peak popularity by then.
By that point, more powerful development machines and tools will have become much more affordable/available than in the early 80s.
pengaru
3 months ago
Ron Gilbert (of Maniac Mansion / DOTT / Monkey Island / SCUMM fame) speaks to this in an interview he gave at Handmade Con, you can find it on youtube.
IIRC he says they used UNIX workstations to develop Maniac Mansion/SCUMM for the C64. Complete with hot loading of levels, presumably they had a similar hardware interface to what's shown in TFA for manipulating C64 memory contents from the UNIX box.